Posted November 07, 2023
1.5.2-329 (December 11, 2024)
Bug Fixes
• Goliath Driller and Goliath Diggler will no longer be stuck underground forever
• Saving and Quitting will no longer fail to register Perks that have multiple choice contained within them (like Superbot's Homemade Cannon for example)
• Ambient Volume should be properly tied to Master Volume regardless of your sound setup
• Duke Nuker will no longer be stuck in its "mortar" animation forever
• Fixed several crashes happening when returning to the Basecamp or switching levels
• The Damage Counter will continue to update properly after reaching over 2 billions damage
• Working on getting stacking perks (and other counting perks) to restore their exact number of stacks when saving and resuming your runs (like 'Spicy Meal')
1.5.1-314 (December 06, 2024) • Goliath Driller and Goliath Diggler will no longer be stuck underground forever
• Saving and Quitting will no longer fail to register Perks that have multiple choice contained within them (like Superbot's Homemade Cannon for example)
• Ambient Volume should be properly tied to Master Volume regardless of your sound setup
• Duke Nuker will no longer be stuck in its "mortar" animation forever
• Fixed several crashes happening when returning to the Basecamp or switching levels
• The Damage Counter will continue to update properly after reaching over 2 billions damage
• Working on getting stacking perks (and other counting perks) to restore their exact number of stacks when saving and resuming your runs (like 'Spicy Meal')
Balance Changes
• Misfortune (Glitch) - Auto critical chance reduction reduced from 25% to 15%
• Broken Hourglass (Glitch) - Ability cooldown increase reduced from 35% to 20%
• Pyro Flies are no longer valid targets for the Singularity “Bunny Shield”
Bug Fixes
• Fixed a crash occurring when Drones would get buffed while returning to the Basecamp at the same time
• Merchants can no longer sell the same item twice or an item you already picked up
• The Repair-o-Bot can once again be hit by projectiles
• Spare Head is no longer reset when saving, quitting then resuming the run
• Reactivated audio that were (wrongfully) deactivated on certain boss introduction cutscene
• Saving & Quitting will properly take into account every levels you played when displaying the number of ranks at the end of run and in the run history
• The Singularity “Time’s Up” no longer deals damage during Boss fights and to the Client player when switching levels
• The Superbot’s map is properly displayed again in the Basecamp
• Purchasing an item to a merchant in the Stadium, the Museum or the Movie Theatre and coming back at a later time will no longer crash the game
• Enemy level is no longer reset after stage 120+
• Boombox now properly scales with player level (instead of being stuck with level 1 damage)
• Fixed a crash occurring when purchasing an item right after selecting an upgrade
• The Damage Counter is no longer reset after saving, quitting and resuming your run
• Fixed an issue with the "Injury Bill" glitch which wasn't properly increasing the cost of using the Healbot to 3
Endless Mode 1.5.0-280 (November 27, 2024) • Misfortune (Glitch) - Auto critical chance reduction reduced from 25% to 15%
• Broken Hourglass (Glitch) - Ability cooldown increase reduced from 35% to 20%
• Pyro Flies are no longer valid targets for the Singularity “Bunny Shield”
Bug Fixes
• Fixed a crash occurring when Drones would get buffed while returning to the Basecamp at the same time
• Merchants can no longer sell the same item twice or an item you already picked up
• The Repair-o-Bot can once again be hit by projectiles
• Spare Head is no longer reset when saving, quitting then resuming the run
• Reactivated audio that were (wrongfully) deactivated on certain boss introduction cutscene
• Saving & Quitting will properly take into account every levels you played when displaying the number of ranks at the end of run and in the run history
• The Singularity “Time’s Up” no longer deals damage during Boss fights and to the Client player when switching levels
• The Superbot’s map is properly displayed again in the Basecamp
• Purchasing an item to a merchant in the Stadium, the Museum or the Movie Theatre and coming back at a later time will no longer crash the game
• Enemy level is no longer reset after stage 120+
• Boombox now properly scales with player level (instead of being stuck with level 1 damage)
• Fixed a crash occurring when purchasing an item right after selecting an upgrade
• The Damage Counter is no longer reset after saving, quitting and resuming your run
• Fixed an issue with the "Injury Bill" glitch which wasn't properly increasing the cost of using the Healbot to 3
Endless Mode
• Added a new machine at the basecamp to access the Endless Mode
• It is unlocked by crafting it for 120 Wrenches or completing Guardian 1 difficulty mode
• Added shorter, enemy-packed versions of the regular levels to the Endless Mode
• Updated the starting location for all levels if they are elected to be the first level of your Endless Run
• Added a new 'corrupted Canyon' level to the Endless Mode
• Added the 'Singularity & Glitch' system to the Endless Mode
• Each level adds either a Singularity or a Glitch, either granting bonuses to enemies or changing other aspects of the game affecting your character
• Modified the player's character progression system for the Endless Mode
• Added a lighting swapping system to the levels in the Endless Mode
• Added Duo-Boss system to the Endless Mode
• 5 new Achievements added specific to the Endless Mode
General
• Added 'Save & Quit' feature
• Reduced the cost of adding 'Perfume' at Willy Wonder from 4 Powercells to 3
Enemy
• Added a new Goliath enemy coming into two different versions: Goliath Driller & Goliath Digger
• Updated a few portrait images that were not properly updated for some enemies in the Museum
• 'Haven City' now features 1 goliath of each type
Balance Changes
Weapons
Torpedo Rifle
Primary Fire
• Damage increased from 20.0 to 22.0
• Impact force increased from 19.0 to 20.0
Patator
Primary Fire
• Damage increased from 68.0 to 70.0
Buffalo Cannon
Primary Fire
• Explosion radius increased from 2.2m to 2.3m
Elephant Gun
• Added 'Havoc' as default affix
Classes
Ranger - Awareness (Passive)
• Critical Damage bonus from each point reduced from 2% to 1.5%
Elementalist - Mantra (Passive)
• Bonus elemental damage increased from 15% to 20%
Elementalist / Recon - Overpower (Perk Upgrade)
• Fixed an issue were the 15% bonus were added to the 15% damage bonus of the base perk (leading to a whooping 2.25% damage increase in total) - it now adds 15% damage to the total damage of the secondary ability
Elementalist - Power Infusion (Perk)
• Fixed an issue were the 15% bonus were added to the 15% damage bonus of the base passive ability bonus damage (leading to another whooping 2.25% damage increase in total) - it now adds 15% damage to the total damage bonus of the passive ability
Elementalist - Dynamic Mantra (Perk)
• Increased bonus damage from 10% to 15%
Items
Ball and Chains
• Now considered a corrupted item
• Grappling Hook damage increased from 350% to 450%
• Now increases Grappling Hook cooldown by 3s
Bug Fixes
• In 'Bomb' levels, you will no longer be sent to the defeat screen as the client player when the host player actually managed to defuse the bomb on time
• Fixed issues with perk HUD animations still playing while the game was paused leading to them being out-of-sync with in-game cooldown
• Fixed issues with special effects not being properly displayed or displayed with wrong rotations for the Drones
• As well as numerous undocumented fixes for random crashes
1.4.1 - 257 (August 22, 2024) • Added a new machine at the basecamp to access the Endless Mode
• It is unlocked by crafting it for 120 Wrenches or completing Guardian 1 difficulty mode
• Added shorter, enemy-packed versions of the regular levels to the Endless Mode
• Updated the starting location for all levels if they are elected to be the first level of your Endless Run
• Added a new 'corrupted Canyon' level to the Endless Mode
• Added the 'Singularity & Glitch' system to the Endless Mode
• Each level adds either a Singularity or a Glitch, either granting bonuses to enemies or changing other aspects of the game affecting your character
• Modified the player's character progression system for the Endless Mode
• Added a lighting swapping system to the levels in the Endless Mode
• Added Duo-Boss system to the Endless Mode
• 5 new Achievements added specific to the Endless Mode
General
• Added 'Save & Quit' feature
• Reduced the cost of adding 'Perfume' at Willy Wonder from 4 Powercells to 3
Enemy
• Added a new Goliath enemy coming into two different versions: Goliath Driller & Goliath Digger
• Updated a few portrait images that were not properly updated for some enemies in the Museum
• 'Haven City' now features 1 goliath of each type
Balance Changes
Weapons
Torpedo Rifle
Primary Fire
• Damage increased from 20.0 to 22.0
• Impact force increased from 19.0 to 20.0
Patator
Primary Fire
• Damage increased from 68.0 to 70.0
Buffalo Cannon
Primary Fire
• Explosion radius increased from 2.2m to 2.3m
Elephant Gun
• Added 'Havoc' as default affix
Classes
Ranger - Awareness (Passive)
• Critical Damage bonus from each point reduced from 2% to 1.5%
Elementalist - Mantra (Passive)
• Bonus elemental damage increased from 15% to 20%
Elementalist / Recon - Overpower (Perk Upgrade)
• Fixed an issue were the 15% bonus were added to the 15% damage bonus of the base perk (leading to a whooping 2.25% damage increase in total) - it now adds 15% damage to the total damage of the secondary ability
Elementalist - Power Infusion (Perk)
• Fixed an issue were the 15% bonus were added to the 15% damage bonus of the base passive ability bonus damage (leading to another whooping 2.25% damage increase in total) - it now adds 15% damage to the total damage bonus of the passive ability
Elementalist - Dynamic Mantra (Perk)
• Increased bonus damage from 10% to 15%
Items
Ball and Chains
• Now considered a corrupted item
• Grappling Hook damage increased from 350% to 450%
• Now increases Grappling Hook cooldown by 3s
Bug Fixes
• In 'Bomb' levels, you will no longer be sent to the defeat screen as the client player when the host player actually managed to defuse the bomb on time
• Fixed issues with perk HUD animations still playing while the game was paused leading to them being out-of-sync with in-game cooldown
• Fixed issues with special effects not being properly displayed or displayed with wrong rotations for the Drones
• As well as numerous undocumented fixes for random crashes
• Elemental Damage and Elemental Visual Effect will now properly synchronize on Guardian's 'Meteo Fist' perk upgrade
• The 'Necklace' item now properly triggers with Stealth's Decoy
• Fixed the maximum amount you could roll the 'Dice' item to 1 (you previously could be presented with it multiple times)
• Removed the 'Volatile' affix from the 'Cyclone Rifle'
• The Collector will no longer produce sounds in the Basecamp when he hasn't been unlocked yet
• Fixed an issue with locked doors not opening properly in multiplayer
• Fixed a crash occurring with Shield Flies and Shield Bots while loading or unloading them from memory
• Basecamp Upgrades can no longer be stuck in a "infinitely purchasable, yet not unlockable" state
• Interacting with Superbot in the Basecamp to trigger its cutscene will no longer freeze the game if the cinematic fails to load
Dead Cells Update 1.4.0 - 225 (August 14, 2024) • The 'Necklace' item now properly triggers with Stealth's Decoy
• Fixed the maximum amount you could roll the 'Dice' item to 1 (you previously could be presented with it multiple times)
• Removed the 'Volatile' affix from the 'Cyclone Rifle'
• The Collector will no longer produce sounds in the Basecamp when he hasn't been unlocked yet
• Fixed an issue with locked doors not opening properly in multiplayer
• Fixed a crash occurring with Shield Flies and Shield Bots while loading or unloading them from memory
• Basecamp Upgrades can no longer be stuck in a "infinitely purchasable, yet not unlockable" state
• Interacting with Superbot in the Basecamp to trigger its cutscene will no longer freeze the game if the cinematic fails to load
Additions
• New NPC and Quest: The Collector
• New Feature: Weapon Filtering
• New Weapon: Panchaku
• New Item: Red Scarf
General
• Trap damage now scale based on difficulty: less damage in Easy/Discovery, more damage starting from Hard/Guardian
• Clearing an arena in The Moon now deactivates all lasers in this specific arena
• Removed the "Explosion" keyword from the text describing the Hero Cape related perks, they now use the "radius" term to clearly show that they don't synergize with Explosion related bonuses
Class Balance Changes
Ranger
• Trueshot damage increased from 100% to 150%
Superbot
• Charge Shot damage increased from 275% to 350%
• Hammer Pants damage increased from 175% to 225%
• Bowtie firerate increased from 2/s to 3/s
• Captain's Greetings damage increased from 175% to 225%
Weapon Balance Changes
Dual Uzis
Primary Fire
• Reduced spread per shot
Dual Rascals
Primary Fire
• Reduced spread per shot
• Damage increased from 10.0 to 11.0
• Impact force increased from 9.0 to 10.0
Dual Boomsticks
Primary Fire
• Damage increased from 30.0 to 32.0
Captain Mc Slice
Alternate Fire
• Damage increased from 60 to 75.0
Bug Fixes
• Fixed an issue with one of the combat systems, melee and close combat should feel better like it initially was before the issue was introduced (somewhere between 1.2 and 1.3)
• Speculative Fix: Doors will properly open for both players (and not leave the client player hanging behind with a "waiting for your brobot" message)
• Fixed a rare issue where the level timer would already be running when starting a new level
• Fixed an issue that would block all players input at the start of a new level if that player had been shut down by a boss at the same time it destroyed it just prior to that level
• Sound settings will now properly be reset when resetting all game settings
• Fixed an issue where Superbot would sometimes appear in the Basecamp even if the player didn't finish the quest
• Billy Boom will stop loading its explosion gauge after the player death (therefore preventing him to explode after the player was already dead)
• Fixed an issue where the laser trap in Moon between the two arenas were not dealing any damage
1.3.1 - 184 (June 13, 2024) • New NPC and Quest: The Collector
• New Feature: Weapon Filtering
• New Weapon: Panchaku
• New Item: Red Scarf
General
• Trap damage now scale based on difficulty: less damage in Easy/Discovery, more damage starting from Hard/Guardian
• Clearing an arena in The Moon now deactivates all lasers in this specific arena
• Removed the "Explosion" keyword from the text describing the Hero Cape related perks, they now use the "radius" term to clearly show that they don't synergize with Explosion related bonuses
Class Balance Changes
Ranger
• Trueshot damage increased from 100% to 150%
Superbot
• Charge Shot damage increased from 275% to 350%
• Hammer Pants damage increased from 175% to 225%
• Bowtie firerate increased from 2/s to 3/s
• Captain's Greetings damage increased from 175% to 225%
Weapon Balance Changes
Dual Uzis
Primary Fire
• Reduced spread per shot
Dual Rascals
Primary Fire
• Reduced spread per shot
• Damage increased from 10.0 to 11.0
• Impact force increased from 9.0 to 10.0
Dual Boomsticks
Primary Fire
• Damage increased from 30.0 to 32.0
Captain Mc Slice
Alternate Fire
• Damage increased from 60 to 75.0
Bug Fixes
• Fixed an issue with one of the combat systems, melee and close combat should feel better like it initially was before the issue was introduced (somewhere between 1.2 and 1.3)
• Speculative Fix: Doors will properly open for both players (and not leave the client player hanging behind with a "waiting for your brobot" message)
• Fixed a rare issue where the level timer would already be running when starting a new level
• Fixed an issue that would block all players input at the start of a new level if that player had been shut down by a boss at the same time it destroyed it just prior to that level
• Sound settings will now properly be reset when resetting all game settings
• Fixed an issue where Superbot would sometimes appear in the Basecamp even if the player didn't finish the quest
• Billy Boom will stop loading its explosion gauge after the player death (therefore preventing him to explode after the player was already dead)
• Fixed an issue where the laser trap in Moon between the two arenas were not dealing any damage
• Passing through enemies while riding a spline will no longer fail to destroy them
• Superbot's stealth no longer makes boss unable to react
• Fixed a crash occuring when Superbot eats a weapon in multiplayer
• Fixed an issue where a player would be stuck in "fall" animation state after dying
• Deleted a debug in-editor icon that would appear during the Iris Pt 2 fight
• You will no longer crash when joining a game at the same time a player uses Superbot's Overdrive ability
• Weapon Alt-Fires now always properly display their icons
• You can no longer loot weapon and enemy cards you haven't come across in the game yet
• You can no longer obtain 100% museum completion rate without having actually unlocked everything
• The collision of the bomb you have to defuse at the end of certain corrupted levels will no longer lock you forever under certain circumstances
• Superbot can no longer eat the Shovel or Buddybot after they've been transformed in Fantastic rarity or spawned by the weapon vending machine in the Basecamp
• Captain Mc Slice damage increased from 70 to 75
• Captain Mc Slice debuff reduced from 50% to 35%
• Super-Blaster affix "Bullshot" replaced by "Buckshot"
• Super-Blaster damage increased from 20 to 23
• Superbot's perk Hammer Pants bonus damage increased from 50% to 75%
• Superbot's Supershot bonus damage increased to 300%
• Increased Super-Cannon non-explosive damage from 140 to 160
• Reduced Quarry S-Rank time requirements slightly
• Increased Harmony Square S-rank time requirements slightly
1.3.0 - 151 (June 6, 2024) • Superbot's stealth no longer makes boss unable to react
• Fixed a crash occuring when Superbot eats a weapon in multiplayer
• Fixed an issue where a player would be stuck in "fall" animation state after dying
• Deleted a debug in-editor icon that would appear during the Iris Pt 2 fight
• You will no longer crash when joining a game at the same time a player uses Superbot's Overdrive ability
• Weapon Alt-Fires now always properly display their icons
• You can no longer loot weapon and enemy cards you haven't come across in the game yet
• You can no longer obtain 100% museum completion rate without having actually unlocked everything
• The collision of the bomb you have to defuse at the end of certain corrupted levels will no longer lock you forever under certain circumstances
• Superbot can no longer eat the Shovel or Buddybot after they've been transformed in Fantastic rarity or spawned by the weapon vending machine in the Basecamp
• Captain Mc Slice damage increased from 70 to 75
• Captain Mc Slice debuff reduced from 50% to 35%
• Super-Blaster affix "Bullshot" replaced by "Buckshot"
• Super-Blaster damage increased from 20 to 23
• Superbot's perk Hammer Pants bonus damage increased from 50% to 75%
• Superbot's Supershot bonus damage increased to 300%
• Increased Super-Cannon non-explosive damage from 140 to 160
• Reduced Quarry S-Rank time requirements slightly
• Increased Harmony Square S-rank time requirements slightly
General
• Added a new quest to unlock Superbot
• Added a new cutscene available once you've completed the new quest
• Added 3 new data-logs
• Added 5 new achievements related to Superbot
Class
• Added Superbot as a playable class
→ Developers' Notes: It will only be available once you completed the new quest.
Weapon
• Added a new weapon called 'Captain Mc Slice', it is a powerful heavy blade that can be picked up at run start once you've discovered it in a certain level (pretty much like the Shovel)
Level
• Added a new level called 'Harmony Square', it can be accessed through 'Haven City' under certain conditions
• Diversified the enemy pool in 'Aqua Station' in difficulty levels Guardian 2, 3 and 4
• Added a 'Goliath Slug' in the path from 'Aqua Station' to 'Fusion Core'
Settings
• Added a new quality of life settings called 'Infinite Music', this is unchecked by default and you may check it to make sure the music never turns off, even when you haven't fought enemies for a while
• Added the possibility to toggle Sprint Mode with a keyboard/mouse input when playing with hybrid controls
Bug Fixes
• The Transformer-Toy summon now properly appears for the other player when you pick it
→ Developers' Notes: This is the second time we're fixing this, but it is for real this time.
• Dropping a weapon in multiplayer no longer has a chance to make it disappear forever
• The final door in front of IRIS is now properly interactable by both players in all cases
• Spending a Crystal Powder in a level will no longer prompt the Crystal Powder end screen when completing it
• Fixed a texture streaming issue causing the 'Crystal Claimed' texture to display a white square when completing a corrupted level
• Credits will properly scroll to the end again
• Enemies have their proper texture when watching them in the Museum
Hotfix 1.2.1 - 107 (April 30, 2024) • Added a new quest to unlock Superbot
• Added a new cutscene available once you've completed the new quest
• Added 3 new data-logs
• Added 5 new achievements related to Superbot
Class
• Added Superbot as a playable class
→ Developers' Notes: It will only be available once you completed the new quest.
Weapon
• Added a new weapon called 'Captain Mc Slice', it is a powerful heavy blade that can be picked up at run start once you've discovered it in a certain level (pretty much like the Shovel)
Level
• Added a new level called 'Harmony Square', it can be accessed through 'Haven City' under certain conditions
• Diversified the enemy pool in 'Aqua Station' in difficulty levels Guardian 2, 3 and 4
• Added a 'Goliath Slug' in the path from 'Aqua Station' to 'Fusion Core'
Settings
• Added a new quality of life settings called 'Infinite Music', this is unchecked by default and you may check it to make sure the music never turns off, even when you haven't fought enemies for a while
• Added the possibility to toggle Sprint Mode with a keyboard/mouse input when playing with hybrid controls
Bug Fixes
• The Transformer-Toy summon now properly appears for the other player when you pick it
→ Developers' Notes: This is the second time we're fixing this, but it is for real this time.
• Dropping a weapon in multiplayer no longer has a chance to make it disappear forever
• The final door in front of IRIS is now properly interactable by both players in all cases
• Spending a Crystal Powder in a level will no longer prompt the Crystal Powder end screen when completing it
• Fixed a texture streaming issue causing the 'Crystal Claimed' texture to display a white square when completing a corrupted level
• Credits will properly scroll to the end again
• Enemies have their proper texture when watching them in the Museum
• Removed instances of situations where you'd spawn within the ground in the basecamp
• Fixed a crash occurring when the client player would unlock the Sunglasses and get back to the basecamp
• Fixed a crash occurring when the host player starts the game right after their brobot has joined
• Fixed a crash occurring when a brobot would join while the host is generating fury points in the practice range as the Commando
• The Gorilla Bolter can no longer roll the Buckshot affix twice
• Not finishing Doom Gardens before the timer expires will no longer result in a end-screen showcasing a Crystal Powder gain
• Deactivated the difficulty selection while searching for a quickplay
• You can no longer be stuck with the pause menu open when combining several inputs in a row with the gamepad
• Fixed a bug with the Yoyo item not properly working
• The Transformer-Toy summon now properly appears for the other player when you pick it
• Fixed a bug with the Mini-Cricket not shooting exactly on your crosshair
• Fixed an issue with the Mini-Cricket not shooting at the usual maximum range for all weapons (50m) - its fall-off range is still at 12m
• If you added a perfumed affix to your unique weapon (Handgun, The Shovel or Buddy Bot), Smithing Ted will no longer remove it when upgrading it to Fantastic in the Oasis
1.2.0 - 63 (April 15, 2024) - Part 1 • Fixed a crash occurring when the client player would unlock the Sunglasses and get back to the basecamp
• Fixed a crash occurring when the host player starts the game right after their brobot has joined
• Fixed a crash occurring when a brobot would join while the host is generating fury points in the practice range as the Commando
• The Gorilla Bolter can no longer roll the Buckshot affix twice
• Not finishing Doom Gardens before the timer expires will no longer result in a end-screen showcasing a Crystal Powder gain
• Deactivated the difficulty selection while searching for a quickplay
• You can no longer be stuck with the pause menu open when combining several inputs in a row with the gamepad
• Fixed a bug with the Yoyo item not properly working
• The Transformer-Toy summon now properly appears for the other player when you pick it
• Fixed a bug with the Mini-Cricket not shooting exactly on your crosshair
• Fixed an issue with the Mini-Cricket not shooting at the usual maximum range for all weapons (50m) - its fall-off range is still at 12m
• If you added a perfumed affix to your unique weapon (Handgun, The Shovel or Buddy Bot), Smithing Ted will no longer remove it when upgrading it to Fantastic in the Oasis
Gameplay
• New resource: Crystal Powder
• Crystal Powder can be acquired at the end of levels containing a Corrupted Crystal you've already claimed
• Crystal Powder is used to increase a weapon's rarity from Epic to Fantastic in the new friendly robot Willy Wonder (view in the Friendly Robots section later)
• New keyword: Summon
• Summoning is the action of deploying allies like drones, decoy, sentry turrets and everything else that is tagged as Summon in its description
• Several ingame elements such as Perks and Items grants bonus effects to your Summons
• Reworked several parts of the code to make sure your summons apply your additional effect like "marking burns"
Classes
• Several perks have been reworked to now include the Summon keyword
Weapons
General
• New weapons:
• Missile Battery - We had a minigun but we didn't have a ROCKET minigun.
• Rapier - En garde!
• Sling Gun - And the stone goes boom!
• Minion Box - Raise my minions!
• Mini Cricket - We liked that gun from a famous movie with aliens. Such boomer times.
• Gauss Rifle - Pro Quake player, anyone?
• Bee Cannon - A mysterious vacuum that shoots bees.
• Boomerang - Whoosh in and whoosh out.
• Shuriken - For all the robot-ninja mains out there (you know who I'm talking about).
• The damage of summons deployed by alt-fires has been increased by 15% per weapon level to 20% per weapon level
• Overall increase of the explosion radius for all weapons (detailed below)
Alt-Fire
• Increased Bayonet base damage from 60 to 72 and healing cell bonus drops from 2 to 3
Affixes
• Updated the number of shots required to trigger Volatile
• Increased Buckshot trigger chance from 15% to 20%
• Increased Puncture damage bonus from 50% to 75%
• Decreased Cadence firerate bonus from 15% to 10%
• Fragmentation reworked, now works as Buckshot but sends a volley of explosive projectiles
→ Developers’ Note: Fragmentation always felt awkward and a bit misplaced due to its graphical implementation and its projectile speed. Replacing it with something that propels several projectiles similar to its origin weapon will probably feel better overall and works best for us in terms of balancing and implementation. Beware Kaboom Buckshot!
• New affixes:
• Echo - Additional Ricochet and Ricochet damage
• Interceptor - Bonus damage against flying enemies
• Big-Game - Bonus damage against elites, goliaths and bosses
• Uproot - Bonus damage against turrets
• Eraser - Bonus damage against marked enemies
• Haste - Bonus movespeed while in hand
• Leader - Bonus summon damage
• Piñata - Chance to drop several healing-cells on takedown
Balance Changes
Junk Rifle
Alternative Fire
• Projectile speed increased from 4000 to 4250
Thumper
Primary Fire
• Damage decreased from 57.0 to 56.0
• Firerate decreased from 2.22/s to 2.08/s
• Explosion radius decreased from 1.9m to 1.6m
Flare Gun
Primary Fire
• Explosion radius increased from 2.3m to 2.4m
Elephant Gun
Primary Fire
• Explosion radius increased from 0.9m to 1.0m
Dragoon Mortar
Primary Fire
• Explosion radius increased from 2.3m to 2.4m
Torpedo Rifle
Primary Fire
• Explosion radius increased from 0.7m to 1.0m
Comet Cannon
Primary Fire
• Damage increased from 50.0 to 53.0
• Impact force decreased from 62.0 to 56.0
• Explosion radius increased from 1.0m to 1.4m
• Energy cost increased from 8.0 to 10.0
Beluga Cannon
Primary Fire
• Damage decreased from 53.0 to 50.0
• Explosion radius increased from 1.8m to 2.2m
Volcano Rifle
• Can no longer roll the Bounce affix
→ Developers’ Note: This felt more like a nerf to the weapon to roll this affix than anything else, so hey, we're removing it cause affix gotta be fun.
Primary Fire
• Explosion radius increased from 1.0m to 1.2m
Junk Beam
Primary Fire
• Damage decreased from 18.0 to 8.5
• Firerate increased from 7.69/s to 15.38/s
• Energy cost decreased from 2.5 to 1.25
Hurricane Rifle
Primary Fire
• Damage increased from 10.5 to 11.0
Mammoth Minigun
Primary Fire
• Damage decreased from 11.0 to 10.5
Ram Shotgun
Primary Fire
• Damage decreased from 10.5 to 8.0
• Firerate increased from 2.5/s to 2.77/s
Gorilla Bolter
Primary Fire
• Damage decreased from 46.0 to 44.0
• Critical ratio increased from 1.25 to 1.5
Buffalo Cannon
Primary Fire
• Explosion radius increased from 2.1m to 2.2m
Pulsar Rifle
Primary Fire
• Explosion radius decreased from 1.1m to 0.8m
• Projectile speed increased from 4500 to 6000
Shark Sniper
Primary Fire
• Damage increased from 96.0 to 98.0
Kangaroo Sentry
Alternative Fire
• Increased summon sentry base damage from 4 to 7
• Action duration decreased from 0.55 to 0.25
• New resource: Crystal Powder
• Crystal Powder can be acquired at the end of levels containing a Corrupted Crystal you've already claimed
• Crystal Powder is used to increase a weapon's rarity from Epic to Fantastic in the new friendly robot Willy Wonder (view in the Friendly Robots section later)
• New keyword: Summon
• Summoning is the action of deploying allies like drones, decoy, sentry turrets and everything else that is tagged as Summon in its description
• Several ingame elements such as Perks and Items grants bonus effects to your Summons
• Reworked several parts of the code to make sure your summons apply your additional effect like "marking burns"
Classes
• Several perks have been reworked to now include the Summon keyword
Weapons
General
• New weapons:
• Missile Battery - We had a minigun but we didn't have a ROCKET minigun.
• Rapier - En garde!
• Sling Gun - And the stone goes boom!
• Minion Box - Raise my minions!
• Mini Cricket - We liked that gun from a famous movie with aliens. Such boomer times.
• Gauss Rifle - Pro Quake player, anyone?
• Bee Cannon - A mysterious vacuum that shoots bees.
• Boomerang - Whoosh in and whoosh out.
• Shuriken - For all the robot-ninja mains out there (you know who I'm talking about).
• The damage of summons deployed by alt-fires has been increased by 15% per weapon level to 20% per weapon level
• Overall increase of the explosion radius for all weapons (detailed below)
Alt-Fire
• Increased Bayonet base damage from 60 to 72 and healing cell bonus drops from 2 to 3
Affixes
• Updated the number of shots required to trigger Volatile
• Increased Buckshot trigger chance from 15% to 20%
• Increased Puncture damage bonus from 50% to 75%
• Decreased Cadence firerate bonus from 15% to 10%
• Fragmentation reworked, now works as Buckshot but sends a volley of explosive projectiles
→ Developers’ Note: Fragmentation always felt awkward and a bit misplaced due to its graphical implementation and its projectile speed. Replacing it with something that propels several projectiles similar to its origin weapon will probably feel better overall and works best for us in terms of balancing and implementation. Beware Kaboom Buckshot!
• New affixes:
• Echo - Additional Ricochet and Ricochet damage
• Interceptor - Bonus damage against flying enemies
• Big-Game - Bonus damage against elites, goliaths and bosses
• Uproot - Bonus damage against turrets
• Eraser - Bonus damage against marked enemies
• Haste - Bonus movespeed while in hand
• Leader - Bonus summon damage
• Piñata - Chance to drop several healing-cells on takedown
Balance Changes
Junk Rifle
Alternative Fire
• Projectile speed increased from 4000 to 4250
Thumper
Primary Fire
• Damage decreased from 57.0 to 56.0
• Firerate decreased from 2.22/s to 2.08/s
• Explosion radius decreased from 1.9m to 1.6m
Flare Gun
Primary Fire
• Explosion radius increased from 2.3m to 2.4m
Elephant Gun
Primary Fire
• Explosion radius increased from 0.9m to 1.0m
Dragoon Mortar
Primary Fire
• Explosion radius increased from 2.3m to 2.4m
Torpedo Rifle
Primary Fire
• Explosion radius increased from 0.7m to 1.0m
Comet Cannon
Primary Fire
• Damage increased from 50.0 to 53.0
• Impact force decreased from 62.0 to 56.0
• Explosion radius increased from 1.0m to 1.4m
• Energy cost increased from 8.0 to 10.0
Beluga Cannon
Primary Fire
• Damage decreased from 53.0 to 50.0
• Explosion radius increased from 1.8m to 2.2m
Volcano Rifle
• Can no longer roll the Bounce affix
→ Developers’ Note: This felt more like a nerf to the weapon to roll this affix than anything else, so hey, we're removing it cause affix gotta be fun.
Primary Fire
• Explosion radius increased from 1.0m to 1.2m
Junk Beam
Primary Fire
• Damage decreased from 18.0 to 8.5
• Firerate increased from 7.69/s to 15.38/s
• Energy cost decreased from 2.5 to 1.25
Hurricane Rifle
Primary Fire
• Damage increased from 10.5 to 11.0
Mammoth Minigun
Primary Fire
• Damage decreased from 11.0 to 10.5
Ram Shotgun
Primary Fire
• Damage decreased from 10.5 to 8.0
• Firerate increased from 2.5/s to 2.77/s
Gorilla Bolter
Primary Fire
• Damage decreased from 46.0 to 44.0
• Critical ratio increased from 1.25 to 1.5
Buffalo Cannon
Primary Fire
• Explosion radius increased from 2.1m to 2.2m
Pulsar Rifle
Primary Fire
• Explosion radius decreased from 1.1m to 0.8m
• Projectile speed increased from 4500 to 6000
Shark Sniper
Primary Fire
• Damage increased from 96.0 to 98.0
Kangaroo Sentry
Alternative Fire
• Increased summon sentry base damage from 4 to 7
• Action duration decreased from 0.55 to 0.25
Post edited December 11, 2024 by Berzerk2k2