Posted October 21, 2020
The Relicta demo worked for me without issue but when I tried to install the release version (setup_relicta_1.02_(64bit)_(41842).exe, etc.) I got this error most of the way through:
Internal error: Expression error 'Runtime Error (at 500:57): Out of string range.'
Clicked ok and the next error (while in the background the installer claims Relicta was successfully installed) is:
Runtime Error (at 211:63): Out Of Stack Range.
Clicked ok and the next error is the same except (at 211:69). Clicked ok and the next error is Invalid Opcode. Clicked ok and the install successful screen is in focus with launch or exit options.
The game (regular, DX12, and launch from the installer) fails to start with:
Failed to open descriptor file ../../../PAway/PAway.uproject
There is actually no PAway/PAway.uproject file and running innoextract on the installer shows that there isn't such a file in the archive.
And I randomly figured out the answer, which is that I ran out of disk space. Freeing up a bit more before the installation let it work. It looks like it needs an additional <15GB for the install on top of the 25GB that the installer claims to need. I'm not sure about the exact size, but that is similar enough to the installer size that I wonder if it makes a copy of the installer files before installing but after the disk space check (maybe related to almost all of the installed size being one file that is partly contained in each of the .bin files). There is still no PAway.uproject file but I guess the installer didn't notice that a file got cut short and the Unreal Engine thought it needed that file to find an additional resource. Or something.
Internal error: Expression error 'Runtime Error (at 500:57): Out of string range.'
Clicked ok and the next error (while in the background the installer claims Relicta was successfully installed) is:
Runtime Error (at 211:63): Out Of Stack Range.
Clicked ok and the next error is the same except (at 211:69). Clicked ok and the next error is Invalid Opcode. Clicked ok and the install successful screen is in focus with launch or exit options.
The game (regular, DX12, and launch from the installer) fails to start with:
Failed to open descriptor file ../../../PAway/PAway.uproject
There is actually no PAway/PAway.uproject file and running innoextract on the installer shows that there isn't such a file in the archive.
And I randomly figured out the answer, which is that I ran out of disk space. Freeing up a bit more before the installation let it work. It looks like it needs an additional <15GB for the install on top of the 25GB that the installer claims to need. I'm not sure about the exact size, but that is similar enough to the installer size that I wonder if it makes a copy of the installer files before installing but after the disk space check (maybe related to almost all of the installed size being one file that is partly contained in each of the .bin files). There is still no PAway.uproject file but I guess the installer didn't notice that a file got cut short and the Unreal Engine thought it needed that file to find an additional resource. Or something.
Post edited October 21, 2020 by joveian