Posted March 12, 2020
high rated
Changelog for Update 1.1.2563 (4 March 2020):
- Shuttles now avoid landing on crops.
- Using a resurrection serum now removes royal titles, to prevent duplicating them.
- For modders, fixed and issue where BaseGen and SketchGen SetCustom and GetCustom methods don't work
- Fixed a bug that allowed stacking toughskin, armorskin, and stoneskin implants.
- Fixed a bug that would cause the royal ascent quest to fail if the high stellarch died of old age.
- Fixed a bug that caused traders to restock every day.
- Fixed a bug where nobles would get stuck if the throne room became unreachable after they decide to go reign.
- Fixed a bug that caused bladelink weapons lose reference to bonded pawn after the pawn died or leaves the map when saving the game.
- Long mod names will no longer clip out of the box on the loading screen.
- Fixed a bug that interfered with title inheritance if a pawn died in a caravan.
- Hunting decrees no longer ask you to kill quest-related animals.
- Fixed a bug that caused quest helpers to leave early during long hosting quests.
- If a lent colonist dies, the player is now notified, and the colonist's corpse is dropped via drop pod.
- Fixed a bug that caused colonist lending quests to remain incomplete if one of the pawns is null (possibly by dying and save/load).
- Some small text adjustments.
Standalone installers, and those of its DLC updated: 1.1.2561 rev846 ⇒ 1.1.2563 rev463.
~~~~ ~~~~ ~~~~
Changelog for Update 1.1.2564 (5 March 2020):
- Mech turret balance: Charge blaster turret cooldown 3.5->4.5 seconds. Inferno cannon turret cooldown 8.5->11.5 seconds Inferno cannon miss radius 3.5->3.9.
- Update player-created content: 172 names added.
- Languages updated.
- Ground-penetrating scanner rebalance. Random find time 4 work days->3 work days. Guaranteed find time 8 work days -> 6 work days.
- Ground-penetrating scanner now displays feedback about the current user's scanning speed, the random scan interval for this user, and the progress to a guaranteed find.
- Fixed a bug that could cause deep ores to generate outside the buildable area.
- Hunting decrees are now cancelled if there are not enough animals of the asked type left on the map.
- Monument markers, when canceled, can now be reinstalled again instead of disappearing.
- Mech clusters are now a lot less likely to fail finding position on difficult maps.
- Only inherited titles are now being removed from pawns after resurrection. So a resurrected pawn will keep his title if it wasn't inherited by someone else upon his death.
- Pawns with psychic harmonizers are now unaffected by others' harmonizers, to prevent runaway feedback loops.
- You can no longer lend colonists who are unfit for work.
- Removed errors from non-unique quest names
- Production decrees now only use more common stuff like wood, steel, and cloth, to reduce cases of near-impossible decrees.
- Add related quest gizmo to quest hives.
- Add "select hives" button to infestation kill quest so you can see which hives you need to kill.
- Fixed a bug that would cause insect kill quests to end only on killing every hive on the map (instead of every quest-spawned hive).
- Fixed a bug that would cause downed quest guards to never leave if they were injured during the quest and later healed.
- Fixed a bug that caused toxic spewers to affect caravans no matter where they are.
- Fixed a bug that made throne comfort not apply while reigning.
- Fixed a bug that could cause banished pawns to get stuck if they're on their way to a bed.
- Fixed pawn lend quest returning pawns to a random colony map instead of the map they were picked up from.
- If a nickname is empty in the character creation screen, the pawn's first name is used in the tooltips instead of an empty string.
- Fixed a bug that cause debug log spam after adding entropy link via dev tools and opening health tab.
- Optimized monument marker ticking to prevent performance loss with large monuments (checking for completion).
Standalone installers, and those of its DLC updated (1.1.2563 rev463 ⇒ 1.1.2564 rev937): 06 March 2020.
~~~~ ~~~~ ~~~~
Changelog for Update 1.1.2565 (6 March 2020):
- Fix: Endless cycle of the prisoner getting out of bed, and the doctor putting the prisoner in the bed
- Fix: Tortured artist gets inspiration after being hit by berserk psycast.
- Most traders now buy musical instruments.
- A mitigation for: Pawn allocated several times to Bed or Throne. Until the root cause is known.
- Fix: Cloth sandbags not displaying as 1.0 color.
- Fix: A count was used as a caravan guard for the empire
- Show detection chance for illegal psycasts attached to the mouse.
- All weapons are now biocodable. All lodgers now arrive with their weapons biocoded. Lodgers can now drop non biocoded weapons via UI (e.g. if the player made him equip it).
- Fix: some mech cluster building can be deconstructed but won't drop anything. Fix mech capsule not being deconstructible.
- Use SketchThing.OccupiedRect in AnyThingOutOfBounds function.
- Fixed: IEDs spawn shells when destroyed.
- Traders can no longer sell slaves with royal titles.
- PawnGenerationRequest properties are now public.
- Change CellHasCrops check to early out if no plants found.
- Add an out of bounds check to CanSpawnClusterAt.
- Pawn lend quest no longer sends shuttles onto maps that don't have enough pawns available.
- Removed pawn beauty stat min/max clamping.
- Changes to shuttle landing spot finder based on feedback.
- Reworked field hand and drill arm so their stats don't fight each other. Instead of reducing manipulation, they now affect movement speed.
- Waterproof conduit cost reduced 40 steel -> 10 steel.
Standalone installers, and those of its DLC updated (1.1.2564 rev937 ⇒ 1.1.2567 rev956): 09 March 2020.
~~~~ ~~~~ ~~~~
Changelog for Update 1.1.2566 (7 March 2020):
- Shorten the royal endgame quest defense duration 15 days->12 days. This does not affect quests that were already generated.
- Significantly reduced the frequency of random mech clusters (unconnected to quests).
- Mech large turrets now have minimum ranges. Mech mortars initial warmup increased 60->120 seconds. Mech mortars cooldown increased 44->80 seconds.
- Reclassified mech mortar as problem causer instead of combat threat, so clusters will now only spawn one of these. Charge blaster turret burst shots reduced 24->16. Mech heavy turrets health 380->280.
- Hosting quest worst case raids timing is no longer as severe.
- Giving a speech from the throne now trains social skill.
- Fix: Banished pawns still send letters about forgetting decrees.
- Fix: Bad image for info card on some walls.
- Fixed Scenario editor breaking when ThingCount scenPart is null due to def not present
- Janissaries, Troopers and Cataphracts no longer can come with the "Brawler" trait.
- Fix: It's possible to defeat condition causers simply by entering the map and leaving. We no longer remove the WorldObject if there's any not destroyed condition causer.
- It's now possible to move the camera with a float menu open.
- Fix: Middle-mouse camera dragging stops if the mouse goes over a UI menu while dragging
- Fix: Royal guests arrive with tattered clothes
- Fix: Pawns are deep-saved twice if the player saves the game while drop pods with quest pawns are mid air.
- Fix: Wrong title being reported in violation letter for illegal psycasts.
- Fixes to implants base defs
Standalone installers, and those of its DLC not updated.
~~~~ ~~~~ ~~~~
Changelog for Update 1.1.2567 (8 March 2020):
- Increase tribute collector rewards to 4 favor per prisoner and 1 favor per 50 gold.
- Inferno turret now has longer cooldown and lower accuracy.
- Charge blaster turret now has lower rate of fire, smaller burst size, and worse long-range accuracy. Renamed to charge turret.
- Mech turrets health changed from 280 to 250.
- Random mech clusters no longer come as as raid strategy but as their own incident.
- Increase faction relations rewards for quests.
- Fix incorrect black line on the Royalty main menu background.
- Adjusted donkey and caribou body size (donkey is no longer bigger than a yak).
- Added some loading tips.
Standalone installers, and those of its DLC not updated.
~~~~ ~~~~ ~~~~
Standalone installers, and those of its DLC updated (1.1.2567 rev956 ⇒ 1.1.2570 rev624): 11 March 2020.
No changelog.
- Shuttles now avoid landing on crops.
- Using a resurrection serum now removes royal titles, to prevent duplicating them.
- For modders, fixed and issue where BaseGen and SketchGen SetCustom and GetCustom methods don't work
- Fixed a bug that allowed stacking toughskin, armorskin, and stoneskin implants.
- Fixed a bug that would cause the royal ascent quest to fail if the high stellarch died of old age.
- Fixed a bug that caused traders to restock every day.
- Fixed a bug where nobles would get stuck if the throne room became unreachable after they decide to go reign.
- Fixed a bug that caused bladelink weapons lose reference to bonded pawn after the pawn died or leaves the map when saving the game.
- Long mod names will no longer clip out of the box on the loading screen.
- Fixed a bug that interfered with title inheritance if a pawn died in a caravan.
- Hunting decrees no longer ask you to kill quest-related animals.
- Fixed a bug that caused quest helpers to leave early during long hosting quests.
- If a lent colonist dies, the player is now notified, and the colonist's corpse is dropped via drop pod.
- Fixed a bug that caused colonist lending quests to remain incomplete if one of the pawns is null (possibly by dying and save/load).
- Some small text adjustments.
Standalone installers, and those of its DLC updated: 1.1.2561 rev846 ⇒ 1.1.2563 rev463.
~~~~ ~~~~ ~~~~
Changelog for Update 1.1.2564 (5 March 2020):
- Mech turret balance: Charge blaster turret cooldown 3.5->4.5 seconds. Inferno cannon turret cooldown 8.5->11.5 seconds Inferno cannon miss radius 3.5->3.9.
- Update player-created content: 172 names added.
- Languages updated.
- Ground-penetrating scanner rebalance. Random find time 4 work days->3 work days. Guaranteed find time 8 work days -> 6 work days.
- Ground-penetrating scanner now displays feedback about the current user's scanning speed, the random scan interval for this user, and the progress to a guaranteed find.
- Fixed a bug that could cause deep ores to generate outside the buildable area.
- Hunting decrees are now cancelled if there are not enough animals of the asked type left on the map.
- Monument markers, when canceled, can now be reinstalled again instead of disappearing.
- Mech clusters are now a lot less likely to fail finding position on difficult maps.
- Only inherited titles are now being removed from pawns after resurrection. So a resurrected pawn will keep his title if it wasn't inherited by someone else upon his death.
- Pawns with psychic harmonizers are now unaffected by others' harmonizers, to prevent runaway feedback loops.
- You can no longer lend colonists who are unfit for work.
- Removed errors from non-unique quest names
- Production decrees now only use more common stuff like wood, steel, and cloth, to reduce cases of near-impossible decrees.
- Add related quest gizmo to quest hives.
- Add "select hives" button to infestation kill quest so you can see which hives you need to kill.
- Fixed a bug that would cause insect kill quests to end only on killing every hive on the map (instead of every quest-spawned hive).
- Fixed a bug that would cause downed quest guards to never leave if they were injured during the quest and later healed.
- Fixed a bug that caused toxic spewers to affect caravans no matter where they are.
- Fixed a bug that made throne comfort not apply while reigning.
- Fixed a bug that could cause banished pawns to get stuck if they're on their way to a bed.
- Fixed pawn lend quest returning pawns to a random colony map instead of the map they were picked up from.
- If a nickname is empty in the character creation screen, the pawn's first name is used in the tooltips instead of an empty string.
- Fixed a bug that cause debug log spam after adding entropy link via dev tools and opening health tab.
- Optimized monument marker ticking to prevent performance loss with large monuments (checking for completion).
Standalone installers, and those of its DLC updated (1.1.2563 rev463 ⇒ 1.1.2564 rev937): 06 March 2020.
~~~~ ~~~~ ~~~~
Changelog for Update 1.1.2565 (6 March 2020):
- Fix: Endless cycle of the prisoner getting out of bed, and the doctor putting the prisoner in the bed
- Fix: Tortured artist gets inspiration after being hit by berserk psycast.
- Most traders now buy musical instruments.
- A mitigation for: Pawn allocated several times to Bed or Throne. Until the root cause is known.
- Fix: Cloth sandbags not displaying as 1.0 color.
- Fix: A count was used as a caravan guard for the empire
- Show detection chance for illegal psycasts attached to the mouse.
- All weapons are now biocodable. All lodgers now arrive with their weapons biocoded. Lodgers can now drop non biocoded weapons via UI (e.g. if the player made him equip it).
- Fix: some mech cluster building can be deconstructed but won't drop anything. Fix mech capsule not being deconstructible.
- Use SketchThing.OccupiedRect in AnyThingOutOfBounds function.
- Fixed: IEDs spawn shells when destroyed.
- Traders can no longer sell slaves with royal titles.
- PawnGenerationRequest properties are now public.
- Change CellHasCrops check to early out if no plants found.
- Add an out of bounds check to CanSpawnClusterAt.
- Pawn lend quest no longer sends shuttles onto maps that don't have enough pawns available.
- Removed pawn beauty stat min/max clamping.
- Changes to shuttle landing spot finder based on feedback.
- Reworked field hand and drill arm so their stats don't fight each other. Instead of reducing manipulation, they now affect movement speed.
- Waterproof conduit cost reduced 40 steel -> 10 steel.
Standalone installers, and those of its DLC updated (1.1.2564 rev937 ⇒ 1.1.2567 rev956): 09 March 2020.
~~~~ ~~~~ ~~~~
Changelog for Update 1.1.2566 (7 March 2020):
- Shorten the royal endgame quest defense duration 15 days->12 days. This does not affect quests that were already generated.
- Significantly reduced the frequency of random mech clusters (unconnected to quests).
- Mech large turrets now have minimum ranges. Mech mortars initial warmup increased 60->120 seconds. Mech mortars cooldown increased 44->80 seconds.
- Reclassified mech mortar as problem causer instead of combat threat, so clusters will now only spawn one of these. Charge blaster turret burst shots reduced 24->16. Mech heavy turrets health 380->280.
- Hosting quest worst case raids timing is no longer as severe.
- Giving a speech from the throne now trains social skill.
- Fix: Banished pawns still send letters about forgetting decrees.
- Fix: Bad image for info card on some walls.
- Fixed Scenario editor breaking when ThingCount scenPart is null due to def not present
- Janissaries, Troopers and Cataphracts no longer can come with the "Brawler" trait.
- Fix: It's possible to defeat condition causers simply by entering the map and leaving. We no longer remove the WorldObject if there's any not destroyed condition causer.
- It's now possible to move the camera with a float menu open.
- Fix: Middle-mouse camera dragging stops if the mouse goes over a UI menu while dragging
- Fix: Royal guests arrive with tattered clothes
- Fix: Pawns are deep-saved twice if the player saves the game while drop pods with quest pawns are mid air.
- Fix: Wrong title being reported in violation letter for illegal psycasts.
- Fixes to implants base defs
Standalone installers, and those of its DLC not updated.
~~~~ ~~~~ ~~~~
Changelog for Update 1.1.2567 (8 March 2020):
- Increase tribute collector rewards to 4 favor per prisoner and 1 favor per 50 gold.
- Inferno turret now has longer cooldown and lower accuracy.
- Charge blaster turret now has lower rate of fire, smaller burst size, and worse long-range accuracy. Renamed to charge turret.
- Mech turrets health changed from 280 to 250.
- Random mech clusters no longer come as as raid strategy but as their own incident.
- Increase faction relations rewards for quests.
- Fix incorrect black line on the Royalty main menu background.
- Adjusted donkey and caribou body size (donkey is no longer bigger than a yak).
- Added some loading tips.
Standalone installers, and those of its DLC not updated.
~~~~ ~~~~ ~~~~
Standalone installers, and those of its DLC updated (1.1.2567 rev956 ⇒ 1.1.2570 rev624): 11 March 2020.
No changelog.