Warning: Huge wall of Text!! , below are the ramblings / dreams of a geek / game designer wanna be.
I would love to see a Sacrifice 2 being made sometime in the near future, the original sacrifice is/was a master piece and is still one of my favorite games.
Having said that I think that who ever decides to design / develop the sequel will need to make sure that they avoid the issues the original game suffered.
Sacrifice on its base level is simply great, having said that, as most of you may already know the game did not do well marketing wise, in my humble opinion I think that if there is ever to be a Sacrifice 2 then the game would need to be a bit more familiar to the general RPG / RTS player base.
I think that one of the reason Sacrifice did not do well in terms of sales was because the following:
1 - The game's learning curve was un-familiar/ too steep for your general RTS player base
2- The game's world (creatures, concept of God's, souls etc) was strange as well.
If these two design obstacles can be overcome by the designer then the game's chances of success will greatly improve, as we all know playing sacrifice is very fun, once you manage to get used to how everything works :)
As Cheeseloaf said, this is more of a dream so I here I am throwing my so called dreams and hopes for Sac2
1 - Units redesign:
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Re-design the some of units appearances so that they're more familiar to your casual gamer, for example the Charnel and Pyro's T1 melee units could be changed to look like a humanoid while retaining the same characterstics, another example would be giving Persephone's druids a staff to use as a weapon instead of looking like a king-fu happy gangster :)
The concept would apply to some of the more bizzare units, you dont want to radically change everything but instead make the units look like something a player can identify with
going back to the idea of re-designing some of the T1 melee units, what if Charnel's T1 melee looked more like Razael from Legacy of Kane, they would be holding a Scythe as a weapon (which would fit with their name) for those who are not familiar with Razael here is an image:
http://web.gameguru.ru/wallpapers/wallpapers/soul_reaver_2/soul_reaver_2_large_5_1024.jpg 2- diversify the units abilities and provide an enhanced units interface:
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Sacrifice mainly works on the concept of Rock Paper Sicissors which does the job really well for the game IMHO, having said that it would be nice if some "flavour" was added to the game's units, for example if you take T1 ranged units, when engaged in melee the units still use their bows (rangers, Sylphs) , what if they could fight in melee instead? granted they wouldnt be doing the same amount of damage as a real melee unit but they would provide a sense of a more "realistic" (using the term here loosely)
The above was implemented to a degree in the original game, the Hellmouth can fight in both melee and range (although it does so randomly)
In addition the interface would need to have some enhancements, it was somewhat hard in the original game to get units within a group to use their abilities in combat since you were only able to activiate one ability at a time (the ability of the highest ranking unit in a group)
Perhaps adding some sort of an auto cast feature too?
3- Mod Support
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This is huge, Mod / Tech support can pretty much make or break a game, looking at some of the prime examples out there, Warcraft, Dawn of War, never winter nights, Elder scrolls, these games became a success because the developers / publishers were comitted to supporting the game and cultivating a thriving community, it is crucial to the success of any game IMHO.
Sacrifice came with Scapex which is an amazing tool, I have used it in the past to create single player campaigns with very engaging storylines and complex scripts (thats back in the day when I was a noob at desgining), having said that Scapex alone was not enough.
Without continued support from the devs and publisher it is hard for a community to stand on its own, in addition to fully unleash the creativity of the game's community more tools would have to given for them to further mod / enhance the game.
The above is just my 2c , I hope it didnt give you a headache when reading it and I hope it made sense, I really do hope that someone sees this and continues this discussion, a Game like Sacrifice should not be allowed to become forgotten for the simple fact that it was a brilliant piece of work.
Xeph