Posted September 26, 2023
Hotfix 1.0.97c September 20 (Steam Date) September 25 (GOG date)
- Fixed a CTD issue on launching the game through the exe directly
- Fixed incorrect rotation on Metis ATGM model
Hotfix 1.0.97b September 18
- Fixed CTD on Grossentaft in Attack mode
Hotfix 1.0.97a September 16 (Steam date)
- Fixed several crashes
- Added M109A3GA1 to West German forces, replacing outdated M109G in brigades and task forces where it makes most sense
- Added G3A2 with wooden furniture to Heimatschutzen squads
- Added correct model for Metis ATGM
Update 1.0.97 September 15 (Steam date)
Despite being an update about fixing things, most fixes required significant rewrites, so expect hotfixes.
- Added new main menu music theme
- Added Czech localization
- Added proposed fixes to Italian localization
- Replaced BTR-70 with BTR-60 in 120th Guards MRR for authenticity
- US TFs almost completely lacked M2A2 as an option: adjusted 2 TFs to include them instead of redundant options
- Added a separate icon and decal for the Belgian 4th Pantser Infantry Brigade
- Engineering tanks received a minor buff so that a platoon of 3 tanks is equivalent in breaching ability to a platoon of 4 assault engineer squads. M728 CEV and AVRE also made a bit cheaper.
- Platoon panel now has a small red blinking dot near icons of the platoons that are in combat
- You can now see which targets platoons are engaging when holding SHIFT
- Bomb and PGM strikes should now actually ignore helicopters as valid targets
- Fixed instances where AI Artillery won't displace after salvo
- Fixed AI Artillery idling when there are no same-AI groups to support
- Added basic fixes against AI overcrowding in spawn areas
- Adjusted Operation "TF McMains" starting resources to be less stingy
- Fixed (hopefully for certain this time) cases where a platoon will move through impassable terrain (typically, lake)
- Fixed US M577 deploying smoke despite not having smoke launchers
- Fixed small arms fire causing dirt splashes in the air when targeting helicopters
- Fixed minor bugs with suppression calculation
- Fixed unit movement audio not playing after spawn
- Fixed minor waypoint drawing issues
- Fixed AI SAM platoons not reacting to threats when following a combat group
- Fixed TacAid voice reports depending on the presence of targets in the attack zone
- Fixed platoons with lost vehicles endlessly consuming supplies
- Fixed multiple issues with pooling logic, which should slightly improve performance toward the end of long sessions
- Platoon attack logic had a rewrite, though public-facing behavior should remain largely the same
- Fixed a CTD issue on launching the game through the exe directly
- Fixed incorrect rotation on Metis ATGM model
Hotfix 1.0.97b September 18
- Fixed CTD on Grossentaft in Attack mode
Hotfix 1.0.97a September 16 (Steam date)
- Fixed several crashes
- Added M109A3GA1 to West German forces, replacing outdated M109G in brigades and task forces where it makes most sense
- Added G3A2 with wooden furniture to Heimatschutzen squads
- Added correct model for Metis ATGM
Update 1.0.97 September 15 (Steam date)
Despite being an update about fixing things, most fixes required significant rewrites, so expect hotfixes.
- Added new main menu music theme
- Added Czech localization
- Added proposed fixes to Italian localization
- Replaced BTR-70 with BTR-60 in 120th Guards MRR for authenticity
- US TFs almost completely lacked M2A2 as an option: adjusted 2 TFs to include them instead of redundant options
- Added a separate icon and decal for the Belgian 4th Pantser Infantry Brigade
- Engineering tanks received a minor buff so that a platoon of 3 tanks is equivalent in breaching ability to a platoon of 4 assault engineer squads. M728 CEV and AVRE also made a bit cheaper.
- Platoon panel now has a small red blinking dot near icons of the platoons that are in combat
- You can now see which targets platoons are engaging when holding SHIFT
- Bomb and PGM strikes should now actually ignore helicopters as valid targets
- Fixed instances where AI Artillery won't displace after salvo
- Fixed AI Artillery idling when there are no same-AI groups to support
- Added basic fixes against AI overcrowding in spawn areas
- Adjusted Operation "TF McMains" starting resources to be less stingy
- Fixed (hopefully for certain this time) cases where a platoon will move through impassable terrain (typically, lake)
- Fixed US M577 deploying smoke despite not having smoke launchers
- Fixed small arms fire causing dirt splashes in the air when targeting helicopters
- Fixed minor bugs with suppression calculation
- Fixed unit movement audio not playing after spawn
- Fixed minor waypoint drawing issues
- Fixed AI SAM platoons not reacting to threats when following a combat group
- Fixed TacAid voice reports depending on the presence of targets in the attack zone
- Fixed platoons with lost vehicles endlessly consuming supplies
- Fixed multiple issues with pooling logic, which should slightly improve performance toward the end of long sessions
- Platoon attack logic had a rewrite, though public-facing behavior should remain largely the same