It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I have been touching the Settings.cfg file, and there is a line:

NIGHT_DARKNESS : 50

It is on 50 by default, so I've been experimenting in 0 and 100 and degrees like 80 or 20, and I can't notice a difference.

The question is: Someone knows a way to make darker nights?

Another question is: That weather fog ultra bright, is there a way to disable or reduce it?
No posts in this topic were marked as the solution yet. If you can help, add your reply
avatar
Vamrem: I have been touching the Settings.cfg file, and there is a line:

NIGHT_DARKNESS : 50

It is on 50 by default, so I've been experimenting in 0 and 100 and degrees like 80 or 20, and I can't notice a difference.

The question is: Someone knows a way to make darker nights?

Another question is: That weather fog ultra bright, is there a way to disable or reduce it?
Sorry for the late reply.

There is no way that I know of to change the progression to and the appearance of night and its degree of luminosity.

However, there is a "Reduced Fog Mod" which may be found here.
avatar
Vamrem: I have been touching the Settings.cfg file, and there is a line:

NIGHT_DARKNESS : 50

It is on 50 by default, so I've been experimenting in 0 and 100 and degrees like 80 or 20, and I can't notice a difference.

The question is: Someone knows a way to make darker nights?

Another question is: That weather fog ultra bright, is there a way to disable or reduce it?
avatar
Hooyaah: Sorry for the late reply.

There is no way that I know of to change the progression to and the appearance of night and its degree of luminosity.

However, there is a "Reduced Fog Mod" which may be found here.
Thank you, that is for Sacrd 2, still useful to me, but I'm asking about that 'fog' that appears and disappears constantly on Sacred 1, turning almost all white, like an atmospheric effect, but bad implemented...