Made sure it was being blocked.
Started it running:
Initialize engine version: 2018.2.20f1 (cef3e6c0c622)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 560 Ti (ID=0x1200)
Vendor:
VRAM: 969 MB
Driver: 23.21.13.9135
Begin MonoManager ReloadAssembly
- Completed reload, in 0.062 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
Serialization depth limit 7 exceeded at 'ProjectAutomata::ModInstance.description'. There may be an object composition cycle in one or more of your serialized classes.
Serialization hierarchy:
8: ProjectAutomata::ModInstance.description
7: ProjectAutomata::ModInstance.dependencies
6: ProjectAutomata::ModInstance.dependencies
5: ProjectAutomata::ModInstance.dependencies
4: ProjectAutomata::ModInstance.dependencies
3: ProjectAutomata::ModInstance.dependencies
2: ProjectAutomata::ModInstance.dependencies
1: ProjectAutomata::ModInstance.dependencies
0: ProjectAutomata::ModLoader.allMods
(Filename: Line: 76)
UnloadTime: 0.403400 ms
Second time it crashed, but since GOG can't do forums properly i can't post the log.
And yes, as soon as i unblock it from the firewall, it works.
Honestly i'm starting to think of Unity as spyware, as this isn't the only game to have issues with being denied access to the net.
Post edited July 31, 2019 by DetouR6734