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In my continuing mission to work through everything I've accidentally bought from the humble bundle, I've got around to reus. Not a bad little game; I actually managed to get almost half the unlocks before my modding habit kicked in.

Surprisingly, there doesn't seem to be any mod tools yet, so I've made a simple tool to convert all the precompiled data to editable xml files and back. With it you can modify properties of minerals/plants/animals/aspects/challenges/etc, including adding new symbiosis's and rules. (Possibly adding new minerals etc too... I've not tried that, so no idea if it'll work.)

Download [url=http://timeslip.users.sourceforge.net:/temp/ReusEdit.7z]here[/url].
No installer; just copy the exe to the reus root directory and run.
Currently converts everything in the /Settings folder
Requires .NET 4.5
It also requires Microsoft.Xna.Framework.Content.Pipeline to be available. That's not a redistributable file, and the normal way to get it is installing XNA studio. That's a bit of a pain, and I tried to work around it by using monogame instead, but it generates the xnb files in a slightly different format, so although you can convert to XML and back, reus isn't able to read its own files once you're done. :(
It writes into the reus install directory, so if you've installed to program files it's going to run into difficulties.
- backups are saved in <installdir>/ReusEditBackups
- xml is saved in <installdir>/xml

Where two versions of a file exist, one ending in I18n, it's the I18n one that needs modifying. (The other one is left over from before the game was translated.)
Post edited April 16, 2015 by timeslip