Posted September 07, 2016
Whenever I try to bind keys, it keeps assigning to "axis 1/1 <".
Now a few times I've been able to assign to a different axis. They always show up as axis 0/x (eg. "axis 0/1 <" ), telling me that it is read as device 0/axis 1. Meaning that the "axis 1/1 <" is a different device altogether from my controller, and that it keeps sending input.
I've disabled everything but mouse, keyboard, and the controller in device manager, but problem persists. So I'm suspecting it's a compatibility issue rather than an error from my end.
tl;dr
Has anyone had success in binding the analog axis? When I go to bind them it keeps assigning to axis 1/1 <.
When I run the in-game calibration all my axis shows up fine and working as intended.
Now a few times I've been able to assign to a different axis. They always show up as axis 0/x (eg. "axis 0/1 <" ), telling me that it is read as device 0/axis 1. Meaning that the "axis 1/1 <" is a different device altogether from my controller, and that it keeps sending input.
I've disabled everything but mouse, keyboard, and the controller in device manager, but problem persists. So I'm suspecting it's a compatibility issue rather than an error from my end.
tl;dr
Has anyone had success in binding the analog axis? When I go to bind them it keeps assigning to axis 1/1 <.
When I run the in-game calibration all my axis shows up fine and working as intended.
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