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Hello all! I have recently noticed in game that some textuses have jumping white/yellow pixels, it looked like this in picture attached.
So I browsed some forums and people recommended usig supersampling through Nvidia Inspector which I did.
Sadly I had noticed another eye eating graphical issue which occures only when I force this antialiasing, this horrible while/purple lines (seems to be related to me holding a torch for purple color) see next picture on the edges of the screen (top and left)
Anybody has any idea how can I overcome this?
Neither the dissapearing pixels nor the antialiasing lines are something you can ingore while visiting dungeons
Attachments:
dots.jpg (208 Kb)
lines.jpg (385 Kb)
Post edited February 07, 2022 by Kristodian
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Just a heads up since I stumbled over this issue myself with SGSSAA enabled.

I was able to fix it by using a different anti aliasing setting in Inspector.
I changed from 4xSGSSAA to 8xSQ (2x2 SS + 2x MS).
Perhaps other settings might also work if that one isnt your cup of tea or too demanding and I believe you could even add SGSSAA on top but I guess that would bring back the fire graphics glitch, but I did not try.

Maybe this problem could also be fixed by running the game windowed mode and using something like Borderless Gaming but I didnt try it since I am happy with 8xSQ.