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I have had zero problems.

I7 3,2Ghz
GTX 770 2GB (355.60)
16GB RAM
SSD OS HD
2TB black game HD
Windows 7

EDIT: added GPU, tsk tsk
Post edited September 12, 2015 by baktanfuli
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baktanfuli: I have had zero problems.

I7 3,2Ghz
16GB RAM
SSD OS HD
2TB black game HD
Windows 7
What GPU?
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baktanfuli: I have had zero problems.

I7 3,2Ghz
16GB RAM
SSD OS HD
2TB black game HD
Windows 7
Yipeee! Good for you!

*Rolls eyes*
avatar
baktanfuli: I have had zero problems.

I7 3,2Ghz
GTX 770 2GB (355.60)
16GB RAM
SSD OS HD
2TB black game HD
Windows 7

EDIT: added GPU, tsk tsk
use MSI afterburner. You might not see the difference, so I guess you're lucky to have less attention to frame rate.
I am, all my games are locked at 60 FPS, because i dont like how hot my card get when its free FPS, and i dont feel like 120 FPS give me any change at all.

i dont doubt, that there are people with FPS issues, im simply saying, with my setup i havent experienced anything

with the only exception being microstutter when i use the plasma cannon, and the explosion is rendered, outside that, its been smooth all along.
Bumping this as there has been no updated official response.
And there will be none as we can see. You can always get back to it after you switch hardware. Or better not. Some game engine design just hate mobile GPUs, even top of the line.
Not sure about any changes with the new patch, but when I was running 1.0, I had some luck with enabling SLI in order to get more performance; I had to set it to "Alternate Frame Rendering 2" in the SLI settings tab in order to get it to benefit instead of hinder me, but it was a great improvement on FPS. CPU/RAM usage was minimal, and I can tell you that they did a good job optimizing this game CPU-wise, because it uses all 12 of my threads pretty equally. The poorly optimized parts of the game seem to have to do with applying post-processing to large numbers of polygons in a scene, because framerates always tank when I have lots of FX on and I'm trying to run through a crowded area (lots of NPCs = lots of polys). GPUs hit 100% usage quite easily when that happens.

The best way to reduce FPS is therefore to lower the city population (it's an option, but I forget what it's called); this will reduce the amount of polys the GPU has to apply FX to. Alternatively, you can lower the FX - AA in particular is always a good candidate for turning off. Which of the two methods is less immersion-breaking depends on the end-user, of course.

Here's my crucial system specs, FWIW:

CPU: Intel Xeon W3680 ES @ 4.0ghz (OC)
RAM: 16gb 1333mhz dual channel
GPU1: EVGA Nvidia GTX 760 SC 2gb
GPU2: EVGA Nvidia GTX 760 2gb
Game HDD: 250gb SATA II
OS storage: 120gb Patriot Blaze SSD running in SATA II.
patch 1.06 runs smooth as butter on my gtx 980