Posted April 27, 2017
Notice: This post contains some spoilers.
I was sorely tempted to title this first impression/non-review as, "Airbrushing: The Game" just for its snark value. But, as a rule, Introversion Software tend not to make shallow games; consequently I have a sneaking suspicion that there's more going on here than I've discovered through a single run-through, which took about four hours.
The premise is exactly as is described in the store page's summary: You're started off in a dimly-lit tent pitched in the midst of pitch darkness. Outside, a small pool of light leads you to a VR headset and a LIDAR scanner, a device which shoots small pinpricks of light in a rough conical pattern and measures the time it takes for the reflected light pulse to return; the resulting 3D point cloud is displayed in the headset. Thus, the headset mediates your entire visual experience of the environment, which turns out to be a naturally-formed cave network. Well, I say network, but really there's only one way to go. Thus, most of your time is spent walking forward a bit, then waving the LIDAR scanner around for a bit to reveal the next section of cave.
However, once you get over being impressed by the technical gimmick and the bright primary colors, you realize that what you're actually doing is painting the entire interior surface of the cave with an airbrush. Later, you pick up enhancements to the electronic airbrush which let you vary the spray aperture size from a tight beam to a wide-angle mist; a "burst" mode which does a fine-resolution grid-style scan of everything in front of you; a scanner resolution enhancement; and a "material" mode, which changes the colors of the point cloud depending on what kind of material the LIDAR pulse hit (green for cave wall, brown for wood, etc.). Thankfully, there is no tedious, irritating resource management with the LIDAR scanner's power source; it's good for your entire journey. Also: Your painted point cloud never decays (which would have been another cheesy resource-management irritant). Cave walls you scanned hours ago are still visible in the distance.
While your visual experience is entirely synthetic, your audio experience of the cave arrives completely unfiltered. This contributes to the spooky atmosphere, particularly when you hear your foot squelch into something wet, but the LIDAR scanner reveals no details other than pure topography. The atmospheric effects and soundtrack also add to one's sense of caution. Eventually you get to some outright unnerving bits. One of the earliest is when your scanner reveals a motionless humanoid outline in the middle of a circle, presumably a statue, presumably harmless -- except when you turn away from it and then look back... and you start to wonder if there's some Weeping Angels stuff going on.
All the while, you're climbing upward, toward the surface. And while it's not really possible to get lost since there's only one path forward, it is possible to die by falling down a deep crevasse, so you can't just lean on the scanner button and lope forward. There's only one walk speed, and I found that fast enough given the circumstances.
There is a narrative of sorts, presented as snippets of text revealing the protagonist's thoughts as you progress through the map. But the narrative seemed to change focus and meaning as I progressed. As I got close to the end of my first run-through, various questions finally bubbled to the surface of my mind: Why was I down here in the first place? Why was all this extremely high-tech LIDAR scanning gear left just laying around for me to stumble over? And most significantly, what am I missing?
As I said at the beginning, Introversion tend not to make shallow games, so I don't think this is simply a Walking Simulator through an airbrushed point cloud. I suspect there's more to it. One hint is that, once I completed a run-through, the game's main menu had a new entry below "New Game" reading "New Game+" suggesting there's more to discover on subsequent runs. As the seemingly inconsistent narrative unfolded, I found myself reminded of the game "Ether: One" where the game turns out not to be The Game at all -- the context completely changes.
If that's the sort of thing that's actually going on, if there are hidden depths still lurking in Scanner Sombre, I haven't yet the faintest idea what they might be. I'll keep looking...
I was sorely tempted to title this first impression/non-review as, "Airbrushing: The Game" just for its snark value. But, as a rule, Introversion Software tend not to make shallow games; consequently I have a sneaking suspicion that there's more going on here than I've discovered through a single run-through, which took about four hours.
The premise is exactly as is described in the store page's summary: You're started off in a dimly-lit tent pitched in the midst of pitch darkness. Outside, a small pool of light leads you to a VR headset and a LIDAR scanner, a device which shoots small pinpricks of light in a rough conical pattern and measures the time it takes for the reflected light pulse to return; the resulting 3D point cloud is displayed in the headset. Thus, the headset mediates your entire visual experience of the environment, which turns out to be a naturally-formed cave network. Well, I say network, but really there's only one way to go. Thus, most of your time is spent walking forward a bit, then waving the LIDAR scanner around for a bit to reveal the next section of cave.
However, once you get over being impressed by the technical gimmick and the bright primary colors, you realize that what you're actually doing is painting the entire interior surface of the cave with an airbrush. Later, you pick up enhancements to the electronic airbrush which let you vary the spray aperture size from a tight beam to a wide-angle mist; a "burst" mode which does a fine-resolution grid-style scan of everything in front of you; a scanner resolution enhancement; and a "material" mode, which changes the colors of the point cloud depending on what kind of material the LIDAR pulse hit (green for cave wall, brown for wood, etc.). Thankfully, there is no tedious, irritating resource management with the LIDAR scanner's power source; it's good for your entire journey. Also: Your painted point cloud never decays (which would have been another cheesy resource-management irritant). Cave walls you scanned hours ago are still visible in the distance.
While your visual experience is entirely synthetic, your audio experience of the cave arrives completely unfiltered. This contributes to the spooky atmosphere, particularly when you hear your foot squelch into something wet, but the LIDAR scanner reveals no details other than pure topography. The atmospheric effects and soundtrack also add to one's sense of caution. Eventually you get to some outright unnerving bits. One of the earliest is when your scanner reveals a motionless humanoid outline in the middle of a circle, presumably a statue, presumably harmless -- except when you turn away from it and then look back... and you start to wonder if there's some Weeping Angels stuff going on.
All the while, you're climbing upward, toward the surface. And while it's not really possible to get lost since there's only one path forward, it is possible to die by falling down a deep crevasse, so you can't just lean on the scanner button and lope forward. There's only one walk speed, and I found that fast enough given the circumstances.
There is a narrative of sorts, presented as snippets of text revealing the protagonist's thoughts as you progress through the map. But the narrative seemed to change focus and meaning as I progressed. As I got close to the end of my first run-through, various questions finally bubbled to the surface of my mind: Why was I down here in the first place? Why was all this extremely high-tech LIDAR scanning gear left just laying around for me to stumble over? And most significantly, what am I missing?
As I said at the beginning, Introversion tend not to make shallow games, so I don't think this is simply a Walking Simulator through an airbrushed point cloud. I suspect there's more to it. One hint is that, once I completed a run-through, the game's main menu had a new entry below "New Game" reading "New Game+" suggesting there's more to discover on subsequent runs. As the seemingly inconsistent narrative unfolded, I found myself reminded of the game "Ether: One" where the game turns out not to be The Game at all -- the context completely changes.
If that's the sort of thing that's actually going on, if there are hidden depths still lurking in Scanner Sombre, I haven't yet the faintest idea what they might be. I'll keep looking...