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tinyE: That's what I thought until I started switching up cars AND I went back to using the keyboard.
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Stockpile: Really does sound like you prefer keyboard! I sure do as well though playing on a controller gives a good challenge ^-^

Back on topic, I have found one thing which seem different between GOG's version and Re-Volt 1.2. It looks like the GOG version of Re-Volt uses some hacks to redirect Re-Volt's CD Audio to the /music/ folder.

Don't worry though - since GOG also left the original mp3 files in the Re-Volt folder, 1.2 Alpha will simply play these instead. Alternatively you can emulate the CD audio if you have a CD image of the Re-Volt disc.

Will update my original topic with these discoveries. :)
Now I don't understand a thing... What's the difference between using the CD music and using the .mp3s? If it's simply a matter of quality, ignore my question. With my basic speakers and non-existent musical hearing I probably wouldn't notice anything at all.

As for the update, I decided not to install it (yet). Split-screen multiplayer sounds good, rebalancing the whole gameplay not so much. In my opinion it's fine as it is and the version already supplied with the GOG.com release seems stable enough for me (apart from the occasional freezing, which I still haven't figured out the reason for -- but at least it doesn't happen that frequently lately, so I managed to unlock all the cars and tracks, now I only have the Time Trials left). I'm happy enough with the native wide-screen support and the fact that the game runs smoothly on my machine, under Win7. :)
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tinyE: I HATE using the keyboard, but I can't finish a race without it.
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Stockpile: Ah, a principle about using controllers for racing games I presume or?
Principle nothing, I have no principles, of any kind. :P I just suck using a pad/stick for most racing games. Re-Volt, Pod Racer, and most NFS games I can't make a single turn without the keyboard, I just go around in circles running into stuff.
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axl: Now I don't understand a thing... What's the difference between using the CD music and using the .mp3s?
The CD music works by playing a random song between a certain range of songs for each track. The *.mp3 files are using a dedicated system where one *.mp3 file is assigned to a track. The mp3 files contain the same music as the CD music though. So that's the only difference really.

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axl: As for the update, I decided not to install it (yet). Split-screen multiplayer sounds good, rebalancing the whole gameplay not so much.
It makes me so sad to hear that comments in this topic has made it sound like the Re-Volt 1.2 developers purposely is changing major gameplay characteristics with this patch. This is not the case! If you really want to know what this drama is all about, please check: http://z3.invisionfree.com/Our_ReVolt_Pub/index.php?showtopic=1817

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tinyE: Principle nothing, I have no principles, of any kind. :P I just suck using a pad/stick for most racing games. Re-Volt, Pod Racer, and most NFS games I can't make a single turn without the keyboard, I just go around in circles running into stuff.
oh, LOL - I guess its a sensitive business :P
No, I'd prefer using a game controller over a keyboard, especially since I've been having better success on the Dreamcast version.

Its starting to sound like a new physics system was implemented and not tested very well, if I really have to switch to a keyboard to have a better experience, then that means the people behind the patch didn't do well in ensuring the game works well with a controller. The game thinks I'm oversteering on certain areas, especially in Musem 2 where I drive over glass which seems to act like the RC cars are driving on ice.

It also seems like other aspects of the game were changed as well, and while I can see why people would want to do so for an old game, I'd prefer to have the old physics model for the cars and items back in place.

The AI does also seem a bit more agressive and smarter in this version compared to when I was playing it on Dreamcast. I'm honestly fine with that, especially considering the AI in the original game must've had some serious trouble navigating certain areas.
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axl: Now I don't understand a thing... What's the difference between using the CD music and using the .mp3s?
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Stockpile: The CD music works by playing a random song between a certain range of songs for each track. The *.mp3 files are using a dedicated system where one *.mp3 file is assigned to a track. The mp3 files contain the same music as the CD music though. So that's the only difference really.

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axl: As for the update, I decided not to install it (yet). Split-screen multiplayer sounds good, rebalancing the whole gameplay not so much.
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Stockpile: It makes me so sad to hear that comments in this topic has made it sound like the Re-Volt 1.2 developers purposely is changing major gameplay characteristics with this patch. This is not the case! If you really want to know what this drama is all about, please check: http://z3.invisionfree.com/Our_ReVolt_Pub/index.php?showtopic=1817
I didn't want to come off as ungrateful, but the thing is, Re-Volt is perfect for me right now as it is, no need to change even one bit. I appreciate all the effort those fantastic guys are putting into making these updates (the version with which it shipped to GOG is their work, too, isn't it?), but I've already reached heaven. :)

Thanks for clearing up the music part, though!
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Stockpile: The CD music works by playing a random song between a certain range of songs for each track. The *.mp3 files are using a dedicated system where one *.mp3 file is assigned to a track. The mp3 files contain the same music as the CD music though. So that's the only difference really.
Not entirely. By default tracks from Dreamcast version are used, which slightly differ from PC music. You can switch to PC version by replacing tracks in \music subfolder.
To play assigned .mp3 and ignore cda emulation, simply rename or remove winmm.dll from base folder.
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Thiev: Not entirely. By default tracks from Dreamcast version are used, which slightly differ from PC music. You can switch to PC version by replacing tracks in \music subfolder.
To play assigned .mp3 and ignore cda emulation, simply rename or remove winmm.dll from base folder.
Thanks for clarifying! Too bad the emulation doesnt work on linux, but I'm happy GOG provided mp3 files for fallback. :)

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Bartman3010: Its starting to sound like a new physics system was implemented and not tested very well, if I really have to switch to a keyboard to have a better experience, then that means the people behind the patch didn't do well in ensuring the game works well with a controller.
Please see the below quote from 1.2 developer Huki:
(http://z3.invisionfree.com/Our_ReVolt_Pub/index.php?showtopic=1817&view=findpost&p=22003876).

Right now the physics and control code are identical to v1.1, so any remaining problem has either already existed or unrelated to the re-volt code.
About controller changes, I still think it could be a DirectInput version mis-match. Many joystick drivers are somewhat glitchy AFAIK, so they could be behaving a bit differently depending on which version of DirectInput we use to build re-volt. I'm thinking specifically about how they handle the Deadzone and Range settings.
You can find more info in the source I pointed to.
Post edited October 07, 2013 by Stockpile
Thats what I'm thinking is the issue, especially for a game from 1999 where XInput didn't exist. Plus I don't have nearly as much experience with the game as the ah, entire Re-Volt community has. After messing with the controller settings, like I mentioned in the other topic, leaving Non-linear steering to On helps matters greatly, as well as adjusting the dead zone to 20% and analog range to 80%. Since the 360's joystick range is a little shorter than from joysticks from back in the day, it definitely helps.

I do want to say the work those guys have put into these updates have been pretty good. LAN multiplayer seems like it works well, its easy to set up, and the split-screen multiplayer I have to admit was one of the reasons I bought the PC version from GOG. My apologies for seeming ab it harsh, after messing around with the PC version a bit, I'm growing on it a bit more again.
Good news! A new release of the Re-Volt 1.2 patch is out. New features include:
- Support for soundtrack playback on hard drive
- Improved support for downloaded ghosts in time trial
- Support for OGG and WAV in addition to MP3.

*updates first post*
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Stockpile: Good news! A new release of the Re-Volt 1.2 patch is out. New features include:
- Support for soundtrack playback on hard drive
- Improved support for downloaded ghosts in time trial
- Support for OGG and WAV in addition to MP3.

*updates first post*
When installing the latest version of the alpha patch, I had no more sound when I launched the game. But, here is the (your ;) ) solution which worked : http://www.gog.com/forum/revolt/no_sound_or_music/post3
I post this here in case others encouters the same trouble !

And thanks for the infos and links :)
Post edited June 08, 2014 by Splatsch
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Splatsch: When installing the latest version of the alpha patch, I had no more sound when I launched the game. But, here is the (your ;) ) solution which worked : http://www.gog.com/forum/revolt/no_sound_or_music/post3
I post this here in case others encouters the same trouble !

And thanks for the infos and links :)
Glad you got it fixed! happy racing. ;)
This is more or less a glorified bump, but as it turns out that despite the fracas with WeGo pulling a China, the Revolt Ressurection Project lives on, unlike WeGo's bottom line. (I hope.)