Posted April 13, 2024
v1.1 (April 12, 2024)
Added
• Cross-platform multiplayer.
• Added the final alternate actor, the lightning guard.
• A new setting that allows players to prevent automatically switching weapons on pickup.
• Text chat button has been added to multiplayer menus.
• Level statistics: such as kill and secret counts, have been added to the map screen.
• (PC) Added support for connection to a LAN address from the interface.
• (PC) Level editor now has a music jukebox.
• (PC) Lobby invitations can now be sent to friends from the main lobby screen.
• (PC) Add confirmation for starting a COMM-BAT game while playing single-player.
• (PC) Added support for `-file` parameter for loading custom KPF files.
• Old `-file` parameter has been changed to `-file0`.
• (PC) A new network stats option has been added to the options menu.
Changed
• Fonts now have slashed 0's to make them easier to read.
• Online timeout has been adjusted to 20 seconds.
• Better default sound settings that are less ear-splitting.
• (PC) Scanning for lobbies now tells you what is going on with the scan - if it's still scanning or if it's complete.
• (Switch, Sony) Significant performance improvements when looking at floor or ceiling textures.
Fixed
• Various rendering glitches that were noticed at higher resolutions have been fixed.
• Significant improvements to online lobbies have been made, making connections more reliable.
• Numerous shortcomings with the netcode have been addressed, especially in instances of low bandwidth.
• It is no longer possible to get stuck in the game upon connection to a server that shuts down during level load.
• Booting into the editor now no longer has messed-up camera controls.
• Platform icon is no longer stretched in the scoreboard.
• Killing Big John with a flamewall or god ball no longer softlocks the game.
• Many instances of menu stack corruption have been addressed, solving various softlocks.
• Title screen has many fewer missing pixels at the bottom of each column of pixels.
• Rumble no longer persists between levels.
• Default music tracks no longer cause excess CPU usage.
• Disabling freelook now snaps the view to the horizon.
• Using the "No target" cheat code during the oscuro battle no longer crashes the game.
• HUD Preview is now properly cleared when the menu is exited via unconventional means.
• (Consoles) Default binds are now no longer merged with user-provided binds.
• (Sony) Music no longer stops playing in instances where it incorrectly stopped.
• (Switch) Going from docked to handheld mode no longer prevents controllers from being used.
• (PC) Rumble now properly works in online games.
• (PC) Invitations to join a game can now be accepted in more places.
• (PC) Joining from an invite no longer potentially causes a hang.
• (PC) Old lobbies are now cleared when lobbies are re-scanned.
• (PC) Level editor verification has undergone several improvements.
• (PC) Invalid screen sizes no longer cause the game to refuse to launch.
• (PC) Custom gravity no longer carries over from multiplayer games.
• (PC) Disconnections have been made more reliable and are less likely to freeze up controls.
• (PC) Online lobbies are now a little more helpful in telling the user why the lobby died.
• (PC) Prevent the scoreboard from being stuck in an enabled state between matches.
• (PC) Various lightning levels should now work in COMM-BAT mode.
• (PC) Instances where player color and character could be switched in the menu without taking effect ingame have been addressed.
• (PC) Items that spawn in midair are now properly respawned at their correct Z height.
• (PC) Voice chat options no longer show up in a LAN lobby.
• (PC) Violence is now always forced to HIGH in a lobby, for consistency.
• (PC) Returning to the lobby in the middle of a game no longer has the potential to crash the server.
• (PC) Shooting another player point-blank will now always hit them.
• Cross-platform multiplayer.
• Added the final alternate actor, the lightning guard.
• A new setting that allows players to prevent automatically switching weapons on pickup.
• Text chat button has been added to multiplayer menus.
• Level statistics: such as kill and secret counts, have been added to the map screen.
• (PC) Added support for connection to a LAN address from the interface.
• (PC) Level editor now has a music jukebox.
• (PC) Lobby invitations can now be sent to friends from the main lobby screen.
• (PC) Add confirmation for starting a COMM-BAT game while playing single-player.
• (PC) Added support for `-file` parameter for loading custom KPF files.
• Old `-file` parameter has been changed to `-file0`.
• (PC) A new network stats option has been added to the options menu.
Changed
• Fonts now have slashed 0's to make them easier to read.
• Online timeout has been adjusted to 20 seconds.
• Better default sound settings that are less ear-splitting.
• (PC) Scanning for lobbies now tells you what is going on with the scan - if it's still scanning or if it's complete.
• (Switch, Sony) Significant performance improvements when looking at floor or ceiling textures.
Fixed
• Various rendering glitches that were noticed at higher resolutions have been fixed.
• Significant improvements to online lobbies have been made, making connections more reliable.
• Numerous shortcomings with the netcode have been addressed, especially in instances of low bandwidth.
• It is no longer possible to get stuck in the game upon connection to a server that shuts down during level load.
• Booting into the editor now no longer has messed-up camera controls.
• Platform icon is no longer stretched in the scoreboard.
• Killing Big John with a flamewall or god ball no longer softlocks the game.
• Many instances of menu stack corruption have been addressed, solving various softlocks.
• Title screen has many fewer missing pixels at the bottom of each column of pixels.
• Rumble no longer persists between levels.
• Default music tracks no longer cause excess CPU usage.
• Disabling freelook now snaps the view to the horizon.
• Using the "No target" cheat code during the oscuro battle no longer crashes the game.
• HUD Preview is now properly cleared when the menu is exited via unconventional means.
• (Consoles) Default binds are now no longer merged with user-provided binds.
• (Sony) Music no longer stops playing in instances where it incorrectly stopped.
• (Switch) Going from docked to handheld mode no longer prevents controllers from being used.
• (PC) Rumble now properly works in online games.
• (PC) Invitations to join a game can now be accepted in more places.
• (PC) Joining from an invite no longer potentially causes a hang.
• (PC) Old lobbies are now cleared when lobbies are re-scanned.
• (PC) Level editor verification has undergone several improvements.
• (PC) Invalid screen sizes no longer cause the game to refuse to launch.
• (PC) Custom gravity no longer carries over from multiplayer games.
• (PC) Disconnections have been made more reliable and are less likely to freeze up controls.
• (PC) Online lobbies are now a little more helpful in telling the user why the lobby died.
• (PC) Prevent the scoreboard from being stuck in an enabled state between matches.
• (PC) Various lightning levels should now work in COMM-BAT mode.
• (PC) Instances where player color and character could be switched in the menu without taking effect ingame have been addressed.
• (PC) Items that spawn in midair are now properly respawned at their correct Z height.
• (PC) Voice chat options no longer show up in a LAN lobby.
• (PC) Violence is now always forced to HIGH in a lobby, for consistency.
• (PC) Returning to the lobby in the middle of a game no longer has the potential to crash the server.
• (PC) Shooting another player point-blank will now always hit them.