UniversalWolf: Salt, sand, and parrots are not consumed when you use them, so all you need is one lump of salt and you can throw it over and over.
More later...
A bold attempt at defending that turd (the combat system). It's frustrating to see a potentially good game buried behind a terrible combat experience, especially when the combat is so common you cannot possibly avoid it. If this was Deus Ex or similar you could at least go the "non-combat" route and potentially have a great time. The Gothic format for RPGs is one of the best I've seen (certainly for the action RPG sub genre) and yet it's given so little love.
Good to know that the salt, sand and parrots don't run out. All things that would have been nice to know with in-game info, seeing as manuals are sadly a thing of the past now. The salt worked well for me too, but I did have luck with coconuts (which is a hilarious ender to a fight, especially after someone has mouthed off). Some of the other dirty tricks were useful or fun to stop it from becoming too repetitive.
It'd perhaps have been a good idea for the developers to have characters discussing and extolling the virtues of these various skills, combat or otherwise, and also to use them in-game against each other or yourself (either scripted encounters or at random). All of these things would help teach the player their value or make them say "I WANT", rather than be left in confusion. I felt that even Gothic 1 did this better as it was obvious what things did and the visual changes in combat and watching others use various weapons, magic or tools all made it obvious to the player, this followed on nicely in Gothic 2, of course. None of the magic systems have been as fun as Gothic 1 and 2, but I did like the idea of Risen 2 using the magic more for the quest line and roleplay options.
I keep holding out hope for a new good Gothic or Risen (or successor game) to appear. Ever since the disaster and contraversy of Gothic 3 it all went off the rails.
.
Martek: I've only otherwise played Gothic 3 of their two series; and I thought it's combat was "bad" but it's nowhere near as bad as Risen 1's. I can deal with it well enough in Gothic 3 that I don't feel like rage-quitting.
I'm DL'ing my GOG Risen 2 right now; so, as I said, it's a bummer to hear it's going to be bad also - but not surprising - considering I just experienced Risen 1. Hopefully, liike Risen 1 (and Gothic 3), I like the rest of the game enough to muscle through..
OUCH. You've only played Gothic 3? I hope you at least played the version with the latest Community Patch (easy to find online). Otherwise it's legendary bad. The stun-locking wih the boars and other animals was unbearable. Game destroying and highlighted the total lack of game testing and playing they must have done. Anyone who had the idea to have blocks (especially with a shield) not work for the animals should be shipped off to the Old Camp. With the Community Patch (and various fixes and mods out there to make any other changes you like) they managed to make Gothic 3 actually worth playing through. The game system was still flawed and too unclear for many people though. The revolt system, the thieving system and reputation system in particular were all set up basically as horrible traps for the player, possibly leading to quitting in despair or disgust.
The games you SHOULD be playing are Gothic 1 and Gothic 2 (with the expansion added, GOG sell it with G2 anyway). The combat in G1 and 2 (there are differences between their controls and systems) was better and I enjoyed the magic systems much more. The magic of G1 was very fun and different factions and player builds were worth exploring.