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1.5.2-329 (December 11, 2024)
Bug Fixes

• Goliath Driller and Goliath Diggler will no longer be stuck underground forever
• Saving and Quitting will no longer fail to register Perks that have multiple choice contained within them (like Superbot's Homemade Cannon for example)
• Ambient Volume should be properly tied to Master Volume regardless of your sound setup
• Duke Nuker will no longer be stuck in its "mortar" animation forever
• Fixed several crashes happening when returning to the Basecamp or switching levels
• The Damage Counter will continue to update properly after reaching over 2 billions damage
• Working on getting stacking perks (and other counting perks) to restore their exact number of stacks when saving and resuming your runs (like 'Spicy Meal')
1.5.1-314 (December 06, 2024)
Balance Changes

• Misfortune (Glitch) - Auto critical chance reduction reduced from 25% to 15%
• Broken Hourglass (Glitch) - Ability cooldown increase reduced from 35% to 20%
• Pyro Flies are no longer valid targets for the Singularity “Bunny Shield”

Bug Fixes

• Fixed a crash occurring when Drones would get buffed while returning to the Basecamp at the same time
• Merchants can no longer sell the same item twice or an item you already picked up
• The Repair-o-Bot can once again be hit by projectiles
• Spare Head is no longer reset when saving, quitting then resuming the run
• Reactivated audio that were (wrongfully) deactivated on certain boss introduction cutscene
• Saving & Quitting will properly take into account every levels you played when displaying the number of ranks at the end of run and in the run history
• The Singularity “Time’s Up” no longer deals damage during Boss fights and to the Client player when switching levels
• The Superbot’s map is properly displayed again in the Basecamp
• Purchasing an item to a merchant in the Stadium, the Museum or the Movie Theatre and coming back at a later time will no longer crash the game
• Enemy level is no longer reset after stage 120+
• Boombox now properly scales with player level (instead of being stuck with level 1 damage)
• Fixed a crash occurring when purchasing an item right after selecting an upgrade
• The Damage Counter is no longer reset after saving, quitting and resuming your run
• Fixed an issue with the "Injury Bill" glitch which wasn't properly increasing the cost of using the Healbot to 3
Endless Mode 1.5.0-280 (November 27, 2024)
Endless Mode

• Added a new machine at the basecamp to access the Endless Mode
• It is unlocked by crafting it for 120 Wrenches or completing Guardian 1 difficulty mode
• Added shorter, enemy-packed versions of the regular levels to the Endless Mode
• Updated the starting location for all levels if they are elected to be the first level of your Endless Run
• Added a new 'corrupted Canyon' level to the Endless Mode
• Added the 'Singularity & Glitch' system to the Endless Mode
• Each level adds either a Singularity or a Glitch, either granting bonuses to enemies or changing other aspects of the game affecting your character
• Modified the player's character progression system for the Endless Mode
• Added a lighting swapping system to the levels in the Endless Mode
• Added Duo-Boss system to the Endless Mode
• 5 new Achievements added specific to the Endless Mode

General

• Added 'Save & Quit' feature
• Reduced the cost of adding 'Perfume' at Willy Wonder from 4 Powercells to 3

Enemy

• Added a new Goliath enemy coming into two different versions: Goliath Driller & Goliath Digger
• Updated a few portrait images that were not properly updated for some enemies in the Museum
• 'Haven City' now features 1 goliath of each type

Balance Changes

Weapons

Torpedo Rifle
Primary Fire
• Damage increased from 20.0 to 22.0
• Impact force increased from 19.0 to 20.0

Patator
Primary Fire
• Damage increased from 68.0 to 70.0

Buffalo Cannon
Primary Fire
• Explosion radius increased from 2.2m to 2.3m

Elephant Gun
• Added 'Havoc' as default affix

Classes

Ranger - Awareness (Passive)
• Critical Damage bonus from each point reduced from 2% to 1.5%

Elementalist - Mantra (Passive)
• Bonus elemental damage increased from 15% to 20%

Elementalist / Recon - Overpower (Perk Upgrade)
• Fixed an issue were the 15% bonus were added to the 15% damage bonus of the base perk (leading to a whooping 2.25% damage increase in total) - it now adds 15% damage to the total damage of the secondary ability

Elementalist - Power Infusion (Perk)
• Fixed an issue were the 15% bonus were added to the 15% damage bonus of the base passive ability bonus damage (leading to another whooping 2.25% damage increase in total) - it now adds 15% damage to the total damage bonus of the passive ability

Elementalist - Dynamic Mantra (Perk)
• Increased bonus damage from 10% to 15%

Items

Ball and Chains
• Now considered a corrupted item
• Grappling Hook damage increased from 350% to 450%
• Now increases Grappling Hook cooldown by 3s

Bug Fixes

• In 'Bomb' levels, you will no longer be sent to the defeat screen as the client player when the host player actually managed to defuse the bomb on time
• Fixed issues with perk HUD animations still playing while the game was paused leading to them being out-of-sync with in-game cooldown
• Fixed issues with special effects not being properly displayed or displayed with wrong rotations for the Drones
• As well as numerous undocumented fixes for random crashes
1.4.1 - 257 (August 22, 2024)
• Elemental Damage and Elemental Visual Effect will now properly synchronize on Guardian's 'Meteo Fist' perk upgrade
• The 'Necklace' item now properly triggers with Stealth's Decoy
• Fixed the maximum amount you could roll the 'Dice' item to 1 (you previously could be presented with it multiple times)
• Removed the 'Volatile' affix from the 'Cyclone Rifle'
• The Collector will no longer produce sounds in the Basecamp when he hasn't been unlocked yet
• Fixed an issue with locked doors not opening properly in multiplayer
• Fixed a crash occurring with Shield Flies and Shield Bots while loading or unloading them from memory
• Basecamp Upgrades can no longer be stuck in a "infinitely purchasable, yet not unlockable" state
• Interacting with Superbot in the Basecamp to trigger its cutscene will no longer freeze the game if the cinematic fails to load
Dead Cells Update 1.4.0 - 225 (August 14, 2024)
Additions

• New NPC and Quest: The Collector
• New Feature: Weapon Filtering
• New Weapon: Panchaku
• New Item: Red Scarf

General

• Trap damage now scale based on difficulty: less damage in Easy/Discovery, more damage starting from Hard/Guardian
• Clearing an arena in The Moon now deactivates all lasers in this specific arena
• Removed the "Explosion" keyword from the text describing the Hero Cape related perks, they now use the "radius" term to clearly show that they don't synergize with Explosion related bonuses

Class Balance Changes

Ranger
• Trueshot damage increased from 100% to 150%

Superbot
• Charge Shot damage increased from 275% to 350%
• Hammer Pants damage increased from 175% to 225%
• Bowtie firerate increased from 2/s to 3/s
• Captain's Greetings damage increased from 175% to 225%

Weapon Balance Changes

Dual Uzis
Primary Fire
• Reduced spread per shot

Dual Rascals
Primary Fire
• Reduced spread per shot
• Damage increased from 10.0 to 11.0
• Impact force increased from 9.0 to 10.0

Dual Boomsticks
Primary Fire
• Damage increased from 30.0 to 32.0

Captain Mc Slice
Alternate Fire
• Damage increased from 60 to 75.0

Bug Fixes

• Fixed an issue with one of the combat systems, melee and close combat should feel better like it initially was before the issue was introduced (somewhere between 1.2 and 1.3)
• Speculative Fix: Doors will properly open for both players (and not leave the client player hanging behind with a "waiting for your brobot" message)
• Fixed a rare issue where the level timer would already be running when starting a new level
• Fixed an issue that would block all players input at the start of a new level if that player had been shut down by a boss at the same time it destroyed it just prior to that level
• Sound settings will now properly be reset when resetting all game settings
• Fixed an issue where Superbot would sometimes appear in the Basecamp even if the player didn't finish the quest
• Billy Boom will stop loading its explosion gauge after the player death (therefore preventing him to explode after the player was already dead)
• Fixed an issue where the laser trap in Moon between the two arenas were not dealing any damage
1.3.1 - 184 (June 13, 2024)
• Passing through enemies while riding a spline will no longer fail to destroy them
• Superbot's stealth no longer makes boss unable to react
• Fixed a crash occuring when Superbot eats a weapon in multiplayer
• Fixed an issue where a player would be stuck in "fall" animation state after dying
• Deleted a debug in-editor icon that would appear during the Iris Pt 2 fight
• You will no longer crash when joining a game at the same time a player uses Superbot's Overdrive ability
• Weapon Alt-Fires now always properly display their icons
• You can no longer loot weapon and enemy cards you haven't come across in the game yet
• You can no longer obtain 100% museum completion rate without having actually unlocked everything
• The collision of the bomb you have to defuse at the end of certain corrupted levels will no longer lock you forever under certain circumstances
• Superbot can no longer eat the Shovel or Buddybot after they've been transformed in Fantastic rarity or spawned by the weapon vending machine in the Basecamp
• Captain Mc Slice damage increased from 70 to 75
• Captain Mc Slice debuff reduced from 50% to 35%
• Super-Blaster affix "Bullshot" replaced by "Buckshot"
• Super-Blaster damage increased from 20 to 23
• Superbot's perk Hammer Pants bonus damage increased from 50% to 75%
• Superbot's Supershot bonus damage increased to 300%
• Increased Super-Cannon non-explosive damage from 140 to 160
• Reduced Quarry S-Rank time requirements slightly
• Increased Harmony Square S-rank time requirements slightly
1.3.0 - 151 (June 6, 2024)
General

• Added a new quest to unlock Superbot
• Added a new cutscene available once you've completed the new quest
• Added 3 new data-logs
• Added 5 new achievements related to Superbot

Class

• Added Superbot as a playable class
→ Developers' Notes: It will only be available once you completed the new quest.

Weapon

• Added a new weapon called 'Captain Mc Slice', it is a powerful heavy blade that can be picked up at run start once you've discovered it in a certain level (pretty much like the Shovel)

Level

• Added a new level called 'Harmony Square', it can be accessed through 'Haven City' under certain conditions
• Diversified the enemy pool in 'Aqua Station' in difficulty levels Guardian 2, 3 and 4
• Added a 'Goliath Slug' in the path from 'Aqua Station' to 'Fusion Core'

Settings

• Added a new quality of life settings called 'Infinite Music', this is unchecked by default and you may check it to make sure the music never turns off, even when you haven't fought enemies for a while
• Added the possibility to toggle Sprint Mode with a keyboard/mouse input when playing with hybrid controls

Bug Fixes

• The Transformer-Toy summon now properly appears for the other player when you pick it
→ Developers' Notes: This is the second time we're fixing this, but it is for real this time.
• Dropping a weapon in multiplayer no longer has a chance to make it disappear forever
• The final door in front of IRIS is now properly interactable by both players in all cases
• Spending a Crystal Powder in a level will no longer prompt the Crystal Powder end screen when completing it
• Fixed a texture streaming issue causing the 'Crystal Claimed' texture to display a white square when completing a corrupted level
• Credits will properly scroll to the end again
• Enemies have their proper texture when watching them in the Museum
Hotfix 1.2.1 - 107 (April 30, 2024)
• Removed instances of situations where you'd spawn within the ground in the basecamp
• Fixed a crash occurring when the client player would unlock the Sunglasses and get back to the basecamp
• Fixed a crash occurring when the host player starts the game right after their brobot has joined
• Fixed a crash occurring when a brobot would join while the host is generating fury points in the practice range as the Commando
• The Gorilla Bolter can no longer roll the Buckshot affix twice
• Not finishing Doom Gardens before the timer expires will no longer result in a end-screen showcasing a Crystal Powder gain
• Deactivated the difficulty selection while searching for a quickplay
• You can no longer be stuck with the pause menu open when combining several inputs in a row with the gamepad
• Fixed a bug with the Yoyo item not properly working
• The Transformer-Toy summon now properly appears for the other player when you pick it
• Fixed a bug with the Mini-Cricket not shooting exactly on your crosshair
• Fixed an issue with the Mini-Cricket not shooting at the usual maximum range for all weapons (50m) - its fall-off range is still at 12m
• If you added a perfumed affix to your unique weapon (Handgun, The Shovel or Buddy Bot), Smithing Ted will no longer remove it when upgrading it to Fantastic in the Oasis
1.2.0 - 63 (April 15, 2024) - Part 1
Gameplay

• New resource: Crystal Powder
• Crystal Powder can be acquired at the end of levels containing a Corrupted Crystal you've already claimed
• Crystal Powder is used to increase a weapon's rarity from Epic to Fantastic in the new friendly robot Willy Wonder (view in the Friendly Robots section later)
• New keyword: Summon
• Summoning is the action of deploying allies like drones, decoy, sentry turrets and everything else that is tagged as Summon in its description
• Several ingame elements such as Perks and Items grants bonus effects to your Summons
• Reworked several parts of the code to make sure your summons apply your additional effect like "marking burns"

Classes

• Several perks have been reworked to now include the Summon keyword

Weapons

General
• New weapons:
• Missile Battery - We had a minigun but we didn't have a ROCKET minigun.
• Rapier - En garde!
• Sling Gun - And the stone goes boom!
• Minion Box - Raise my minions!
• Mini Cricket - We liked that gun from a famous movie with aliens. Such boomer times.
• Gauss Rifle - Pro Quake player, anyone?
• Bee Cannon - A mysterious vacuum that shoots bees.
• Boomerang - Whoosh in and whoosh out.
• Shuriken - For all the robot-ninja mains out there (you know who I'm talking about).
• The damage of summons deployed by alt-fires has been increased by 15% per weapon level to 20% per weapon level
• Overall increase of the explosion radius for all weapons (detailed below)

Alt-Fire

• Increased Bayonet base damage from 60 to 72 and healing cell bonus drops from 2 to 3

Affixes

• Updated the number of shots required to trigger Volatile
• Increased Buckshot trigger chance from 15% to 20%
• Increased Puncture damage bonus from 50% to 75%
• Decreased Cadence firerate bonus from 15% to 10%
• Fragmentation reworked, now works as Buckshot but sends a volley of explosive projectiles
→ Developers’ Note: Fragmentation always felt awkward and a bit misplaced due to its graphical implementation and its projectile speed. Replacing it with something that propels several projectiles similar to its origin weapon will probably feel better overall and works best for us in terms of balancing and implementation. Beware Kaboom Buckshot!
• New affixes:
• Echo - Additional Ricochet and Ricochet damage
• Interceptor - Bonus damage against flying enemies
• Big-Game - Bonus damage against elites, goliaths and bosses
• Uproot - Bonus damage against turrets
• Eraser - Bonus damage against marked enemies
• Haste - Bonus movespeed while in hand
• Leader - Bonus summon damage
• Piñata - Chance to drop several healing-cells on takedown

Balance Changes

Junk Rifle
Alternative Fire
• Projectile speed increased from 4000 to 4250

Thumper
Primary Fire
• Damage decreased from 57.0 to 56.0
• Firerate decreased from 2.22/s to 2.08/s
• Explosion radius decreased from 1.9m to 1.6m

Flare Gun
Primary Fire
• Explosion radius increased from 2.3m to 2.4m

Elephant Gun
Primary Fire
• Explosion radius increased from 0.9m to 1.0m

Dragoon Mortar
Primary Fire
• Explosion radius increased from 2.3m to 2.4m

Torpedo Rifle
Primary Fire
• Explosion radius increased from 0.7m to 1.0m

Comet Cannon
Primary Fire
• Damage increased from 50.0 to 53.0
• Impact force decreased from 62.0 to 56.0
• Explosion radius increased from 1.0m to 1.4m
• Energy cost increased from 8.0 to 10.0

Beluga Cannon
Primary Fire
• Damage decreased from 53.0 to 50.0
• Explosion radius increased from 1.8m to 2.2m

Volcano Rifle
• Can no longer roll the Bounce affix
→ Developers’ Note: This felt more like a nerf to the weapon to roll this affix than anything else, so hey, we're removing it cause affix gotta be fun.
Primary Fire
• Explosion radius increased from 1.0m to 1.2m

Junk Beam
Primary Fire
• Damage decreased from 18.0 to 8.5
• Firerate increased from 7.69/s to 15.38/s
• Energy cost decreased from 2.5 to 1.25

Hurricane Rifle
Primary Fire
• Damage increased from 10.5 to 11.0

Mammoth Minigun
Primary Fire
• Damage decreased from 11.0 to 10.5

Ram Shotgun
Primary Fire
• Damage decreased from 10.5 to 8.0
• Firerate increased from 2.5/s to 2.77/s

Gorilla Bolter
Primary Fire
• Damage decreased from 46.0 to 44.0
• Critical ratio increased from 1.25 to 1.5

Buffalo Cannon
Primary Fire
• Explosion radius increased from 2.1m to 2.2m

Pulsar Rifle
Primary Fire
• Explosion radius decreased from 1.1m to 0.8m
• Projectile speed increased from 4500 to 6000

Shark Sniper
Primary Fire
• Damage increased from 96.0 to 98.0

Kangaroo Sentry
Alternative Fire
• Increased summon sentry base damage from 4 to 7
• Action duration decreased from 0.55 to 0.25
Post edited December 11, 2024 by Berzerk2k2
1.2.0 - 63 (April 15, 2024) - Part 2
Gadgets

• Increased Grappling Hook cooldown from 4s to 5s
• Increased Hero Cape maximum bonus damage from distance traveled from 200% to 300%

Items

• All multiplayer-only items now also trigger off being nearby a friendly summon and can now be looted in single player
• Hourglass damage bonus increased from 25% to 30%
• Magnet now marks nearby enemies instead of shocking them
→ Developers’ Note: And we changed its icon color, because you know, it no longer shocks.
• Cheese jetpack bonus duration increased from 1.5s to 2s
• Phone Charger now also increases your summon health
• Heart Necklace now also increases your armor if a summon is nearby
• Candle now only increases burn damage (moved the explosion part on a new item)
→ Developers’ Note: The "burn or explosion" part of the description was always confusing for players so we're splitting that into two items.
• Removed Walkie Talkie from the game
→ Developers’ Note: This was the last "multiplayer-only" effect remaining and we didn't find an interesting enough alternative to it work.
• New items:
• Chestnut - Your bonus armor increases Hero Cape damage
• Ocarina - Increases summon damage and reduces your damage
• Onion - Increases summons firerate
• Transformer Toy - Summons a drone to fight alongside you permanently
• Potato - Increases explosion damage
• Ball and Chain - Increases Grappling Hook damage and its cooldown

Basecamp

• Added a Training Range to the Basecamp
• Training Range: Punching-Bot - To try out your DPS
• Training Range: Weapon Vending Machine - To spawn any weapon you have the card of
• Training Range: Weapon Upgrader - To upgrade weapons from the Vending Machine
• Training Range: Shooting Range - To have fun while waiting for your brobot
• Training Range: Some of these elements are unlocked once you completed Burger Bill's quest
• Added an interface breaking down all the stats of a weapon in the Museum
• Added a hit animation for Bosses in the Museum
• Added an idle animation for Bosses in the Museum
• Updated the Elite Punk picture in the Museum

Workshop

• Removed Rolling Foot from the upgrades, added its 5% bonus movespeed to character's base movespeed
• Chronosphere moved to previous Rolling Foot slot
• Loot Hoarder moved to previous Chronosphere slot
• Added a new upgrade to unlock Willy Wonder to the previous Loot Hoarder slot

Friendly Robots

• New friendly robot: Willy Wonder
• Willy Wonder is unlocked with a basecamp upgrade
• Willy Wonder is a friendly bot that belongs to Max's Crew and can appear in safe areas of the levels
• Willy Wonder can increase your weapons rarity and grant them additional affixes
• New friendly robot: Burger Bill
• A quest has been added in relation to Burger Bill, completing it will unlock the full Training Range at the Basecamp
• Lottery Luke will now appear in multiplayer for both players if at least one of them has unlocked it

Enemies

• Increased base health of Goliath Cruiser from 660 to 720

Levels

• Replaced the Goliath Destroyer by a Goliath Cruiserin Fields
→ Developers’ Note: While it is fun to have some kind of "bouncer" to mark the beginning of the second act, this one was taking its job a tad too seriously.
• Reworked many safe areas to be able to include Willy Wonder
• Reduced the number of Security Pods in Haven City by approximately 33.3%
• Added more random chunks (variations) to Haven-City and [reducted]

Quality of Life

• Added several quality of life settings:
• Show Items - To show or hide the icon list of all the items you've equipped
• Show Gadgets - Same than above for Gadget icon list
• Show Perks - Same than above for Perk icon list
• Show Compass - To show or hide the compass locator indicating enemy presence around you
• Show Damage Counter - Displays a counter below the minimap displaying how many damage you've dealt this run
• Reverse X Axis - For those of you weird unique enough to play with reverted X axis
• Hybrid Control - Playing with both a gamepad and mouse/keyboard should now work properly
• You can now use Colon, Comma, Exclamation and Period in the keybinds settings

Interface

• Entirely reworked the localization for German, Korean, Simplified Chinese and Traditional Chinese
• Added Dutch and Farsi to the game's languages
• Added Starbreeze to the game's bumpers
→ Developers’ Note: Don't worry, nothing has changed internally ;)

Optimization

• Optimized UI rendering
• Optimized loading of VFXs and SFXs

Bug Fixes

• Speculative Fix: Players failing to play with each other should now be able to, regardless of their platforms.
→ Developers’ Note: We're sorry for the time it takes us to fix those issues. We're trying our best and we hope this round of fixes will do the trick. If not, we'll be on the hunt again.
• You will no longer be stuck in Haven City after unlocking the door while your brobot disconnects
• Fixed an issue where Rover enemies wouldn't disappear for the client player
• Vsync no longer reactivates itself automatically upon game restart
• Fixed an issue displaying the remaining stack of alt-fire despite having the setting to show them disabled
• Status effects UI will no longer remain permanently on screen after activating screenshot mode while being under their effects
• Aim Assist now works properly even with very high or low field of view values
• The Gotta Catch Them All achievement will unlock the next time you open the Museum if you have everything unlocked but the game previously failed to detect it
Hotfix 1.1.1 (February 19, 2024)
Hello everyone!

This sounds more like a coldfix than a hotfix considering the amount of time elapsed since the last update, but eh, here we are.

We've been reported multiple multiplayer issues for the past weeks and we've been working on it (probably slower than what you expected, but we're doing what we can).

There are 2 major issues:
- Infinite “Loading Session ID”
- Disconnected while playing multiplayer with someone from another platform

There are probably other smaller issues as well, but it’s hard to isolate them as long as these two above keep happening.

So we focused on fixing those first and foremost. Though unfortunately, we’re unsure if the fix will actually work (since we can’t reliably reproduce those issues internally). But we have good hopes it will.

We apologize for the issues you've been facing and we'll be continuing to monitor them. Please, keep the feedback coming as well and let us know if the multiplayer issues have been solved for you.

Finally, we also implemented a speculative fix for [redacted] which was lagging behind (or not moving at all) for the client players.

That's it for today!

Have a great week guardians, we hope you'll be able to kick some metal ass in multiplayer this time around!
Post edited April 15, 2024 by Berzerk2k2
1.1.0 Patch Notes (January 9, 2024)
Gameplay

Aqua Station, Ruins and Quarry have received additional random chunks of level design to help vary the experience in those levels
• New NPC: Lottery Luke!
• The locked doors in both Fields and Energy Center safe areas are now open by default if both players already unlocked them once
• The weapon in the chest of the Sewers in Ruins is now always epic
• Increased the level of weapons found in Max's Chests in all safe areas by 1
→ Developers’ Note: These weapons will now be at the same level as the ones from Chef Paul and Smithing Joe and create more of an interesting choice for the player.
• Digging a hole will dig it for your brobot as well
• Increased Cryo application rate by approximately 10%
• Increased damage scaling for all minions deployed from weapons from 10% to 15% per level
• Reduced "Jetpack" duration from 3s to 2.5s and increased regeneration duration from 2.5s to 4s

Classes

General
Perks
• Increased the range of damage auras from 6m to 7.5m
• Increased "Meteo Bubble" aura damage from 15 to 17
• Decreased "Chromatic Tempest" damage from 8 to 7
• Decreased "Radiance" damage from 8 to 7

Recon
Perks
• Increased "Happy Slice" duration from 6s to 9s and decreased damage bonus from 60% to 50%
• Increased "Overpower" damage from 50% to 75%
• Increased "Kevlar Pad" duration from 3s to 4s
• Increased "Frontliner" armor bonus from 12% to 16%
• Increased "Trueshot" maximum charge from 4 to 5.

Elementalist
Trinity
• Damage decreased from 48.0 to 46.0

Comet
• Damage increased from 45.0 to 48.0

Perks
• Increased "Attunement" Cryo base damage from 25 to 30
• Increased "Attunement" Shock ricochet number from 1 to 2
• Increased "Arcane Power" bonus ability damage from 25% to 30%
• Increased "Inner Fire" cooldown reduction from 2s to 3s
• Increased "Meteor" bonus melee damage from 75% to 100%
• Increased "Robo-Wizard" bonus damage per stack from 20% to 25%
• Increased "Dynamic Mantra" passive bonus damage from 5% to 10%
• Modified "Trinity Infusion" secondary elemental damage, decreased Burn damage from 48 to 46, increased Cryo damage from 13 to 14 and increased Shock damage from 60 to 68

Guardian
Perks
• Increased "Tiny-Punch" projectile damage from 16 to 17 and its impact force from 20 to 25

Ranger
Perks
• Increased "Trueshot" maximum charges from 6 to 8
• Increased “Augment” bonus charge for “Trueshot” from 2 to 4

Engineer
Perks
• Increased "Oiled Cannon" firerate bonus from 10% to 15%
• Increased "Bodybuilding" health bonus from 10% to 15%
• Decreased "Pyro Mastery" chance to spread from 10% to 8%

Weapons

Affixes
• Increased "Megaboom" bonus radius from 25% to 35%, increased its damage bonus from 25% to 30%and increased its chance from 25% to 30%
• Increased "Bullseye" bonus critical damage from 25% to 30%
• Increased "Spear" chance to trigger from 15% to 20%
• Increased the “Havoc” secondary ability damage bonus from 15% to 20%
• Increased the chance to trigger for "Scorch", "Thunder" and "Shard" from 20% to 30%
• Increased "Velocity" bonus critical damage from 20% to 25%
• The “Arctic Gun” can no longer roll the "Buckshot" affix
→ Developers’ Note: This was actually breaking the game in many different ways, both performance and gameplay wise.
• Added the "Prime" affix to several weapons which didn't have it previously
• Removed the "First" affix from many weapons
→ Developers’ Note: We mainly removed it from weapons which were taking advantage of the “infinite ammunition” effects and were permanently “full ammo”. The affix only remains on a few slower weapons like snipers.

Balance Changes

Raptor SMG
Primary Fire
• Damage increased from 10.0 to 10.5

Dual Uzis
Primary Fire
• Recoil pattern has been updated

Quasar SMG
Primary Fire
• Damage increased from 11.0 to 11.5

Junk Rifle
Primary Fire
• Firerate increased from 9.09/s to 10.0/s

Cosmo Gun
Primary Fire
• Damage increased from 20.0 to 24.0

Rhino LMG
Primary Fire
• Damage increased from 15.0 to 15.5

Dual Rascals
Primary Fire
• Range increased from 9.0 to 12.0

Dual Sawed-Offs
Primary Fire
• Damage increased from 10.0 to 10.5

Thumper
Primary Fire
• Projectiles no longer bounce and trigger at impact
• Damage increased from 56.0 to 57.0
• Explosion radius decreased from 2.1m to 1.9m
• Projectile speed increased from 4000 to 4250

Comet Cannon
Primary Fire
• Recoil pattern has been updated
• Firerate increased from 2.22/s to 2.5/s
• Explosion radius decreased from 1.6m to 1.0m
• Projectile speed increased from 5000 to 6000

Dart Spitter
Primary Fire
• Impact force increased from 15.0 to 16.0

Igniter Gun
Primary Fire
• Firerate increased from 5.0/s to 5.26/s

Beluga Cannon
Primary Fire
• Damage increased from 50.0 to 53.0
• Explosion radius decreased from 2.6m to 1.8m

Junk Beam
Primary Fire
• Firerate increased from 6.66/s to 7.69/s
• Range increased from 12.0 to 16.0

Hurricane Rifle
Primary Fire
• Damage increased from 10.0 to 10.5
• Energy cost decreased from 2.5 to 2.25

Valkyrie Rifle
Primary Fire
• Recoil pattern has been updated
• Damage increased from 11.0 to 11.5
• Impact force increased from 10.0 to 11.0
• Firerate increased from 11.76/s to 12.12/s

Typhoon Minigun
Primary Fire
• Damage increased from 10.0 to 11.5

Mammoth Minigun
Primary Fire
• Damage increased from 10.0 to 11.0

Ram Shotgun
Primary Fire
• Damage increased from 9.0 to 10.5
• Impact force increased from 7.0 to 10.0
• Firerate decreased from 2.94/s to 2.5/s

Behemoth Shotgun
Primary Fire
• Damage increased from 18.0 to 18.5

Gorilla Bolter
• Ammo in clip decreased from 30 to 20

Primary Fire
• Firerate increased from 2.77/s to 3.03/s
• Explosion radius decreased from 0.9m to 0.8m

Patator
Primary Fire
• Damage increased from 66.0 to 68.0

Flak Cannon
Primary Fire
• Damage increased from 19.0 to 19.5

Ionic Sniper
Primary Fire
• Damage increased from 44.0 to 46.0

Cobra .50
Primary Fire
• Damage increased from 48.0 to 54.0
• Critical ratio decreased from 1.5 to 1.25

Mantis Crossbow
Primary Fire
• Damage increased from 56.0 to 58.0

Ionic Palms
Primary Fire
• Damage increased from 20.0 to 23.0

Cyclone Rifle
Primary Fire
• Damage increased from 46.0 to 51.0
• Critical ratio decreased from 1.5 to 1.25

Items

• Reduced "Red Car" cooldown from 6s to 4s
• Increased "Snowglobe" damage from 20 to 22
• Decreased "Tiny Bicycle" charge rate from 0.5s to 1s, reduced its max. stack from 10 to 5, increased its bonus damage from 10% to 20%
• Reduced "Ice Cube" damage amplification from Burn from 100% to 80%
• Decreased "Fireman Truck" charge rate from 0.5s to 1s, reduced its max. stack from 10 to 5, increased its bonus damage from 10% to 20%
• Increased "Screwdriver" execution threshold from 15% to 20%
• Reduced "Magic Broom" cooldown from 8s to 6s
• Decreased "Jetfighter" explosion radius from 2.1m to 1.8m, increased its damage from 50 to 56, increased it's cooldown from 2.5s to 3s
• Decreased "Cheese" jetpack bonus duration from 2s to 1.5s
• Decreased "Flower Pot" crowd control duration reduction from 70% to 50%

Enemies

Boss
• Increased "Dr. Turret" base health from 5000 to 5150
• Increased "Flame Cone" damage from 14 to 16
• Increased "Billy Boom" health from 5000 to 5250
• Increased "Beetle Royale" damage of all attacks by 10% in average
• Increased "Beetle Royale" base health from 6000 to 6300
• Increased "Uncle Jim" base health from 6000 to 6500
• Increased "Mostiko" base health from 4100 to 4300
• Decreased "Mini-Mostiko" base health from 200 to 180

Bug Fixes

• Fixed an issue where you could be stuck in a black screen after Billy Boom's explosion
• Eggs spawned from Mostiko and Beetle Royal will properly be destroyed at the end of the fight
• Bullflies should now properly be able to hit you when charging from a very close distance.
• Xbox Series: Ground Z-fighting issues should be resolved
• Fixed an issue where using "Grappling Hook" and "Dash" one after the other would prevent you from using "Jetpack" until your next Grappling Hook use
• Enemy Hit Sound in Max's Museum no longer fail to trigger when using spacebar
• Drones will no longer be invulnerable forever after picking the "Cozy Kennel" perk
• Fixed a few issues and spots where you could get stuck when using "Dash" on
• "Dash" will no longer act weird when casted right before a boss cinematic
• Pinging weapons spawning out of holes will properly work in Multiplayer
• The doors with a timer are now properly sync on Multiplayer
• Fixed an issue where you'd be stuck forever in "Looking for a Brobot" after going back to the basecamp while already in multiplayer
• You can open locked doors by yourself even after your brobot has disconnected
• Battle Room will no longer fail to be cleared after one of their enemies flew off the map
Post edited April 15, 2024 by Berzerk2k2
1.0.1 Patch Notes (November 22, 2023)
Recovering Early Access Wrenches

Overall, feedback and responses regarding version 1.0 have been very positive. However, the two main criticisms we've heard revolve around multiplayer issues and the loss of progress for Early Access players.

As you may be aware, valuing your time and commitment as a player has always been a fundamental part of our philosophy. We couldn't find a clean and compelling solution to retain your progress, and we believed that resetting it wouldn't be a significant issue, as we thought it would enhance the overall gameplay experience and allow you to fully explore the 1.0 version of the game (with all the new intertwined progression elements)

We were clearly mistaken, and we completely understand your frustration.

We apologize for the gaming time "lost" due to the complete reset.

We attempted to find a solution, even though it may seem a bit late now. As the saying goes, better late than never, and we have found a way to restore things.

The idea is to retrieve the wrenches and classes you had unlocked from the remaining Early Access save. However, please be aware that the process is a bit unconventional, and it may not work if you don't have the save file on the same computer as your Early Access version.

Implementation
While booting up the game for the first time after updating to 1.0.1, you'll be prompted with a message asking you whether or not you'd like to be refunded the Wrenches you spent during Early Access.

Pressing 'Yes' will grant you a number of Wrenches equivalent to the ones spent during your Early Access playthrough.

It will also unlock the Classes you previously unlocked.

It won't unlock the gadgets though as they are now unlocked through different means. Same goes for difficulty levels since they changed.

Limitations
People who played during the 1.0 playtest might not be able to retrieve their Wrenches.

Our suggestion
Like we previously said when we announced the progress wipe we really think it'd be better not to retrieve those wrenches and to experience the full 1.0 experience from scratch.

But time is an expansive resource, a finite one, one you can't retrieve. We understand the issue raised by the progress wipe and that's why we implemented this wrench retrieval system.

Enforcing the decision to wipe instead of giving you the choice was a mistake and we apologize for that.

We hope that this addition will make it up to you, even if it's coming a bit late.

Quality of Life

• You can now bind the same hotkey twice (helps with controller keybinding)
• You can now chose what type of gamepad buttons to display on screen (Xbox, Playstation or Switch)

Minor Bug Fixes

• Deployed minions will no longer infinitely gain damage each time they're being deployed
• Fixed an issue preventing sounds and music to be played after a cinematic
• Fixed Max being MIA in the Rift
• Fixed an issue where you'd be stuck forever in IRIS pt1 if you'd dash right before killing it
• Removed a hidden hotkey that was used for debug purposes
• Another attempt at properly sync'ing Elementalist current mantra in multiplayer
• Playing with inverted mouse look will no longer invert the aim assist while playing with a controller
• Switching to a difficulty you haven't completed yet in the selector will properly hide the difficulty icon
• Unlock feedback can no longer trigger during loading screen
• Fixed the interaction between Double Tap wouldn't properly trigger Hot Potatoe and leave you in a state where the perk would no longer trigger properly
• Fixed an issue where the Wallstreet Slim's quest could not be completed unless you would already have shown at least one weapon to Snapshot Sam
• You can no longer earn the Billy Boom achievement if you die before it explodes
• Fixed multiple OOB and collision issues in various levels
• Fixed a visual glitch in the Compendium's World display
• Fixed two crashes related to sounds on Xbox
• Fixed a crash ocurring when a brobot disconnects during the first loading
• Fixed an issue with Hero Cape leaving you unable to jump after triggering it
• Fixed a rare occurrence of merchants selling both extra Wrenches and Brushido's brush in the same item slot
• Fixed an issue where you would hear the music while the game's running in the background despite having set the music volume to 0
Post edited April 15, 2024 by Berzerk2k2
1.0 Patch Notes (November 07, 2023) - Part 1
Localization

These languages are available in the 1.0 update:
• English
• Simplified Chinese
• Traditional Chinese
• Russian
• Korean
• Japanese
• Portuguese Brazilian
• Spanish
• Hungarian
• Bulgarian
• German
• Italian
• French

Known Issues in 1.0

Unfortunately, we just recently spotted 2 issues that went under our radar:
• On all platforms: Unlocking Achievements while in offline mode, then reconnecting to online mode won't grant you the achievements. We are working on a fix to make offline achievements trackable and to also retro-actively validate the ones you unlocked while playing offline while this issue was present. But some of the achievements will require you to unlock them again.
• On Microsoft platforms: Connecting to a brobot (whether through matchmaking or session ID) will take a longer time than usual. Some attempts might even time out and fail, leading to a connection error. In which case a workaround would be to retry the connection until it works (there is no need to close the game to attempt to reconnect). That specific issue will arise whenever a Microsoft user will attempt to connect to another player (regardless of that other player's platform).
Of course, we're already preparing a patch to fix those issues and we apologize for the inconvenience meanwhile.

Gameplay

• Speculative Fix: Mouse inputs should no longer fail to register (leading to not shooting your weapon).
→ Developers' Notes: We've been on the hunt for this bug since a while now. If you were experiencing this issue before, please make sure to set your display settings to “Fullscreen” prior to testing our implemented fix (as this issue could have two sources: not being in fullscreen or another source relative to your Windows resolution). Our fix should have fixed the “window resolution” issue).
• A new feature has been added to the game: Power Crystals
• You can encounter various friendly robots in the game
• Each of this robot has a specific quest for you
• Finding and bringing specific items or performing specific actions is usually required to complete a quest
• Quests unlock various gameplay elements (from level keys to gadgets and others)
• Max’ Museum is a new structure in the basecamp
• You can consult everything you’ve encountered in Roboquest in the Museum
• You can consult your run history, watch cinematics, have a world overview or track your stats
• You can view every single enemy and weapons, only once you’ve unlocked their specific card
• Each enemy has a chance to drop its card when taken down
• Each weapon needs a specific amount of damage dealt to unlock its card
• Added Achievements to the game
• Reduced Wrench gain per level completed
• Enemies now drop Wrenches to compensate
• Enemies now drop weapons by default
• We removed the “Metal Detector” gadget as a result
• Renamed “Heroes” difficulties to “Guardian”
• Removed “Heroes+6” difficulty
• Renamed “Heroes+1” to “Hard”
• “Heroes+2” to “Heroes+5” difficulties are now called “Guardian I” to “Guardian IV”
• “Guardian IV” is the new final difficulty level
• Increased the difficulty amplitude between two difficulty levels
• Higher difficulty levels now also replaces some basic enemies by harder ones
• Updated the difficulty selector interface
• Increased the difficulty scaling in multiplayer
• Enemy damage reduced in Discovery difficulty from -40% to -50%
• Enemy damage reduced in Easy difficulty from -20% to -25%
• Reduced multiplayer health scaling for all enemies by approximately 10%
• Jump height now scales with movement speed (faster the movement, higher the jump)
→ Developers' Notes: For a long time buffing your movement speed was only increasing the horizontal distance you would cover with a jump. We tried out a few things internally recently and realized it would feel way better to also grant a little bit of vertical boost to your jumps once you start stacking movement speed bonuses. We hope you’ll like this change as much as we did.
• Increased health restored by the Heal-Bot
• Modified the base inputs for "Open Perk Selector", "Drop Weapon" and "Ping" (this should prevent players that didn't modify those inputs to accidentally drop their weapon)
• Improved gamepad aiming system
• Added a new gamepad option for aim-assist
• Removed some obsolete gamepad options
• Added anchors for gamepad assist for several enemies that were missing one or one that was inconvenient
• The user interface is now fully compatible with the gamepad
• Added a “difficulty selector” to the matchmaking
• Updated the multiplayer interface in the basecamp
• Fully updated the tutorial to contain the most important (yet basic) game mechanics (such as the Powerslide)
• Added new tutorial panels when returning to the basecamp after unlocking new game mechanics (such as the Power Crystals or the Sunglasses)
• Added a new “difficulty recommendation” system to help you select your starting difficulty
• Max is now fully animated during the tutorial

Classes

Guardian

Bash
• Damage increased from 50.0 to 55.0

Recon

Blink
• Cooldown increased from 7.0 to 8.0

Engineer

Blaster
• Damage increased from 50.0 to 55.0
• Impact force decreased from 66.0 to 65.0
• Explosion radius increased from 1.6m to 1.8m
Drones
• Slightly reduced their impact force

Commando

Rocket
• Damage increased from 80.0 to 90.0
• Impact force increased from 100.0 to 120.0
• Explosion radius increased from 2.0m to 2.1m
• Cooldown decreased from 9.0 to 8.0
Shorty
• Damage increased from 12.0 to 13.0

Ranger

Javelin
• Damage increased from 70.0 to 75.0
Post edited April 15, 2024 by Berzerk2k2
1.0 Patch Notes (November 07, 2023) - Part 2
Weapons

• 6 new weapons have been added to the game
• Dual Rascals
• Gorilla Bolter
• Kaboom Grenade
• Dual LMG
• The Shovel
• Dual Boomsticks
• We modified or updated all weapon names to have more flair to them
• Updated the gunfeel of several weapons
• Tweaked the balance of some weapon affixes
• Tweaked the balance of some weapon alt-fires
• The Handgun, Buddybot and The Shovel are always of the “Common” rarity (but there’s a new way to get them to a fantastic state)
• Weapons found in the Starter Pack can no longer be Fantastic
→ Developers' Notes: This will make sure players are not incentivized to restart the run until they get a Fantastic weapon to start their run with.
• Reduced the cost to upgrade weapons at Smithing Joe
• Increased the range gained by weapon level from 10% to 12.5%
→ Developers' Notes: The more you progress in the different levels of the game, the bigger areas become and we felt like weapons were out of range a tad too often. A simple 2.5% boost per level fixed that issue.
• When a gameplay description refers to “Reloading” it now applies to both the action of Reloading and Cooling a weapon
• The duration needed to cool energy weapons now depends on the current amount of energy consumption
→ Developers' Notes: This was a change we made following your feedback and our analysis of the cooling mechanic we modified in the last update.
• Added two cooling scalable animations for energy weapons based on your current energy consumption

Raptor SMG

• The Assault SMG has been renamed Raptor SMG
Primary Fire
• Damage increased from 9.0 to 10.0

Quasar SMG

• The Blast SMG has been renamed Quasar SMG

Junk Rifle

• The Scratch Rifle has been renamed Junk Rifle
Primary Fire
• Damage increased from 10.0 to 13.0
• Firerate decreased from 11.11/s to 9.09/s

Windmill Rifle

Primary Fire
• Damage increased from 13.0 to 15.0
• Firerate increased from 6.66/s to 7.14/s

Cosmo Gun

• The Blastgun has been renamed Cosmo Gun
Primary Fire
• Energy cost decreased from 5.0 to 4.5

Rhino LMG

• The Light Machine Gun has been renamed Rhino LMG
Primary Fire
• Damage increased from 14.0 to 15.0

Bull Shotgun

• The Pumping Shotgun has been renamed Bull Shotgun
Primary Fire
• Impact force increased from 14.0 to 16.0
• Firerate decreased from 1.66/s to 1.58/s

Blunderbuzz

• The Blunderbuss has been renamed Blunderbuzz

Power Fists

• The Power Gloves has been renamed Power Fists
Primary Fire
• Recoil pattern has been updated
• Modified the behavior of the weapon and its stats

Shredder

• The Chainsaw has been renamed Shredder
Primary Fire
• Damage increased from 18.0 to 20.0

Tomahawk

• The Throwing Axe has been renamed Tomahawk
Primary Fire
• Damage decreased from 68.0 to 66.0
• Impact force decreased from 68.0 to 64.0
• Firerate increased from 1.61/s to 2.0/s

Dual Sawed-Offs

• The Sawed-Offs has been renamed Dual Sawed-Offs

Thumper

Primary Fire
• Damage increased from 55.0 to 56.0
• Explosion radius increased from 1.2m to 2.1m

Mine Launcher

• The Mine Gun has been renamed Mine Launcher

Elephant Gun

• The Torpedo Gun has been renamed Elephant Gun
Primary Fire
• Damage increased from 11.0 to 12.0

Dragoon Mortar

• The Mortar has been renamed Dragoon Mortar

Torpedo Rifle

• The Missile Gatling has been renamed Torpedo Rifle
Primary Fire
• Damage decreased from 24.0 to 20.0
• Impact force decreased from 26.0 to 19.0
• Firerate decreased from 1.81/s to 1.66/s

Comet Cannon

• The Graviton Launcher has been renamed Comet Cannon
Primary Fire
• Damage decreased from 52.0 to 50.0
• Firerate decreased from 2.5/s to 2.22/s
• Explosion radius increased from 1.2m to 1.6m
• Energy cost decreased from 10.0 to 8.0

Hornet Bow

• The Longbow has been renamed Hornet Bow

Dart Spitter

• The Rifle Crossbow has been renamed Dart Spitter
Primary Fire
• Damage increased from 17.0 to 20.0
• Critical ratio decreased from 2.0 to 1.5

Bandito Gun
• The Revolver has been renamed Bandito Gun
Primary Fire
• Damage increased from 46.0 to 52.0
• Added “Bullseye” as a base affix, increasing consecutive critical hits damage
• Critical ratio decreased from 2.0 to 1.75 as a result

Dual Stingers
• The Dual Crossbows has been renamed Dual Stingers
Primary Fire
• Damage increased from 36.0 to 42.0
• Impact force increased from 36.0 to 42.0

Kunai

• Ammo in clip decreased from 8 to 6
• The Throwing Knife has been renamed Kunai
Primary Fire
• Damage increased from 28.0 to 30.0
• Critical ratio increased from 3.5 to 3.75

Sheriff's Carbine

Primary Fire
• Damage increased from 55.0 to 56.0

Scout Sniper

Primary Fire
• Damage increased from 54.0 to 60.0

Junk Arquebus

• The Arquebus has been renamed Junk Arquebus

Igniter Gun

• The Fire Gun has been renamed Igniter Gun

Beluga Cannon

• The Ice Cannon has been renamed Beluga Cannon
Primary Fire
• Damage decreased from 52.0 to 50.0
Post edited April 15, 2024 by Berzerk2k2
1.0 Patch Notes (November 07, 2023) - Part 3
Arctic Rifle

• The Cryo Launcher has been renamed Arctic Rifle
Primary Fire
• Firerate increased from 5.0/s to 5.55/s

Tesla Rifle

• The Shock Rifle has been renamed Tesla Rifle
Primary Fire
• Damage decreased from 9.0 to 8.0

Voltaic Cannon

• The Shock Cannon has been renamed Voltaic Cannon
Primary Fire
• Range increased from 9.0 to 12.0

Splasher Rifle

• The Bubble Splasher has been renamed Splasher Rifle
Primary Fire
• Overall behavior has been modified, now shoots three projectiles every few shots

Volcano Rifle

• The Fire Launcher has been renamed Volcano Rifle

Junk Beam

Primary Fire
• Damage decreased from 19.0 to 18.0

Hurricane Rifle

• The Blast Rifle has been renamed Hurricane Rifle

Valkyrie Rifle

• The Assault Rifle has been renamed Valkyrie Rifle
Primary Fire
• Damage increased from 10.0 to 11.0

Dual Vipers

• The Dual Guns has been renamed Dual Vipers
Primary Fire
• Recoil pattern has been updated
• Is no longer a burst-mode, stats have been modified accordingly

Vulture Rifle

• The Militia Rifle has been renamed Vulture Rifle
Primary Fire
• Damage increased from 13.0 to 18.0
• Impact force increased from 12.0 to 16.0
• Firerate decreased from 2.27/s to 2.08/s
• Burst firerate decreased from 25.0/s to 20.0/s

Typhoon Minigun

• The Blast Minigun has been renamed Typhoon Minigun
Primary Fire
• Damage increased from 9.0 to 10.0
• Firerate decreased from 14.28/s to 12.5/s
• Energy cost increased from 1.2 to 1.4

Mammoth Minigun

• The Minigun has been renamed Mammoth Minigun

Ram Shotgun

• The Assault Shotgun has been renamed Ram Shotgun
Primary Fire
• Damage increased from 7.0 to 9.0
• Firerate decreased from 3.44/s to 2.94/s

Behemoth Shotgun

• The Triple Shotgun has been renamed Behemoth Shotgun

Orbital Shotgun

• The Blast Shotgun has been renamed Orbital Shotgun
Primary Fire
• Damage increased from 11.0 to 12.0
• Impact force increased from 10.0 to 12.0

Sulfator Shotgun

Primary Fire
• Damage increased from 7.0 to 10.0
• Impact force increased from 11.0 to 12.0

Patator

• The Barrel Cannon has been renamed Patator

Buffalo Cannon

• Ammo in clip decreased from 8 to 4
• The Rocket Launcher has been renamed Buffalo Cannon
Primary Fire
• Damage increased from 70.0 to 96.0
• Impact force increased from 90.0 to 100.0
• Firerate decreased from 1.53/s to 1.25/s
• Projectile speed increased from 5000 to 8000

Flak Cannon

Primary Fire
• Damage increased from 18.0 to 19.0
• Impact force increased from 18.0 to 19.0
Alternate Fire
• Damage increased from 72.0 to 76.0

Pulsar Rifle

• The Pulse Blaster has been renamed Pulsar Rifle

Shark Sniper

• The Elite Sniper has been renamed Shark Sniper
Primary Fire
• Damage increased from 86.0 to 96.0
• Critical ratio decreased from 2.25 to 2.0

Ionic Sniper

• The Blast Sniper has been renamed Ionic Sniper

Lynx Rifle

• The Long Rifle has been renamed Lynx Rifle
Primary Fire
• Damage increased from 40.0 to 46.0
• Impact force increased from 36.0 to 46.0

Cobra .50
• The Assault Pistol has been renamed Cobra .50
Primary Fire
• Damage increased from 46.0 to 48.0
• Impact force increased from 50.0 to 54.0

Dual Hellions

• The Dual Blast Guns has been renamed Dual Hellions

Mantis Crossbow

• The Elite Crossbow has been renamed Mantis Crossbow

Ionic Palms

• The Blast Palms has been renamed Ionic Palms

Cyclone Rifle

• The Cyclone has been renamed Cyclone Rifle

Meteor Cannon

• The Ball Cannon has been renamed Meteor Cannon
Primary Fire
• Damage decreased from 115.0 to 105.0
• Charge duration increased from 0.35 to 0.4
• Firerate increased from 1.33/s to 2.0/s
• Projectile speed decreased from 12000 to 9000
• Energy cost decreased from 30.0 to 26.0

Kangaroo Sentry

• The Assault Sentry has been renamed Kangaroo Sentry
Alternate Fire
• Deployed sentries now walk by default (it is no longer an affix)

Razor Launcher

• The Laser Saw has been renamed Razor Launcher
Primary Fire
• Damage decreased from 16.0 to 14.0
• Impact force decreased from 16.0 to 14.0

Sonic Crossbow

• The Blast Arbalest has been renamed Sonic Crossbow
Primary Fire
• Damage decreased from 48.0 to 44.0
• Impact force decreased from 46.0 to 38.0
• Range decreased from 16.0 to 12.0

Gadgets

• You can now stack any number of gadgets
• Added a “gadget rack” structure in the basecamp to view and toggle gadgets
• Gadgets are now unlocked through in-game quests
• Added a few new gadgets
• Updated and/or created icons for all gadgets
• Jetpack now automatically triggers if you keep holding your jump button, regardless of your amount of jumps remaining
• Jetpack regen. duration increased from 2.5s to 5s
→ Developers' Notes: The Jetpack is a pretty powerful tool but we didn't want to nerf its feeling or movement capacity so we tried to focus on nerfing how much you can use instead of how it feels.
• You can no longer use your jetpack while being propelled by a yellow jumpad
Post edited April 15, 2024 by Berzerk2k2
1.0 Patch Notes (November 07, 2023) - Part 4
Items

• Updated and/or created icons for all items
• Added over 20 new items to the game
• Deleted or reworked several obsolete or less-fun items
• Items are now slotted in four categories: Common, Uncommon, Fantastic and Corrupted items
• Each rarity has a different cost when purchased from Bazaar Bob
• Bonus/Debuffs are now mostly specific to Corrupted-tier items
• You can find items of different rarities at specific locations in the game

Basecamp

• Renamed several different interactable structures in the basecamp
• Updated/Finished the visuals of the different basecamp evolutions
• Added minimap icons to the different basecamp structures
• Added, removed or updated several basecamp upgrades
• Updated Wrench costs to craft basecamp upgrades

Enemies

• Enemy elemental resistance no longer reduces damage taken from a given elemental, instead it immunes the enemy to that elemental
• Added over 15 new common enemies
• Added 1 new goliath enemy
• Added 3 new elite enemies
• Removed or updated some common enemies
• Updated health and damage scaling per level and act
• Updated health and damage scaling per difficulty
• Updated the attack patterns and behavior of several enemies
• All enemies now have a unique name
• Stim Flies can no longer buff elite enemies
• Workers are now slower in lower difficulty levels
• Hitting an invulnerable enemy with an on-hit drop effet (like dropping scrap on hit) no longer triggers the effect

• Added the final boss
• Added an hidden boss and a few special encounters
• Updated some of the regular bosses’ patterns
• Diggy Mole will always be the first boss you encounter in Act 1 and then rotate randomly with the other bosses
• Dropping Healing-Cells from melee hits on Bosses now has a cooldown
• Increased boss resistance against Stun and Freeze by 33% (they are longer to stun or freeze)
• Reduced Diggy Mole base health from 3400 to 3300
• Increased Judgeball base health from 4400 to 4800
• Reduced El Mostiko base health from 4600 to 4300
→ Developers’ Notes: This should just align their overall time-to-kill and not impact too much the difficulty of the fight itself.
• Increases Dr. Turret overall damage by 15%
• El Mostiko's eggs are now automatically destroyed when Moskito is taken down

Story

• Completely overhauled all the game cinematics with a complete new style
• Added audio to all cinematics
• All cinematics are now localized to your language (if available)
• Added the final cinematic of the game
• All data-logs now contain a short text telling a bit of story regarding the world of Roboquest
• Added missing data-logs
• Updated Max’s visuals (3D models and animations)

Levels

• Some secret and locked doors are now considered unlocked persistently for both brobots if one of them opens it
• Added 6 new and special levels
• Improved collision for a better navigation in all levels
• Visually updated several levels
• Fixed lots of out-of-bounds and other level issues
• Updated the layout of several levels
• Updated the time constraints to get S and A rank in several levels
• All previously “Work-in-Progress” doors now lead somewhere
• Modified Haven City layout to contain less useless dead-ends and be more friendly to navigate overall
• Added several hidden or secret areas
• Updated the enemy roster of most levels
• Modified which track is played in several levels
• Adjusted time ranks for several levels

Interface

• Added a mention "New!" when facing a perk choice you haven't chosen before or an item you never equipped
• Updated the main menu visuals
• Added a (very light) screen flash when gathering pick-ups
• Updated and added new game tips
• Updated the visuals for the Cryo and Shock gauge of enemies and bosses

Visual Effects

• Many enemies have received a VFX updated for their attacks
• Added many elemental variations for both enemy and player attacks
• Updated many player VFXs
• Replaced all placeholder VFXs
• Added new VFXs for many elements that just didn’t have one
• Updated and added environmental VFXs

Audio

• Added a unique Noisecream track for all new levels
• The soundtrack available on Steam is updated with all the new tracks (including those from the trailer)
• Changed the track used for some of the older levels
• Updated some of the weapon SFXs
• Updated many other SFXs in general
• Added many missing SFXs
• Added SFXs for environmental elements

Optimization

• Optimized several aspects of the multiplayer
• Optimized LODs and draw calls for almost every environment meshes
• Optimized vegetation rendering and LODs
• Optimized shaders and textures

Bug Fixes

• You are no longer locked in a permanent state of not being able to use your ability if your brobot ends the current level while you were in a challenge room
• 'No Limit' FPS will properly uncap FPS and not set them at 200 max
• You can no longer gain health by leveling up while being dead
• Fixed an issue freezing the game when alt-tabbing back to it in Fullscreen
• The game properly stays paused after sending a feedback
• Opening a menu in multiplayer while being hacked no longer leaves the hackbar permanently on your screen
• Fixed a crash occurring with Energy weapons having a ricochet affix
• Alt-tabbing out and back to the game during a cinematic will properly resume the sound
• Fixed an issue soft-locking you in the tutorial
• Fixed an issue locking you in the loading screen in multiplayer if your brobot would disconnect during the loading screen