Westenra: I have played almost every FPS ever made, consider myself pretty good at them, but with Rise of the Triad I could never seem to find my way through the third or fourth level (can't remember which one precisely but very early in the game). I always get hopelessly lost in the exact same spot, and it doesn't help that everything looks the same-- it is a very bland game, visually, and just feels "silly", like they threw a bunch of random "cool" stuff into a game, then randomly generated a hundred levels using the same texture palette. I couldn't recommend it in good faith.
Cornflakes_: If you're getting lost, press Tab and use the map.
The game didn't have textures so much as it had cubes with textures on them. The maps aren't as visually interesting because unlike Doom, the rooms are defined by blocks on a grid. It's easy to see how this game is a modification of Wolf3D.
The color palette is "bland" because it runs in 256 colors.
And yes, the game is extremely silly, with a lot of over-the-top, excessive, completely unrealistic aspects. That's pretty much the entire point of the game.
Here's the thing, though: the map is almost completely useless. They could have scrapped it altogether and added a quest-arrow like in Bioshock and that would have been just as helpful, and you could keep blasting away at stuff without having to open up an entire new screen.
I dunno, the game just lacks that pizazz that keeps me coming back. It didn't feel like a game the developers enjoyed making, therefore I didn't enjoy playing it. You can explain away the shortcomings all you want, but "it's supposed to be bad" doesn't excuse it from being, well, bad.
I look forward to playing the new one, maybe all this game needed was another decade and newer technology to get its point across.