Posted September 10, 2021
Hello everyone,
I bought Residual just as it came out, because I had seen it being developed by OrangePixel on itch and found myself interested.
The game seems nice so far, but I have encountered two different problems on two different machines: one laptop, one desktop, both running Manjaro Linux. I know it's not supported, but very often, linux-supported games will run on both of them (with a few exceptions).
First, it seems like the screen resolution is not properly recognised on my, which results in a crash on game startup. Directly after installing on the laptop, the game would launch, but with a very awkward screen resolution which resulted in tiny fonts and stuff.
This is the error message that I get when executing either start.sh or the executable (under game/residual) from the shell:
Running Residual
[opdebug] Orangepixel framework - code version:1.1.0
[opdebug] LibGDX :1.9.13
[opdebug] -----------------
[opdebug] Render initialised
[opdebug] __display:800x800 - pixels:266x240
[opdebug] Local initialised (en)
[opdebug] initGlobals()
[opdebug] loadsettings()
[opdebug] __display:800x800 - pixels:266x220
[opdebug] fetchLocale(en)
[opdebug] Local initialised (en)
[opdebug] soundeffects loaded:0
[opdebug] GameInput initialised
[opdebug] Lights initialised
[opdebug] setDisplayMode(0)
[opdebug] class java.lang.NullPointerException: null
[opdebug] com.orangepixel.utils.ArcadeCanvas.render(ArcadeCanvas.java:491)
[opdebug] com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)
[opdebug] com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:141)
[opdebug] com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:117)
[opdebug] com.orangepixel.residual.desktop.DesktopLauncher.main(DesktopLauncher.java:179)
Second, while I don't have that problem on my desktop machine (where the game starts up fine and recognises my controller), the sound goes away after some time. Sometimes, the sound simply doesn't start at game startup, sometimes the sound simply goes away and doesn't return.
Dunno if devs are active here or if there's other users. I reckon those problems will be fixed with coming updates, but just for the headsup.
It's a nice game though :)
I bought Residual just as it came out, because I had seen it being developed by OrangePixel on itch and found myself interested.
The game seems nice so far, but I have encountered two different problems on two different machines: one laptop, one desktop, both running Manjaro Linux. I know it's not supported, but very often, linux-supported games will run on both of them (with a few exceptions).
First, it seems like the screen resolution is not properly recognised on my, which results in a crash on game startup. Directly after installing on the laptop, the game would launch, but with a very awkward screen resolution which resulted in tiny fonts and stuff.
This is the error message that I get when executing either start.sh or the executable (under game/residual) from the shell:
Running Residual
[opdebug] Orangepixel framework - code version:1.1.0
[opdebug] LibGDX :1.9.13
[opdebug] -----------------
[opdebug] Render initialised
[opdebug] __display:800x800 - pixels:266x240
[opdebug] Local initialised (en)
[opdebug] initGlobals()
[opdebug] loadsettings()
[opdebug] __display:800x800 - pixels:266x220
[opdebug] fetchLocale(en)
[opdebug] Local initialised (en)
[opdebug] soundeffects loaded:0
[opdebug] GameInput initialised
[opdebug] Lights initialised
[opdebug] setDisplayMode(0)
[opdebug] class java.lang.NullPointerException: null
[opdebug] com.orangepixel.utils.ArcadeCanvas.render(ArcadeCanvas.java:491)
[opdebug] com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)
[opdebug] com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:141)
[opdebug] com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:117)
[opdebug] com.orangepixel.residual.desktop.DesktopLauncher.main(DesktopLauncher.java:179)
Second, while I don't have that problem on my desktop machine (where the game starts up fine and recognises my controller), the sound goes away after some time. Sometimes, the sound simply doesn't start at game startup, sometimes the sound simply goes away and doesn't return.
Dunno if devs are active here or if there's other users. I reckon those problems will be fixed with coming updates, but just for the headsup.
It's a nice game though :)
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