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Greetings,

In Rune Gold, I noticed that I was missing many weapons during the battle with Hel's Legion. Then, after exiting the Machine of Hel, I was missing all but the bone club and shield. I tried reloading and going through the cut scene in the elevator again, but the result was the same.

Is this an intended part of the game? Did my weapons expire? I saw no onscreen indicator as to weapon life (like the shield).

Feel free to tell me to "read the manual, dummy" if this is a well known and expected part of the game, as I have then earned the rebuke for reporting it here without doing my homework.

Although I miss the gear, I have progressed too far to go back. I am still curious about why this happened (I would have expected a cut scene explanation such as "Odin deemed it necessary to further test Ragnar's metal" if it is an intentional part of the game).

Thanks in advance for any feedback!
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cstuckma:
That baffled me as well and sadly, I have no explanation to offer. Checked Gamefaqs, but no mention of this occurrence even. I had a very similar reaction to yours, I agree it appears there is a cutscene missing that'd explain the sudden loss of weapons. But I played on and picked up the vanished weapon versions (and better ones, as I progressed) fairly soon. And indeed, weapons don't deteriorate in Rune.
*WARNING: low level spoilers below* I tried to keep them as vague as possible.

Thank you for confirming it!

I am glad and saddened to hear that this is not restricted to my experience. Shortly after the Hel levels (in the goblin caverns), there is a cut scene where Ragnar (reasonably) loses his weapons and armor, anyway.

As the game continues, I have not lost any weapons after that scene. Except for some of the ones that I throw and lose track of since weapons seem to be lying around everywhere anyway.

Have you ever experienced the super-fast bug? I have not looked into this one, but it can be pretty fun. The game loads with all animations running in (what seems like) at least double time. Once a game is loaded, everything runs just as fast (Ragnar, enemies, rock slides...). I used it to run through that rock slide section of the game. Maybe I was supposed to see a pattern, but I just kept flying through and getting crushed over and over until I made it. It didn't seem so bad or take too long since everything moved so fast. Ragnar did die quite a few times, though.
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cstuckma:
Yes, every other start of the game it happened to me too, the speed of Ragnar moving being jacked up idiotically. Very annoying, as I had to quit and relaunch the game until the speed was at a normal level.
I can see how it would become annoying.

I have had to re-launch more than 4 times to get back to normal speed. Re-launching the game on my machine happens very quickly, though. When I see the opening animation flying in super fast, I just exit and relaunch.

It seems to be happening more frequently with my copy. I will keep a tally over the next couple of days to get an idea of the percentage of fast starts out of overall starts.

As it loads fast, I don't find it annoying enough to bug the GOG guys to fix it. in regards to things I want the GOG Team working on, I rationalize it as: GOLD is a bonus feature, and they probably have better things to do. (Someday, I will have a computer capable of running Classic. Yes, I know how sad that sounds, but I am just happy to have something functional at the moment.)

That is just my stance, though. I completely understand if it drives you crazy reloading and you feel the need to report the bug; you did pay for the game, after all.
Re: Speed

In the Options, under the Game tab there is a slider called Game Speed, have you tried using it when the game is sped up?
I will check! Thanks!
The speed is set at 100% even when it starts regular or "super-fast."

I just did 25 sequential trial start-ups and got 6 starts that were super-fast. None of the super-fast ones were sequential. So, with a tiny trial size of 25, I got the super-fast start 24% of the time.

I will try to remember to continue tallying, but I may just forget or ignore it and spend my time playing instead of analyzing.

If we do want to do further analysis, I think it should be a separate thread. I do acknowledge that it was me that derailed my own topic.

UPDATE 08/28/2014:
I ended up starting the game a total of 48 times after I started tallying (total includes above 25 start-ups) and had 16 of those be in the super-fast condition. The end percentage of super-fast is 33.3%.
Post edited August 28, 2014 by cstuckma
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cstuckma: (Someday, I will have a computer capable of running Classic. Yes, I know how sad that sounds, but I am just happy to have something functional at the moment.)
I installed Gold instead of Classic, because I'm on a low-end system as well and thought that I'll go with the version that's likely less demanding. Gold runs beautifully, when it launches at correct speed. But I'm wondering, is Classic really that resources-hungry (have not tried it)?
My Dell:
Latitude D610
Windows XP SP3
1.73 GHz Intel Pentium M Processor
1.99 GB RAM
Not sure aboutmy onboard graphics chipset, but it is working...


For Classic, I just went by the stated statistics on the GOG page:

Rune Classic
Minimum system requirements:
Windows XP / Vista / 7
Processor: Intel Pentium 4 @ 2.0 GHz / AMD Athlon XP 2200+
2 GB of RAM
1 GB of hard drive space
Graphics: nVidia GeForce 6600 / ATI Radeon x1300 with 256 MB of VRAM or more
DirectX 9.0c- compatible sound card
keyboard
mouse
Patched to version 1.10


I got Rune Gold's specs from http://www.allgame.com/game.php?id=35854&tab=sysreqs (GOG's Version might be different):

Rune Gold
MINIMUM:
Windows 95/98/Me/NT (with service pack 3 or higher)/2000
AMD K6-2/3 or Intel Pentium II or Celeron 300 MHz or higher
64MB RAM
DirectX compatible video card with at least 8MB video memory
DirectX compatible sound card
88MB free hard disk space
4X CD-ROM drive

RECOMMENDED:
Windows 95/98/Me/NT (with service pack 3 or higher)/2000
AMD Athlon or Intel Pentium III 450MHz or higher
128MB RAM
Nvidia TNT series/GeForce series/ATI Rage 128/Radeon/3dfx Voodoo5/Matrox G400
DirectX Compatible Sound Card
650MB free hard disk space
SUPPORTED VIDEO MODES
Direct3D, Glide, OpenGL, MeTal, Software Renderin (only OpenGL, Glide and Software Rendering supported on Windows NT)


It might be worth a try to run the Classic. Maybe after I finish Gold.
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cstuckma:
I have less RAM than you, but a dedicated graphics card and a more powerful processor (the system is inching towards being 10 years old though). Yeah, that 2GB stated on the GOG game card seems a bit much for Classic, but I thought, I'll go with Gold instead, just in case that's accurate. Finished Rune Gold last week, not that tempted right now to check out Classic.
Need to add that this happened exactly like this to my game aswell. I lost weapons randomly somewhere in Hel, although it was later in Hel near the exit leading to the goblin caves.

I 'fixed' it by reloading my save game back to the beginning of the map. This is something you can always do, it's an option inside your save folder near the 'load autosave'. In that save my weapons were saved, and somehow I got through the area again without losing my weapons. This is some type of save game corruption bug it seems.
Post edited September 20, 2018 by TalickWhitepaw