After trying both the solutions provided in the readme and the fiddling with nVidia, the most effective on my machine, running win7, sadly seems to be to just zoom into the middle view when in a town with heavy traffic. I've tried loads of combinations of tweaking nVidia and Sacred (also through the Settings.cfg) but sadly to no avail.
I've also tried different settings of compatibility via windows. The 98/ME setting seems to run a tad better but the mousepointer begins to lag horribly. Otherwise choosing a different compatibility setting doesn't seem to help.
Lowering graphics detail ingame via options to medium helps a bit too though, cranking it all down to low helps quite a bit, but eliminates all farmers and citizens from the game...
PS: I've stumbled upon another forum where someone mentioned the possibility of DirectX10 messing with fps... But I know nothing about technical stuff like that.
PPS: I actually managed to find someone who reported Sacred to work fine with win7, though he doesn't explain how:
http://www.bleepingcomputer.com/forums/topic277294.html EDIT: I've finally found a somewhat tollerable and working setting... Very similar to carlos' tip, though it didn't work for me first time for some reason - must've done something wrong:)
Here goes:
1st Open [SacredGold] Settings, have everything checked other than Video Compatibility Mode (I left Create Program Log File unchecked as well).
2nd Open nVidia Controle Panel:
Anisotropic filtering: 8x (seemed to be no difference between 2x, 4x and 8x)
Anisotropic test optimization: on
AA [Anti-Aliasing] gamma correction: on
AA transparency: off
AA: 8x (seemed to be no difference between 2x, 4x and 8x)
AA mode: improve program settings (override turns the screen to a "chess board")
VSync: forced on
Triple buffering: on
Merge optimization: off (turns off multiple cpu use)
3linear optimization: on
Negative LOD-bias: hold
Mipmaps: off
Finally, it still seems necessary to zoom to middle view when in populated areas, but at least the game now runs a little closer to smooth when in the wilds.