Posted July 11, 2015
First impressions of the game is that it's fairly annoying, mostly because it doesn't tell you the rules and you have to figure them all out on your own.
1) New skill points
To acquire a new skill point you have to succeed on ALL optional objectives. This means if an alarm is raised or you fail to kill all the enemies or kill a civilian, the game may as well backtrack you because you'll want the skills.
2) Activating skills... How?
So there's quite a few fancy skills you can get, but they all seem to be only activate-able during combat. This means making interesting use of skills isn't an option, say, throwing a hologram disc on the floor and having it activate before the round starts, or throwing your sword as soon as you smash through the window.
Also... I got the skill to throw my sword mid jump and... HOW do i do that? There's no tool tips, no button assignments, no nothing. I'm guessing it becomes an option during combat at some point (like the hologram)...
3) Lots of annoying rules.
Never jump in front of a ninja (unless he's bent over), don't try to knock someone out of the way from directly below (You'll just headbump and if someone's aiming at you from the spot you were just at, you're dead), the grappling hook on down jumps doesn't work as expected, if you try to change your direction/grapple and don't mark anything to grapple you'll continue your fall instead of having an alternate option.
4) Bullets/sword slashes can only hurt YOU! (and no one else)
So no maneuvering or using holograms so they will kill eachother... which is an annoyance.
What the game really needs so far (about 6 levels in) is a slow down mechanic so you can take actions smoothly instead of having a 1/10th of a second button prompt to kill a guard after smashing through a window and missing the chance for a free kill, or just setting up the grappling hook shot better so you don't overextend it and miss breaking the glass you were really trying to do.
It also needs to let you use your skills outside of combat so you can set things up or make things easier for yourself.
Also a zoom in/out so you can see the whole damn level at the same time to get the idea of how it's structured rather than scrolling 10 screens worth and mentally putting the map together in your head.
Also why can't i smash out lights? Turning off or out the lights would help so much, either stealthfully (unscrewing them a bit) or forcefully (smashing them with my sword) should work.
So first verdict get ready to be annoyed... Really annoyed.
1) New skill points
To acquire a new skill point you have to succeed on ALL optional objectives. This means if an alarm is raised or you fail to kill all the enemies or kill a civilian, the game may as well backtrack you because you'll want the skills.
2) Activating skills... How?
So there's quite a few fancy skills you can get, but they all seem to be only activate-able during combat. This means making interesting use of skills isn't an option, say, throwing a hologram disc on the floor and having it activate before the round starts, or throwing your sword as soon as you smash through the window.
Also... I got the skill to throw my sword mid jump and... HOW do i do that? There's no tool tips, no button assignments, no nothing. I'm guessing it becomes an option during combat at some point (like the hologram)...
3) Lots of annoying rules.
Never jump in front of a ninja (unless he's bent over), don't try to knock someone out of the way from directly below (You'll just headbump and if someone's aiming at you from the spot you were just at, you're dead), the grappling hook on down jumps doesn't work as expected, if you try to change your direction/grapple and don't mark anything to grapple you'll continue your fall instead of having an alternate option.
4) Bullets/sword slashes can only hurt YOU! (and no one else)
So no maneuvering or using holograms so they will kill eachother... which is an annoyance.
What the game really needs so far (about 6 levels in) is a slow down mechanic so you can take actions smoothly instead of having a 1/10th of a second button prompt to kill a guard after smashing through a window and missing the chance for a free kill, or just setting up the grappling hook shot better so you don't overextend it and miss breaking the glass you were really trying to do.
It also needs to let you use your skills outside of combat so you can set things up or make things easier for yourself.
Also a zoom in/out so you can see the whole damn level at the same time to get the idea of how it's structured rather than scrolling 10 screens worth and mentally putting the map together in your head.
Also why can't i smash out lights? Turning off or out the lights would help so much, either stealthfully (unscrewing them a bit) or forcefully (smashing them with my sword) should work.
So first verdict get ready to be annoyed... Really annoyed.