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Hotfix 1.0.97c September 20 (Steam Date) September 25 (GOG date)

- Fixed a CTD issue on launching the game through the exe directly
- Fixed incorrect rotation on Metis ATGM model

Hotfix 1.0.97b September 18

- Fixed CTD on Grossentaft in Attack mode

Hotfix 1.0.97a September 16 (Steam date)

- Fixed several crashes
- Added M109A3GA1 to West German forces, replacing outdated M109G in brigades and task forces where it makes most sense
- Added G3A2 with wooden furniture to Heimatschutzen squads
- Added correct model for Metis ATGM


Update 1.0.97 September 15 (Steam date)

Despite being an update about fixing things, most fixes required significant rewrites, so expect hotfixes.

- Added new main menu music theme
- Added Czech localization
- Added proposed fixes to Italian localization

- Replaced BTR-70 with BTR-60 in 120th Guards MRR for authenticity
- US TFs almost completely lacked M2A2 as an option: adjusted 2 TFs to include them instead of redundant options
- Added a separate icon and decal for the Belgian 4th Pantser Infantry Brigade
- Engineering tanks received a minor buff so that a platoon of 3 tanks is equivalent in breaching ability to a platoon of 4 assault engineer squads. M728 CEV and AVRE also made a bit cheaper.

- Platoon panel now has a small red blinking dot near icons of the platoons that are in combat
- You can now see which targets platoons are engaging when holding SHIFT
- Bomb and PGM strikes should now actually ignore helicopters as valid targets
- Fixed instances where AI Artillery won't displace after salvo
- Fixed AI Artillery idling when there are no same-AI groups to support
- Added basic fixes against AI overcrowding in spawn areas
- Adjusted Operation "TF McMains" starting resources to be less stingy

- Fixed (hopefully for certain this time) cases where a platoon will move through impassable terrain (typically, lake)
- Fixed US M577 deploying smoke despite not having smoke launchers
- Fixed small arms fire causing dirt splashes in the air when targeting helicopters
- Fixed minor bugs with suppression calculation
- Fixed unit movement audio not playing after spawn
- Fixed minor waypoint drawing issues
- Fixed AI SAM platoons not reacting to threats when following a combat group
- Fixed TacAid voice reports depending on the presence of targets in the attack zone
- Fixed platoons with lost vehicles endlessly consuming supplies
- Fixed multiple issues with pooling logic, which should slightly improve performance toward the end of long sessions

- Platoon attack logic had a rewrite, though public-facing behavior should remain largely the same

1.0.98


- Added a new DDR Task Force "Kerze" with a company of BMP-1s: it bumps East German KdA Regiment to the correct amount of TFs and also replaces one of the overused Task Forces in MSR 9
- Added US M113-TOW Self-Propelled ATGM (currently uses Canadian extra equipment, will be adjusted later)
- Added AIFV-Milan (it was in Regipedia, but wasn't present anywhere). According to the research, it seems to have been used in a light tank-destroyer role, so that's the way it is represented
- AIFV-Milan replaced platoons in TFs "Leer" and "Pistool"
- Revised US 4-4th ID: removed M577 & Rally TA, downgraded ITV to M113-TOW, M3A2 to M3 - this brings it more in line with the amount of deployment points and capabilities other Regiments can deploy at the start
- Revised Belgian 17th Panzer: removed Recce+Milan platoon on Spartan. Same reasoning as above
- Standartized the naming of platoons with dedicated MANPADS
- West German taskforces "Antwort" and "Sonne" received a new TacAid - an F-4 airstrike with 4xCluster bombs
- FV102 set to use Thermals (which should've arrived by 1989), FV438 downgraded to Basic night vision

- Heavy machine guns (12.7mm and above) received increased damage and range, medium machine guns (7.62mm) received 1 AP; low-AP penetration tables were revised so that lightly armored units don't take an eternity to destroy with machinegun fire
- Assault engineer squads were reduced to 6 soldiers per squad and standartized to use "worse" LAWs where applicable, so they aren't a solution to every problem
- LAW stats were revised to be slightly more in-line with reality: generally minor, with the exception of Carl Gustav going from 22 to 19 AP
- Slightly buffed cluster bomb damage; reduced 2xBomb TA price to 30 pts

- US HMMWV and M109A3 models now feature randomized clutter
- West German vehicle models received authentic decals with the identification plates and weight class indicators. It is an exploratory feature to check the workflow - there's no certainty if all nations will receive something like that
- Fixed inconsistencies with AIFV-B series scale
- Regipedia unit list made more readable
- Post-battle screen will now display map or stage name. In Skirmish, it will also display the player's Regiment name
- Company label now lists the total amount of soldiers in company, not just the leader platoon (status panel can still be used to check per-platoon counts)

- Last stage of the first Operation can now end early properly if you capture all the VP objectives
- Fixed a bug that limited the rate of fire in big platoons
- Fixed a bug that prevented mechanized infantry platoons from closing to LAW range under Attack or Attack Move command
- Fixed AI not dismounting MANPADS platoons until very close to target
- Minor tweaks to the projectile hit effects
- Fixed cases where AI wasn't using some specific Air and Artillery Strike TacAids
- Credits button has been moved to the left bottom corner of the menu


1.0.99

Added new Polish regiment - 36. Pułk Zmechanizowany, focusing on motorized maneuver tactics with SKOT APCs
Added a preview of the Task Forces available for the selected Regiment in Skirmish (hover over the [?] sign to the right of the regiment selection dropdown)
Added a platoon tooltip for preplaced strongpoints
Added an option for an alternative color correction profile in the video settings - with more contrast and saturation
Regipedia now displays whether a unit has smoke launchers or not

Added Polish Assault Engineers armed with RPO Rys
Added BMD-2K - it replaces BMP-1PK in 35th Sep Guards Air Assault Brigade
Added Faktoria ATGM for Soviets
Replaced quite a few SPG-9 weapon teams with Spigot and Faktoriya ATGMs

Multiple Warsaw Pact and Belgian task forces adjusted
HMGs adjusted: accuracy reduced, KPVT damage reduced to match the caliber
Adjusted M109 DPICM: 10pts cheaper, total ammo count adjusted so it can shoot three full bursts
Increased Chapparal ammo to 8 missiles
Increased 'elite' infantry survivability bonus 200%->250%
Survivability bonus now also provides some extra suppression resistance (up to +50%)
Adjusted some 'elite' infantry prices: Spartan-Recce cheaper, BMDx4 slightly cheaper, TOPAS Marines more expensive
Added coaxial MG to OT-64 and OT-62 APCs
Fixed incorrect Spigot ATGM maximum range

Preplaced strongpoints are drawn in red color when the cursor is over an invalid position
Adjusted Strela-10 textures
Fixed some minor issues with damage and accuracy calculations
Fixed mortars unable to do manually-queued fire missions in some cases
Fixed Steam Overlay unpausing the game in the Post-Battle screen
Fixed issues with company soldier count not updating

1.0.99a

Added separate smoke grenades visual effect for Warsaw Pact units to better represent the way 3D6 smoke grenades look
Fixed issues with an idle animation on some soldier models
Fixed Polish engineers using AK-74
Fixed West German transport truck description
Fixed Chapparal missile placement
Adjusted mechanized platoons mode change duration so that loading/unloading looks slightly more natural
Added BMD-2K platoon tooltip thumbnail
Post edited February 15, 2024 by Keihltrein