Posted June 06, 2017
high rated
Changelog for Patch 1.2.369 / (Windows and Mac) (added 05 June 2017):
Major Changes
- 4 new endless gauntlet dungeons now appear in story mode, these gauntlet dungeons are run with your current character
- A revive potion is now for sale at the supply shop that will automatically revive you from death (carry limit 1)
- After beating the final boss players are now returned to town where they can continue to level up their character, vendors, and run town gauntlets
- Level cap upped to 800
- The UI to abandon the current quest is now more obvious off the home menu as "Return to Town"
- Epic chests can now occur in dungeons
- Default game speed now 150% range now goes from 100% to 200%
Minor Changes
- Player allies now ignore invisible actors for combat
- Increased chance of champions
- First miniboss now has half as much health in the Adira quest
- A new UI is now present on the minimap and full map showing the status of the level awards (kill all enemies, open all treasure, disarm all traps)
- Minimap now goes translucent when in combat mode
- A brief death ceremony is now played when you die that darkens the screen and possibily uses a revive potion
- Completely removed the stack split UI when selling items to vendors, it's just not needed
- Added VSync settings to desktiop video UI and device settings file
- Player now speaks inventory full message when can't pickup item on ground
- Upon death, screen decals (mud splats) are now cleared
- Added particle system to cosmic backdrop
- Socketing items now does inventry floaty text
- Sockets now display a colored glow around the socket when occupied
- Socketed now displays with the item rarity if the item has been socketed with another object
- A dialog bubble message now explains that level boss warping behavior is enabled the first time it happens after player death at a boss
- Pet UI is now exclusively when entering a dungeon and is now larger and contains question marks for pet information
- Stairs up/down are now light by lights based on analogous floor colors to make them stand out more
- Changed portal minimap image to a star and slightly refactored how color selection is done to be more flexible
- Players now start with a revive potion from the first dungeon loot drop
- Revive and health potions are now dropped on the ground if the player needs them on the last level of the blacksmith and ice wizard quests as a hand holding technique to help so that players don't die at that point in the game
- Added new combat quality for ice wizard boss used only in story mode with uses a 15x health multiplier instead of a 30x
- Increased stack size for vendor upgrade resources
Framework and fixes
- Fixed a rare case that would cause save games to not load if you killed Hosperak with the last dagger of a stack
- Optimized to save a ton of memory at runtime
- Fixed possible blocking dialog at last boss battle due to boss death ceremony being active at the same time as some quest dialog triggerd by low boss health
- Fixed barrels spawning in the place the player will arrive in the intro dungeon
- Disable log deletion on app version change
- Increase log file size to 5mb
- Fixed descructibles spawning in blackout areas
- Hallucinations no longer contribute to enemies and actors count properties
- Upgraded to Unity 5.6
Major Changes
- 4 new endless gauntlet dungeons now appear in story mode, these gauntlet dungeons are run with your current character
- A revive potion is now for sale at the supply shop that will automatically revive you from death (carry limit 1)
- After beating the final boss players are now returned to town where they can continue to level up their character, vendors, and run town gauntlets
- Level cap upped to 800
- The UI to abandon the current quest is now more obvious off the home menu as "Return to Town"
- Epic chests can now occur in dungeons
- Default game speed now 150% range now goes from 100% to 200%
Minor Changes
- Player allies now ignore invisible actors for combat
- Increased chance of champions
- First miniboss now has half as much health in the Adira quest
- A new UI is now present on the minimap and full map showing the status of the level awards (kill all enemies, open all treasure, disarm all traps)
- Minimap now goes translucent when in combat mode
- A brief death ceremony is now played when you die that darkens the screen and possibily uses a revive potion
- Completely removed the stack split UI when selling items to vendors, it's just not needed
- Added VSync settings to desktiop video UI and device settings file
- Player now speaks inventory full message when can't pickup item on ground
- Upon death, screen decals (mud splats) are now cleared
- Added particle system to cosmic backdrop
- Socketing items now does inventry floaty text
- Sockets now display a colored glow around the socket when occupied
- Socketed now displays with the item rarity if the item has been socketed with another object
- A dialog bubble message now explains that level boss warping behavior is enabled the first time it happens after player death at a boss
- Pet UI is now exclusively when entering a dungeon and is now larger and contains question marks for pet information
- Stairs up/down are now light by lights based on analogous floor colors to make them stand out more
- Changed portal minimap image to a star and slightly refactored how color selection is done to be more flexible
- Players now start with a revive potion from the first dungeon loot drop
- Revive and health potions are now dropped on the ground if the player needs them on the last level of the blacksmith and ice wizard quests as a hand holding technique to help so that players don't die at that point in the game
- Added new combat quality for ice wizard boss used only in story mode with uses a 15x health multiplier instead of a 30x
- Increased stack size for vendor upgrade resources
Framework and fixes
- Fixed a rare case that would cause save games to not load if you killed Hosperak with the last dagger of a stack
- Optimized to save a ton of memory at runtime
- Fixed possible blocking dialog at last boss battle due to boss death ceremony being active at the same time as some quest dialog triggerd by low boss health
- Fixed barrels spawning in the place the player will arrive in the intro dungeon
- Disable log deletion on app version change
- Increase log file size to 5mb
- Fixed descructibles spawning in blackout areas
- Hallucinations no longer contribute to enemies and actors count properties
- Upgraded to Unity 5.6