Posted September 08, 2016
high rated
So if you've been a fan of this game since 1999 or so, then you probably know the whole story. But just for craps and giggles, here it is anyway.
Redline (aka Redline Gang Warfare 2066 in Europe) was released in 1999 for the PC, by Beyond Games and Accolade. As you're in this forum, you're probably aware that this car combat + first person shooter of a game was unique for its time. Basically, Twisted Metal meets Quake is the best description. With the mash up of battling both in a vehicle and on foot, single player and multiplayer both thrived at the time. The game also contained an industrial metal soundtrack which was done in studio by the guitarist of Fear Factory (it might've been Dino, I forget who I emailed), a cyber apocalypse theme, unique weapons (saw flying is still monumental), and basically the only storyline in a game to feature orgonite.
By time late 1999 and early 2000 hit, the game was already basically dead. Through e-mails with co-creators Clark Stacey and Kris Johnson, I learned the signs were inevitable. They said, shortly before production on the game finished, Accolade pulled the plug on marketing. Other than a few magazine reviews and word-of-mouth scenarios, the game failed to achieve any success. As the two of them noted, the game started production in roughly 1996 as a 3D version of the game BattleWheels. In the four years of production, after finding out that Accolade dropped the ball, it was a total heartbreak for the whole team. You can see early screenshots and an early story (Jantro Kree was the main character's name apparently) at the old Beyond Games site through Archive.
There was no solid reason for Accolade's actions, but the fact that the company went out of business shortly after kind of cemented things. After Redline came out, a few members of the team started to work on other games. One of them was the official sequel called Redline 2, or also Redline Arena. It was suppose to be multiplayer based, and mainly for the DreamCast; however, it was never completed due to other desires. Eventually, the game turned into Motor Mayhem for the PS2, although the similarities between the two games are far and few between. More information (plus a PC demo) can be found at Neil Melville's site.
Beyond Games lasted a few more years, but eventually, they turned into Smart Bomb Interactive. After revamping itself yet again, the company (mainly Kris and Clark) became WildWorks. They created the hugely successful game Animal Jam, which is aimed at kids. From what I was told, for obvious reasons, the developer is only interested at games aimed at children (since they also probably made a huge profit off of it), and has no desire to make a game similar to Redline. Besides, the rights and licenses to Redline is now part of a company that acquired Atari (whom acquired Inforgrames, whom acquired Accolade).
The voice characters' futures are unknown (although Liddy was the only decent one anyway). The soundtrack, however, was reused partially for the game Spider-Man. Since Redline kind of flopped, Tommy Tallarico Studios probably thought it was safe to reuse the music anyway.
There are no "extra" source files, unfinished mods, lost maps, or software (besides the above mentioned Redline Arena). There is no way to mod the game except for various small patches. After Gamespy shut down, there is no server browser for the game (except for linking up to people on GOG or Steam). To actually see this game on GOG even surprises me, since it was a long forgotten title.
I think that covers Redline's history. It's not uncommon for games to go unnoticed due to an outside force's screw up. It's just pretty depressing as a whole. Despite the odd car sliding mechanisms and horribly dumb AI, this game was one of a kind, and could've been a huge hit. But whether you agree or not, the official history of this game is finally published online, so there ya have it. I lost my appetite.
P.S.: Type in teambeyond as a cheat code, and you'll get an interactive level. The ending is completely false, though.
P.P.S.: If you're bored with single player, there's a load of secrets within the game. You can find some of them at cheatcc.com/pc/sg/redline.txt
Redline (aka Redline Gang Warfare 2066 in Europe) was released in 1999 for the PC, by Beyond Games and Accolade. As you're in this forum, you're probably aware that this car combat + first person shooter of a game was unique for its time. Basically, Twisted Metal meets Quake is the best description. With the mash up of battling both in a vehicle and on foot, single player and multiplayer both thrived at the time. The game also contained an industrial metal soundtrack which was done in studio by the guitarist of Fear Factory (it might've been Dino, I forget who I emailed), a cyber apocalypse theme, unique weapons (saw flying is still monumental), and basically the only storyline in a game to feature orgonite.
By time late 1999 and early 2000 hit, the game was already basically dead. Through e-mails with co-creators Clark Stacey and Kris Johnson, I learned the signs were inevitable. They said, shortly before production on the game finished, Accolade pulled the plug on marketing. Other than a few magazine reviews and word-of-mouth scenarios, the game failed to achieve any success. As the two of them noted, the game started production in roughly 1996 as a 3D version of the game BattleWheels. In the four years of production, after finding out that Accolade dropped the ball, it was a total heartbreak for the whole team. You can see early screenshots and an early story (Jantro Kree was the main character's name apparently) at the old Beyond Games site through Archive.
There was no solid reason for Accolade's actions, but the fact that the company went out of business shortly after kind of cemented things. After Redline came out, a few members of the team started to work on other games. One of them was the official sequel called Redline 2, or also Redline Arena. It was suppose to be multiplayer based, and mainly for the DreamCast; however, it was never completed due to other desires. Eventually, the game turned into Motor Mayhem for the PS2, although the similarities between the two games are far and few between. More information (plus a PC demo) can be found at Neil Melville's site.
Beyond Games lasted a few more years, but eventually, they turned into Smart Bomb Interactive. After revamping itself yet again, the company (mainly Kris and Clark) became WildWorks. They created the hugely successful game Animal Jam, which is aimed at kids. From what I was told, for obvious reasons, the developer is only interested at games aimed at children (since they also probably made a huge profit off of it), and has no desire to make a game similar to Redline. Besides, the rights and licenses to Redline is now part of a company that acquired Atari (whom acquired Inforgrames, whom acquired Accolade).
The voice characters' futures are unknown (although Liddy was the only decent one anyway). The soundtrack, however, was reused partially for the game Spider-Man. Since Redline kind of flopped, Tommy Tallarico Studios probably thought it was safe to reuse the music anyway.
There are no "extra" source files, unfinished mods, lost maps, or software (besides the above mentioned Redline Arena). There is no way to mod the game except for various small patches. After Gamespy shut down, there is no server browser for the game (except for linking up to people on GOG or Steam). To actually see this game on GOG even surprises me, since it was a long forgotten title.
I think that covers Redline's history. It's not uncommon for games to go unnoticed due to an outside force's screw up. It's just pretty depressing as a whole. Despite the odd car sliding mechanisms and horribly dumb AI, this game was one of a kind, and could've been a huge hit. But whether you agree or not, the official history of this game is finally published online, so there ya have it. I lost my appetite.
P.S.: Type in teambeyond as a cheat code, and you'll get an interactive level. The ending is completely false, though.
P.P.S.: If you're bored with single player, there's a load of secrets within the game. You can find some of them at cheatcc.com/pc/sg/redline.txt