Posted January 21, 2011

Smasha
New User
Registered: Dec 2009
From Australia

rico001
New User
Registered: Sep 2008
From United States
Posted November 08, 2011

Thank You for posting that. I found it helpful.
To clarify for me. I have the Red Baron Pack from GOG. My machine is running Win XP SP2 - PIIII 3.4 single core, 2GB Ram and a 256 Nvidia 7600GS Card.
I understand you just drop this into your RB folder.
I had heard about new wrappers fixing graphics corruptions on the terrain etc.. so I thought I would get some advice. I also own the FCJ super patch.
Thanks in advance.
-jg1234
I have a higher number nvidia card. I found out that if the textures were weird/wrong sizes it was the fault of the glide wrapper and not the game. and for openglide on nvidia I couldn't get the driver to work right unless I had IgnorePaletteChange to 0 in the ini file. There was a checkbox in the game to set it at 1024x768 (glide)... used openglide. Still have minor menu glitches but overall texture looks normal, For OpenGlide you can put the 2 out of 3 files in the directory with Baron.exe I used 0.8 final eventually (fixes menu errors) but you could try the others, after you run the game with the glide2x in the directory, it will output the ini
Post edited November 09, 2011 by rico001

rico001
New User
Registered: Sep 2008
From United States
Posted November 15, 2011


Best way is to have multiple installs of RB3D. Create a stock version that runs, and then just make copies of it and install the mods into a copy.
I just found out you might be able to install PL first PL2PLRD.zip, then HASP files the sp3 for it, hopefully that works.
Post edited November 15, 2011 by rico001

lordhoff
Old User (but of what?)
Registered: Feb 2010
From United States
Posted November 16, 2011

Best way is to have multiple installs of RB3D. Create a stock version that runs, and then just make copies of it and install the mods into a copy.

I just found out you might be able to install PL first PL2PLRD.zip, then HASP files the sp3 for it, hopefully that works.
Post edited November 16, 2011 by lordhoff

rico001
New User
Registered: Sep 2008
From United States
Posted November 16, 2011
Later I tried RB3DEnbFXInstall.zip and you have to run dgVoodoo.exe and other glide wrappers, mixing and matching, but I found I could use bloom shading and filtering also. It has green words when it works, and is setup for Shift+F12: http://www.youtube.com/watch?v=eJifU-MXB7E
Just something to try as well, making backups helped. I added and renamed a file enbseries.ini
I'm reading it won't work with OpenGL wrapper, it uses DirectX9. It also appears use glide, I renamed the glide.dll in favor of the newer glide2.dll and now used 1024x768 Windowed in the dgVoodooSetup.exe (150 beta2) it didn't crash after a game,[it will still go to fullscreen during gameplay] I also removed DOS drivers from the directory and set the texture cache to 4mb as per readme_eng.txt
Updated version of wrapper for DirectX11 -http://www.dege.freeweb.hu/
Just something to try as well, making backups helped. I added and renamed a file enbseries.ini
I'm reading it won't work with OpenGL wrapper, it uses DirectX9. It also appears use glide, I renamed the glide.dll in favor of the newer glide2.dll and now used 1024x768 Windowed in the dgVoodooSetup.exe (150 beta2) it didn't crash after a game,[it will still go to fullscreen during gameplay] I also removed DOS drivers from the directory and set the texture cache to 4mb as per readme_eng.txt
Updated version of wrapper for DirectX11 -http://www.dege.freeweb.hu/
Post edited April 15, 2014 by rico001

Wailwulf
A lowly berserk
Registered: Oct 2009
From United States
Posted November 24, 2011


rico001
New User
Registered: Sep 2008
From United States
Posted November 26, 2011
Yes, I meant to specify for the dgvoodoo 1.50 beta2 wrapper itself and not the in game options.... this helps it not to crash for me and maybe others after ending a mission. 1024x768 windowed: under the Global Tab -- and it will still goto fullscreen in the game, but won't crash after a mission
Thanks
RB3D in Windowed mode uses Direct Draw, not Glide mode. Glide mode uses full screen for game play. The reason for adding -window to the short cut is to get the game to run, else it crashes upon entering the menu screens. When I had Vista, I needed to get all my menus windowed, but always flew in full screen glide mode.
Thanks
RB3D in Windowed mode uses Direct Draw, not Glide mode. Glide mode uses full screen for game play. The reason for adding -window to the short cut is to get the game to run, else it crashes upon entering the menu screens. When I had Vista, I needed to get all my menus windowed, but always flew in full screen glide mode.
Post edited November 26, 2011 by rico001

feda6
New User
Registered: Apr 2012
From Estonia
Posted June 16, 2013
I recommend nGlide, it's the most hassle free way of getting this game to run in glide mode. Just install it, select your desired resolution in the configuration program, run the game, switch to glide in options and ignore the resolution in the options menu.