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The hotfix that addresses the acceleration bug is being pushed live. We have confirmed that the AMD low framerate issue is a separate problem and we are investigating it.

Recommendations:
1. For users with high-refresh rate monitors, please ensure that refresh settings for both the OS and the monitor setting are set to their highest choice.
2. For users under the AMD environment, while the issue is still under investigation, the game might work fine if you enable "Instant Replay".

Changelog:
- fixed framerate inconsistency on some configurations (thank you AydanWatkins)
I am running this on an AMD RX 6650XT 8GB on Windows 11 23H2 and quickly tested the new patch, walked into the pool table room with 2 spiders and frame drops started until I left the room, enabling Instant Replay did not improve anything for me. It seems to be an issue when 2 or more enemies are on screen as it happened when running past the 3 dogs outside the Guardhouse or it could just be a coincidence that those positions are causing frame drops.
Post edited July 03, 2024 by gheyvulture
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king_kunat: The hotfix that addresses the acceleration bug is being pushed live. We have confirmed that the AMD low framerate issue is a separate problem and we are investigating it.

Recommendations:
1. For users with high-refresh rate monitors, please ensure that refresh settings for both the OS and the monitor setting are set to their highest choice.
2. For users under the AMD environment, while the issue is still under investigation, the game might work fine if you enable "Instant Replay".

Changelog:
- fixed framerate inconsistency on some configurations (thank you AydanWatkins)
Why with 60hz and 120hz it stutter like crazy? (I have 0 or 1fps with these) Can be another AMD bug in this game?
(With all dx3 games there is a z-buffer bug with all AMD cards)
Post edited July 03, 2024 by FulVal85
I know how to fix the game on amd cards, just use DXVK, works for me.
Post edited July 03, 2024 by Carlosdudu92
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Carlosdudu92: I know how to fix the game on amd cards, just use DXVK, works for me.

Also, AMD SmartAccess Memory can cause the game to run in slowmotion, so try to disable it.
Please explain what you mean by "Just use DXVK" from searching DXVK seems to be only used on Linux platforms with Wine so I'm assuming this is not possible to use on Windows?
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Carlosdudu92: I know how to fix the game on amd cards, just use DXVK, works for me.

Also, AMD SmartAccess Memory can cause the game to run in slowmotion, so try to disable it.
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gheyvulture: Please explain what you mean by "Just use DXVK" from searching DXVK seems to be only used on Linux platforms with Wine so I'm assuming this is not possible to use on Windows?
DXVK works on windows too, download DXVK https://github.com/doitsujin/dxvk/releases/tag/v2.3.1 , extract and copy x32 versions of d3d9.dll and dxgi.dll to Resident Evil instalation folder, it is that simple.
Post edited July 03, 2024 by Carlosdudu92
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gheyvulture: Please explain what you mean by "Just use DXVK" from searching DXVK seems to be only used on Linux platforms with Wine so I'm assuming this is not possible to use on Windows?
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Carlosdudu92: DXVK works on windows too, download DXVK https://github.com/doitsujin/dxvk/releases/tag/v2.3.1 , extract and copy x32 versions of d3d9.dll and dxgi.dll to Resident Evil instalation folder, it is that simple.
This doesn't seem to work with Proton/Proton Experimental/GE-Proton 9.9 with the stock options and also adding those DXVK files. I have an AMD Radeon 6900 XT and the screen goes blank when loading with the message:

"Failed to initalize the Graphic Hardware Device. (3)"
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Carlosdudu92: DXVK works on windows too, download DXVK https://github.com/doitsujin/dxvk/releases/tag/v2.3.1 , extract and copy x32 versions of d3d9.dll and dxgi.dll to Resident Evil instalation folder, it is that simple.
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bteg: This doesn't seem to work with Proton/Proton Experimental/GE-Proton 9.9 with the stock options and also adding those DXVK files. I have an AMD Radeon 6900 XT and the screen goes blank when loading with the message:

"Failed to initalize the Graphic Hardware Device. (3)"
Had the same error on Linux and (for the time) i gave up, however using DXVK on Windows works very well.
Post edited July 04, 2024 by Carlosdudu92
Unfortunately, this patch doesn't fix the issues with my setup. Stock, the game still runs at like 1 or 2 frames a second.

However...
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gheyvulture: Please explain what you mean by "Just use DXVK" from searching DXVK seems to be only used on Linux platforms with Wine so I'm assuming this is not possible to use on Windows?
avatar
Carlosdudu92: DXVK works on windows too, download DXVK https://github.com/doitsujin/dxvk/releases/tag/v2.3.1 , extract and copy x32 versions of d3d9.dll and dxgi.dll to Resident Evil instalation folder, it is that simple.
This works like a charm. GOG should really look into including these files in the game officially.
Thanks, it fix the issue for me, I am using 144Hz monitor and Nvidia 2070 super with AMD CPU Ryzen 7 5800X. now the game is 30fps, just when use stairs or open a door go up to 62FPS
Yes can confirm the solution customers can use to fix the AMD framerate drops given from Carlosdudu92 does infact work even on Windows. So to clarify using DXVK from https://github.com/doitsujin/dxvk/ that translates DirectX API calls to Vulkan. First extract from the DXVK sub folder x32 the files d3d9.dll and dxgi.dll into the Resident Evil directory and running the ResidentEvil.exe will now get the game to run at the correct framerate at all times.

My only guess is that the DirectX version that GOG implemented has issues running its API instructions on AMD graphics hardware and this fix which uses Vulkan instead can run those API calls more correctly. So either GOG will have to improve the DirectX thats packaged with the game or give an option during install to use this fix if they own AMD GPUs.
in my setup ( a n100 minipc with an intel hd), it doesnt fix the bug, sometimes the characters runs 2 o 3 frames ahead.
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gheyvulture: Yes can confirm the solution customers can use to fix the AMD framerate drops given from Carlosdudu92 does infact work even on Windows. So to clarify using DXVK from https://github.com/doitsujin/dxvk/ that translates DirectX API calls to Vulkan. First extract from the DXVK sub folder x32 the files d3d9.dll and dxgi.dll into the Resident Evil directory and running the ResidentEvil.exe will now get the game to run at the correct framerate at all times.

My only guess is that the DirectX version that GOG implemented has issues running its API instructions on AMD graphics hardware and this fix which uses Vulkan instead can run those API calls more correctly. So either GOG will have to improve the DirectX thats packaged with the game or give an option during install to use this fix if they own AMD GPUs.
I have tested DXVK on windows again, you only need the d3d9.dll.
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gheyvulture: Yes can confirm the solution customers can use to fix the AMD framerate drops given from Carlosdudu92 does infact work even on Windows. So to clarify using DXVK from https://github.com/doitsujin/dxvk/ that translates DirectX API calls to Vulkan. First extract from the DXVK sub folder x32 the files d3d9.dll and dxgi.dll into the Resident Evil directory and running the ResidentEvil.exe will now get the game to run at the correct framerate at all times.

My only guess is that the DirectX version that GOG implemented has issues running its API instructions on AMD graphics hardware and this fix which uses Vulkan instead can run those API calls more correctly. So either GOG will have to improve the DirectX thats packaged with the game or give an option during install to use this fix if they own AMD GPUs.
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Carlosdudu92: I have tested DXVK on windows again, you only need the d3d9.dll.
I tested only d3d9.dll on my setup and works fine.

AMD Ryzen 7 5700X3D
AMD RX 7600
16 GB RAM 3200
LG 24MK600M
AMD Freesync Activated

Thanks for your help!
Post edited July 15, 2024 by soguor