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high rated
Red Faction Guerrilla Re-Mars-tered

Changelog for Patch #1 (added 09 July 2018):

* Fixed crash in rendering code (mainly when causing bigger explosions)
* Fixed: Refresh rate should be correctly shown in options menu
* Fixed: cheats should correctly be unlocked
* Game can now run faster than ~120 fps, depending on hardware
* Overlapped kill messages fixed
* MP teleporting should at least be greatly reduced
* Button prompts had broken trailing characters in some languages
Post edited July 20, 2018 by HypersomniacLive
high rated
Red Faction Guerrilla Re-Mars-tered

Changelog for patch #2 (added 16 July 2018):

- Fixed crash in rendering code (mainly when causing bigger explosions)
- Fixed: Refresh rate should be correctly shown in options menu
- Fixed: cheats should correctly be unlocked
- Game can now run faster than ~120 fps, depending on hardware
- Overlapped kill messages fixed
- Button prompts had broken trailing characters in some languages
- MP Next Game Button shows up after a match if you play without party
- More diagnostic logging in order to find the cause of some of the crashes
- Multiplayer teleport bug should be fixed entirely now
- Fixed a number of different crash cases
- Fixed a problem with some controllers working unreliably under certain circumstances
- Game shutdown is faster now
- Added a "NEXT GAME" option to matchmaking
- Added an option to disable camera shake
- Added options to hide the different controller APIs (XInput, DInput, Steam Controller)
- Added missing names to the credits
- Added text to the title screen, indicating the currently active controls configuration
high rated
Red Faction Guerrilla Re-Mars-tered

Changelog for Patch #3 (added 19 July 2018):

* Fix: under certain conditions, players were able to kick other players in matchmaking.
* Fix: spacing in kill messages was adjusted.
* Fix: exiting a multiplayer match now properly counts as a loss.
* Fix: player skill matchup function wasn't implemented correctly.
* Fix: Hot-fixed hostages jumping out of cars.
* Fix: fixed a few bugs in save game importer.
* Added new Hardcore playlist - a playlist that was available in the original console versions for a short time where it was called MLG Playlist
* Added support for NVIDIA HIGHLIGHTS. Requires a compatible NVIDIA graphics card. After the game has recorded a highlight, you can find the NVIDIA HIGHLIGHTS button in the pause menu and in the main menu.
* Added a timeout when waiting for players to get ready at the start of a multiplayer match.
* Added a new find game option to multiplayer which lets you search for games manually. Games are created by entering either of the matchmaking modes or custom game with party.
* Changed multiplayer distance filter to include more regions and thus more potential players.
* Lowered the requirements for multiplayer unlocks and multiplayer hidden challenges to make them more realistically achievable with the reduced multiplayer activity of the remaster.
* Overall improvements to matchmaking and multiplayer.
* Heal backpack slightly tweaked.
* Increased party size limit for some playlists.
* Fix: Tremor backpack ignores the camera shake setting and always makes the affected player shake.
high rated
Red Faction Guerrilla Re-Mars-tered

Changelog for Patch #4 (added 12 August 2018):

* Fixed a couple of leaderboard bugs
* Fix: Button glyphs are properly updated when switching the input device in-game
* Fix: Better scrolling on map screen for high frame rates
* Fix: Aiming auto-correct after recoil working again
* Fix: Some random ore mining spots in the world disappeared for some players - those should now be fixed upon loading the game
* Fix: People were disconnected from Siege mode after the first found - all rounds can now be played again.
* Fixed an encoding bug in the description texts for "find game", causing text in some languages to appear broken
* Fix: key repeat for the text chat now works with the backspace key.
* Fix: Reconstructor doesn't reappear in upgrade table anymore after already being purchased.
* Fixed a few potential crashes
* Added better error messages to a few places
* Salvage now has a brighter color, making it easier to spot
* Different handling of vehicle camera when playing with a mouse
* Improvements to server browser/matchmaking
* Parties should get split into different teams less often
* Support for invitations via Nerio
* After completing the game once*, players can now activate the "reset destruction" feature from the "load game" screen. This remains active for the duration of the session and repairs destroyed buildings and other objects within a certain distance from the player after entering a zone.
* Bagman and Anarchy modes now have a minimum player requirement of 2 instead of 3.
* Game now attempts to determine the best host at the start of a multiplayer match, potentially leading to less latency in multiplayer.
* Added support for Discord rich presence, including "join" and "spectate" via Discord.
* BETA: Enabled "gyro controls" setting in the controller options when playing with a Steam Controller. Note that this feature requires usage of the Steam beta client and that it's still in active development in the Steam client, which means that future updates to the Steam client could break it at any point.
* Added support for Valve Anti-Cheat, making it easier to ban cheaters from multiplayer
* Unlocked cheats* are now saved in the profile data and carried into new games, allowing you to use them from the very beginning.
* The game now uses a new multiplayer library which makes it possible for all versions of the game (Steam, GOG etc.) to player multiplayer together, potentially leading to a higher pool of players
* After completing the game once*, you can now buy multiplayer hammers at the single player upgrade table.
* After completing the game once*, you can now buy multiplayer backpacks at the single player upgrade table.
* Added support for shoulder switching

** Note: If unlock-related features don't properly work for you after updating the game, it might be necessary to load a completed save file, save the game and then restart.
Post edited August 14, 2018 by HypersomniacLive
high rated
Red Faction Guerrilla Re-Mars-tered

Changelog for Patch #5 (added 13 August 2018):

* Fixed camera of Walkers when playing with keyboard and mouse
* Fixed texture of Impaler in Demon of the Badlands
* Made new vehicle camera controls optional - you can enable them in the controller options
high rated
Red Faction Guerrilla Re-Mars-tered

Changelog for Patch #6 (added 16 August 2018):

* Fixed a number of crashes that were introduced with the previous two updates
* Fixed/reduced stuttering problem that a lot of people were experiencing
* Fixed purchased backpacks/hammers not properly being loaded from save file
* Added a message box in a place where the game is likely attempting to read corrupt data, prompting the player to verify their cache
* Slightly tweaked Ashes to Ashes mission in an attempt to prevent random mission failures
Post edited August 16, 2018 by T_a_J
high rated
Red Faction Guerrilla Re-Mars-tered

Changelog for Patch #7 (added 28 August 2018):

* Fixed ingame achievement UI - now correctly displays achievements as "completed"
* Fixed backpack pickup icons in multiplayer
* Fixed more (potential) crashes
* Fixed custom game settings immediately resetting after a match
* Fixed and improved Reset Destruction feature
* Fix: the image of the selected map is now displayed when joining via Find Game
* Fixed invisible turrets/weapons when using stealth backpack
* Fixed convoy spawn condition
* Updated localization
* Increased time until NPCs start stealing the player's car
* You can now switch to another controller or keyboard + mouse on a controller disconnect (just press a key/button on the new device)
* Improvement: multiplayer match doesn't start automatically when only two players are in a matchmaking lobby
* Added control option to switch between "toggle" and "hold" for Zoom
* Gauss Rifle, Sniper Rifle, Nano Rifle, Reconstructor and Super Gauss Rifle now ignore the "camera shake" option as their recoil behavior depends on it, potentially giving players in multiplayer an unfair advantage without it.