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When taking the stair in the Police Station two steps of the stair are white that not the case in the classic version. And when taking the elevator toward the construction site to get the fuse the green buttons on the elevator had the same problem.

Sometime when firing the game freeze for a second, it's completly random .

Some music like at the very begining of the game don't loop correctly, the music cut then restart.

And i got blood color issue,

Edit:
I have other issues, The music of the puzzle musical box in the clock tower skip note . and the cutscene where the Nemesis go in the fire and jill collapse after the clock tower fight is just skip. I beat the boss and then jill is directly in the arms of Carlos.

hope they fix that . I din't have any particular problem with the first two game :/
Post edited September 26, 2024 by Dvorn
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From my side, Jill texture looks wrong.
It feels like it was made via AI because sometimes her eyes are not the correct size and are too big from one to another.
Her face looks distorted too....

Got a black screen while playing, game freeze but audio's still playing and when the screen is back some lines are on the background texture.

Got no issues with RE 1 & 2 aside from a controller mapping bug but RE 3 feels like it could use 3 or more months of development...
avatar
ExVSKYT: From my side, Jill texture looks wrong.
It feels like it was made via AI because sometimes her eyes are not the correct size and are too big from one to another.
Her face looks distorted too....

Got a black screen while playing, game freeze but audio's still playing and when the screen is back some lines are on the background texture.

Got no issues with RE 1 & 2 aside from a controller mapping bug but RE 3 feels like it could use 3 or more months of development...
[url=https://www.pcgamingwiki.com/wiki/Resident_Evil_3:_Nemesis]https://www.pcgamingwiki.com/wiki/Resident_Evil_3:_Nemesis[/url]

That's the PSX's shakey polygon/vertices effect
It was in original PC release
https://www.youtube.com/watch?v=nqw2HMUrNiA
Post edited September 25, 2024 by cxr10s7
avatar
ExVSKYT: From my side, Jill texture looks wrong.
It feels like it was made via AI because sometimes her eyes are not the correct size and are too big from one to another.
Her face looks distorted too....

Got a black screen while playing, game freeze but audio's still playing and when the screen is back some lines are on the background texture.

Got no issues with RE 1 & 2 aside from a controller mapping bug but RE 3 feels like it could use 3 or more months of development...
avatar
cxr10s7: [url=https://www.pcgamingwiki.com/wiki/Resident_Evil_3:_Nemesis]https://www.pcgamingwiki.com/wiki/Resident_Evil_3:_Nemesis[/url]

That's the PSX's shakey polygon/vertices effect
It was in original PC release
https://www.youtube.com/watch?v=nqw2HMUrNiA
As much I would like to trust you I clearly remember playing RE 3 in my youth on my PC and not having the shakey Polygon/vertices effect.

Even RE 1 & 2 Gog Edition don't have that effect so why would the PC version of RE 3 which isn't based on the PSX Version have this effect since it was only seen in PSX because of hardware/architecture limitation and not PC?

Also the effect I encounter isn't even close to be a polygon/vertices effect. It's like the face of jill is changing with every movement she does. Her eyes and face shape change all the time, feeling like an AI is generating Jill face every second.

I can surely tell that even the PSX version of RE 3 wasn't that bad.
Post edited September 26, 2024 by ExVSKYT
avatar
cxr10s7: [url=https://www.pcgamingwiki.com/wiki/Resident_Evil_3:_Nemesis]https://www.pcgamingwiki.com/wiki/Resident_Evil_3:_Nemesis[/url]

That's the PSX's shakey polygon/vertices effect
It was in original PC release
https://www.youtube.com/watch?v=nqw2HMUrNiA
avatar
ExVSKYT: As much I would like to trust you I clearly remember playing RE 3 in my youth on my PC and not having the shakey Polygon/vertices effect.

Even RE 1 & 2 Gog Edition don't have that effect so why would the PC version of RE 3 which isn't based on the PSX Version have this effect since it was only seen in PSX because of hardware/architecture limitation and not PC?

Also the effect I encounter isn't even close to be a polygon/vertices effect. It's like the face of jill is changing with every movement she does. Her eyes and face shape change all the time, feeling like an AI is generating Jill face every second.

I can surely tell that even the PSX version of RE 3 wasn't that bad.
Yes, Jill's 3D model shakes from moving, especially when you turn her, her face gets deformed. I hope gog fix that but i don't think so