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While no longer graphically impressive, even after all these years, Sacrifice' visuals remain awe-inspiring. The twisted and often surreal nature of the landscape and the creatures that inhabit it(and then try to kill you, or try to kill the things trying to kill you, depending on whose they are) aids in keeping the game immersive, and the wide variety of options one has in composing one's palette of spells and monsters keep the game fresh.
Gameplay starts out straightforward, and difficulty mounts, requiring planning, quick decision-making, and a liberal hand with fireballs, boulders, lightning bolts, and livestock. In later levels the game can get siege-like, with the challenge being to endure the assaults of your enemies and claim from them a soul or two in every encounter, slowly depriving them of the most critical resource they need in order to strike at you effectively. Careful planning can build for you a devastating repertoire of spells and creatures that complement each-other nicely, one beast's inability to heal itself compensated for by another's ability to heal others. Charnel's spell Animate Dead is fantastically useful, but whether the combination of creature and spell offered by another patron in that slot might be of greater use depends on play style.
Lovely game, for less money than a foot-long sandwich.