Posted June 27, 2017
Hi guys.
Now, before I even begin, let me just say that yes, I do love a good challenge. In fact, I welcome it. I love the fact that Risen doesn't hold your hand, or try and keep you away from the bigger, scarier enemies. Instead, it lets you explore, and gives you the chance to find out for yourself just how dangerous this island is.
However, I just started chapter 3 (I'm level 16, which I assume is a decent level for that point in the game as I've done my fair share of quests and whatnot), and currently delving into the saurian temple. Now, a gentle reminder that I said I love a challenge. That being said, this is just downright crazy. Everywhere I turn, I'm faced with hordes of lizard warriors (able to kill me with two power attacks if I don't block properly), priests (able to kill me with two of those fireball spells if I don't step away fast enough), or undead, and a single one of those poses a fair challenge for me. I can handle one, maybe two without dying (but needing extensive healing afterwards), but every corner I take, I'm bombarded with much more than I can handle.
If you ask me, the game was amazing up to this point. It posed a good difficulty level - not a cakewalk, liable to kill you a few times before you figure out a good strategy. Now, however, it's just overkill. I spent half an hour trying to kill two enemies in a hallway, loading and reloading.
It breaks my heart to be complaining like this, because I was genuinely enjoying the game. The difficulty and challenge felt genuine, until this point, where it now feels cheap and lazy. Throwing dozens of extremely difficult enemies at me over and over again isn't what I expected from this otherwise really great game.
Is there something I'm missing, or do people just hack and slash their way through these until they beat the chapter?
Now, before I even begin, let me just say that yes, I do love a good challenge. In fact, I welcome it. I love the fact that Risen doesn't hold your hand, or try and keep you away from the bigger, scarier enemies. Instead, it lets you explore, and gives you the chance to find out for yourself just how dangerous this island is.
However, I just started chapter 3 (I'm level 16, which I assume is a decent level for that point in the game as I've done my fair share of quests and whatnot), and currently delving into the saurian temple. Now, a gentle reminder that I said I love a challenge. That being said, this is just downright crazy. Everywhere I turn, I'm faced with hordes of lizard warriors (able to kill me with two power attacks if I don't block properly), priests (able to kill me with two of those fireball spells if I don't step away fast enough), or undead, and a single one of those poses a fair challenge for me. I can handle one, maybe two without dying (but needing extensive healing afterwards), but every corner I take, I'm bombarded with much more than I can handle.
If you ask me, the game was amazing up to this point. It posed a good difficulty level - not a cakewalk, liable to kill you a few times before you figure out a good strategy. Now, however, it's just overkill. I spent half an hour trying to kill two enemies in a hallway, loading and reloading.
It breaks my heart to be complaining like this, because I was genuinely enjoying the game. The difficulty and challenge felt genuine, until this point, where it now feels cheap and lazy. Throwing dozens of extremely difficult enemies at me over and over again isn't what I expected from this otherwise really great game.
Is there something I'm missing, or do people just hack and slash their way through these until they beat the chapter?