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Well, the game requires Visual C++ Runtimes both x86 and x64 from 2022. Many people will find the game instacrashes. Simply go to tech power up and download the all-in-one batch installer from February 2024 I'd love to know why Nacon/Teyon/GoG did not provide the additional files as they usually do. Needs fixed.
Neat, I'll be backing up that all in one redist later.

Also, the game seems to work anyway (for me at least) if you go to C:\GOG Games\RoboCop Rogue City\Game\Binaries\Win64 and make a shortcut to the RoboCop-Win64-Shipping executable, and run it that way.

I've had at least 2 or 3 other GoG games fail to run cause they were missing some redist nonsense, or what have you. Like System Shock 1 Enhanced Edition, Desperados, and Ghost 1.0

Less so GoG's fault (but they should have double checked this type of stuff anyway), more so the Publisher/Developers fault for not including them redists.
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seanwood7777: Neat, I'll be backing up that all in one redist later.

Also, the game seems to work anyway (for me at least) if you go to C:\GOG Games\RoboCop Rogue City\Game\Binaries\Win64 and make a shortcut to the RoboCop-Win64-Shipping executable, and run it that way.

I've had at least 2 or 3 other GoG games fail to run cause they were missing some redist nonsense, or what have you. Like System Shock 1 Enhanced Edition, Desperados, and Ghost 1.0

Less so GoG's fault (but they should have double checked this type of stuff anyway), more so the Publisher/Developers fault for not including them redists.
I did the shortcut trick initially, but the game will decide to randomly crash with the workaround. It's just a whole lot easier to install the redist and such. I, too, have had this issue a few times over the years. Mostly with DirectX runtimes for dx9, but certainly with the VCC redists. As for Ghost 1.0. don't you just love the fact that the game forgets to create the save folder in the right location, and you have to relocate it to load it? Love the shenanigans here. lmao
Post edited February 23, 2024 by RizzoCuoco
I've never heard of techpowerup before. I just used the original download from Microsoft: https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170#visual-studio-2015-2017-2019-and-2022
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seednx: I've never heard of techpowerup before. I just used the original download from Microsoft: https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170#visual-studio-2015-2017-2019-and-2022
That will certainly work for this game, but not older games. You have to remember that a lot of games use runtimes from 2005 through 2014 which predate this pack. You could spend a lot of time clicking links and downloading them individually via the link you provided, but TechPowerUp is a well know and trusted site(GPU-Z). I have to say their all-in-one batch installer is a better option for gamers in general. One click...downloaded and three clicks installed for every game ever..... Work smarter...not harder, amigo.
Post edited February 24, 2024 by RizzoCuoco
I don't even know what you mean with "GPU-Z". :)

Every other game I installed had the runtimes included. RoboCop is the first that hasn't. A bit unprofessional and embarrassing, but what the heck...
Post edited February 24, 2024 by seednx
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seanwood7777: Neat, I'll be backing up that all in one redist later.

Also, the game seems to work anyway (for me at least) if you go to C:\GOG Games\RoboCop Rogue City\Game\Binaries\Win64 and make a shortcut to the RoboCop-Win64-Shipping executable, and run it that way.

I've had at least 2 or 3 other GoG games fail to run cause they were missing some redist nonsense, or what have you. Like System Shock 1 Enhanced Edition, Desperados, and Ghost 1.0

Less so GoG's fault (but they should have double checked this type of stuff anyway), more so the Publisher/Developers fault for not including them redists.
avatar
RizzoCuoco: I did the shortcut trick initially, but the game will decide to randomly crash with the workaround. It's just a whole lot easier to install the redist and such. I, too, have had this issue a few times over the years. Mostly with DirectX runtimes for dx9, but certainly with the VCC redists. As for Ghost 1.0. don't you just love the fact that the game forgets to create the save folder in the right location, and you have to relocate it to load it? Love the shenanigans here. lmao
Weird, I only crashed once the entire game. I guess your game crash mileage may vary.

It's worth noting that I played the game at 1280x720 resolution (scaling off), 60 FPS, and most everything else at medium/high, reflections on low, motion blur off, full screen.