AVATAR:/_t2 #Q&_^Q&Q#USERNAME:Demiurge#Q&_^Q&Q#GROUP:4The player models are decent. The World graphics are similar to that of Arcanum, but the gameplay blows.
As usual horde gear, grind levels, and fight way through bagillion monsters. That alone would be enough to make it a decent game, but the respawn on monsters is horrible. Leave an area most if not all monsters will respawn. That makes traveling extremely boring. Also the story isn't very involving. I went through most of the game forgetting what i was doing, why, and most importantly why did i want to.
Give the game a pass. plenty of better.
Zolgar: Well, I tend to question the validity of any review on GOG that even mentions the word 'graphics'. (other than such things as "Great graphics for its time."
But I have to ask, do you like action RPGs?
Because you do know this is just an action RPG, which means of course the story is .. mediocre at best.
And the sole point of the game is to travel to interesting places, see weird creatures, kill them and take their stuff. That's all action RPGs are there for. Diablo? Diablo II? Titan Quest? Fate? Need I go on? They -all- follow they same formula.
The respawn is semi unique to Sacred, as most modern action RPGs things respawn when ever you load the game. (Mephisto or Baal runs, anyone?) The only difference here is you don't need to reload the game to go farm a good place for XP/loot. Which doing so is purely optional.
If the respawn makes the game boring for you, .. run past the respawned baddies.
I will grant that the sheer number of side quests in Sacred can be daunting. And a good number of them are ... retarded. I mean, just how many times is this great hero, slayer of dragons and all that.. going to go find some kids ####ing teddybear. >.>
Overall though, Sacred is about what you would get if you combined Diablo II and Oblivion.
the graphics remark is regarding how the game looks not whether or not the game is good. though even with old games graphics is an important element. i've played games that had such bad pixelation that i could not even see what is on screen. also i have gamed for a long period of time (about 17 yrs), and can judge whats decent for the time that the game was made. but i wasn't taking off points for graphics. i like fallout 1 & 2/arcanum/ and plenty of old nes/atari games.
while the concept of respawns may be a good thing, respawning the moment the screen switches is annoying. especially when not meaning to even go to a different area. such as hugging the bottom of the screen. oops i changed screen, almost dead, o great, monsters are back now i am dead. when i could i did run past, but, doesn't mean i like having to re-clear a room when trying to finish a quest or explore. thus making clearing a room not purely optional. also made escort quest very annoying. at least some gear allows slaughtering of lower level monsters upon them seeing the player. though that does almost nothing on the highest difficulty levels.
i wasn't expecting epic story, but one enough to make me care that there is one. but there were no interesting places to travel in this game. at least to me. why? because most of the areas look the same. seen one forest, seen them all. what happens at those places is usually what makes them worth visiting.
"They -all- follow they same formula."
that isn't always a good thing.
i like to unwind and do mass damage to a bunch of npc's as much as the next dungeon runner, but when the story is bland, combat is bland, and travel too, then i'll find better ways to develop carpal tunnel. mavis beacon typing lessons strikes me as one way.
btw thanks for the link ois.