Posted October 01, 2024
The author seems to be active on game development, so I'll try to ask for some improvements on how the MAPs are working.
This is a really cool project, thanks for your work.
MINI MAP: As static as it is I find difficult to use it effectively, I always have to look at the compass to compare my actual direction to the north of the map.
I propose two options to be added:
- a rotating minimap, so that the top of the map will always be your actual direction
- fixed map (as of now), but with a rotating @ so that at least it is visible the pointed direction (like how the full map works)
FULL MAP: It is very cool to be able to toggle it and play directly with it !! But I think it is missing a use-case, playing Rogue in a "classic" way...
I propose this option for the MAP (at least when toggled on):
Rogue-Mode = The @ will not rotate and when pressing a direction (with WASD) it will be counted also as an attack in that direction.
Thanks
This is a really cool project, thanks for your work.
MINI MAP: As static as it is I find difficult to use it effectively, I always have to look at the compass to compare my actual direction to the north of the map.
I propose two options to be added:
- a rotating minimap, so that the top of the map will always be your actual direction
- fixed map (as of now), but with a rotating @ so that at least it is visible the pointed direction (like how the full map works)
FULL MAP: It is very cool to be able to toggle it and play directly with it !! But I think it is missing a use-case, playing Rogue in a "classic" way...
I propose this option for the MAP (at least when toggled on):
Rogue-Mode = The @ will not rotate and when pressing a direction (with WASD) it will be counted also as an attack in that direction.
Thanks