Posted July 08, 2013
Hi everyone,
We have a rather interesting patch for you guys today. This one adds, hopefully, support for DInput controllers.
This will bring up your game to verion 1.0.12c
Changelog:
Rogue Legacy v1.0.12c
General fixes:
- Forgot to actually disable DInput controls when turning it off in the
options menu.
Rogue Legacy v1.0.12b
General fixes:
- Fixed bug where game would crash if the DirectInput device was removed
mid-game.
- Fixed bug where running the game with a DirectInput device was causing
slowdown.
- Fixed bug in a 1x3 room where you could not fall through a specific
platform.
- Fixed bug where game would sometimes crash when dying (again).
Rogue Legacy v1.0.12a
General fixes:
- Added error trapping to handle crashes when the DirectInput device was
not being initialized properly.
- Fixed bug where deadzones were accidentally disabled from the last
patch.
- Game no longer goes into screensaver mode while active.
Balance Changes:
- Lowered the cost of upgrading Haggle by a small amount.
- A few spelling fixes to make the Lich's abilities more clear.
Rogue Legacy v1.0.12
Major Changes:
- Added support for DirectInput controllers (toggle-able from options
screen).
- Alexander will now spawn higher level mobs on NG+ and above.
- All bosses now break Paladin secret move, not just the final boss.
- Fixed bug where controller hardware was being polled too often,
resulting in significant lag for some systems.
General fixes:
- Optimization tweaks to rendering. People should find a small
improvement to framerate.
- Typo fixes to profile card crit chance.
- Fix to game sometimes crashing during Alexander fight.
- Fixed bug where beating the game with Calypso's compass would crash the
game.
- Fixed bug where architect fee could carry over to NG+
- Fixed bug with architect fee text overlap on NG+ bonus.
- Typo fixes in Journal, and Paladin, and Translocator spell description.
- Alexander boss floor and roof lowered to prevent him from going too low.
- Enemies that are split during timestop are now immune to timestop until
it's reactivated (Feature).
- Enlarged projectile pool.
Balance Changes:
- Architect fee raised from 30% to 40%.
Let us know if you run into any problems. Thanks :D
We have a rather interesting patch for you guys today. This one adds, hopefully, support for DInput controllers.
This will bring up your game to verion 1.0.12c
Changelog:
Rogue Legacy v1.0.12c
General fixes:
- Forgot to actually disable DInput controls when turning it off in the
options menu.
Rogue Legacy v1.0.12b
General fixes:
- Fixed bug where game would crash if the DirectInput device was removed
mid-game.
- Fixed bug where running the game with a DirectInput device was causing
slowdown.
- Fixed bug in a 1x3 room where you could not fall through a specific
platform.
- Fixed bug where game would sometimes crash when dying (again).
Rogue Legacy v1.0.12a
General fixes:
- Added error trapping to handle crashes when the DirectInput device was
not being initialized properly.
- Fixed bug where deadzones were accidentally disabled from the last
patch.
- Game no longer goes into screensaver mode while active.
Balance Changes:
- Lowered the cost of upgrading Haggle by a small amount.
- A few spelling fixes to make the Lich's abilities more clear.
Rogue Legacy v1.0.12
Major Changes:
- Added support for DirectInput controllers (toggle-able from options
screen).
- Alexander will now spawn higher level mobs on NG+ and above.
- All bosses now break Paladin secret move, not just the final boss.
- Fixed bug where controller hardware was being polled too often,
resulting in significant lag for some systems.
General fixes:
- Optimization tweaks to rendering. People should find a small
improvement to framerate.
- Typo fixes to profile card crit chance.
- Fix to game sometimes crashing during Alexander fight.
- Fixed bug where beating the game with Calypso's compass would crash the
game.
- Fixed bug where architect fee could carry over to NG+
- Fixed bug with architect fee text overlap on NG+ bonus.
- Typo fixes in Journal, and Paladin, and Translocator spell description.
- Alexander boss floor and roof lowered to prevent him from going too low.
- Enemies that are split during timestop are now immune to timestop until
it's reactivated (Feature).
- Enlarged projectile pool.
Balance Changes:
- Architect fee raised from 30% to 40%.
Let us know if you run into any problems. Thanks :D