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Why is a full-combat art build supposed to be underpowered?

As I see it, you can have all 6 aspect skills, Armor Mastery, Weapon skill, Concentration, and one misc. skill (Dual Wield, Shield Lore, what have you). Put all your attribute points into Stamina (and a little vitality).

Now take advantage of all that regeneration bonuses by eating and socketing tons of Combat Art runes, which are plentiful, to boost the power and secondary effects of all your arts.

Why will this be underpowered?
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MischiefMaker: Why is a full-combat art build supposed to be underpowered?

As I see it, you can have all 6 aspect skills, Armor Mastery, Weapon skill, Concentration, and one misc. skill (Dual Wield, Shield Lore, what have you). Put all your attribute points into Stamina (and a little vitality).

Now take advantage of all that regeneration bonuses by eating and socketing tons of Combat Art runes, which are plentiful, to boost the power and secondary effects of all your arts.

Why will this be underpowered?
You do have to be careful with runes, there's a cost-benefit ratio. The general rule of thumb seems to be don't eat more runes than about 1/4 of your current level, IIRC. The wiki/forums have more detailed info.

Edit: that's more runes for any given skill, not total runes. For example, no more than four runes for each combat art if you're level 16.
Post edited November 17, 2014 by Luned
And when you found that you have eaten too much runes, you are supposed to trash your toon and restart one from the beginning (the devs are against respec' at any cost).
Happily, someone made a character editor. So you don't need to find runes anymore, you can put all levels and runes you want, as many, and as few!
That's where the devs compell the gamers.
Post edited November 18, 2014 by ERISS