Posted May 03, 2017
Hej,
I've altered some of the config settings of the game to my taste. Wouldn't call this a mod as the game has quite a bit of externalised control over a lot of aspects of the game. It's just config file editing. I am fairly happy with these settings - played the story mode with them, as well as a number of random missions and it at least seems to balance quite well. Happy for comments/ feedback, though.
Download
Available here:
http://confession-box.org/download/Mnemon.txt
Right-click and save as .txt. As it is a .txt file leftclick just shows the content.
How to install:
Go into the settings menu, then modding, click install and point it to the .txt file
Manual install in windows means to simply copy the txt.file into
\Users\%Username%\AppData\Roaming\com.sarahnorthway.rebuild3\Local Store\mods
%Username% is your Windows Account name. You might have to create the mods folder. Am afraid I don't know where it ought to go on a mac - as the Rebuild 3 website doesn't say, either.
What it does, and why I changed things:
* There's fewer survivors on the map - but the same chance for them on all difficulty levels. This makes this a bit closer to Rebuild 1 / 2.
* There's fewer people coming by and joining on the lower difficulties, then standard. With above this makes survivors more important / valuable.
* Children grow up slightly quicker. That compensates for above change a little.
* Chance for same-sex marriage slightly increased. I know this might be controversial, but this is mainly gameplay related. With fewer total survivors I'd increased the chance as there are far fewer marriages otherwise. It's still not a 50 percent chance. If you absolutely need a flavour / setting related aspect - as in prison, often, even nominally heterosexual folk tend to couple up with the same sex if there's few avilable potential partners.
* Survivors are much, much more likely to come with a random starting perk. Sometimes two. Makes for more flavoured survivors - they aren't a blank sheet anymore. And yes, that means some of them just are stinky :).
* The chance that a survivor is devout when joining is significantly reduced.
* Preaching spreads devout slower than per default. These changes so that churches are less of a nuisance - I tended to replace them all with bars otherwise.
* Cultists, on the other hand, spread just as fast as ever. That way the Chosen Ones are a bit less of a thread, as you have fewer devout people, but they do remain one. If Cultists take hold, beware.
* A survivor joins with full happiness on all difficulty levels now.
* Lowered the speed with which unhappiness grows in the late game. It still grows with time, but gentler.
* You DO NOT lose happiness when losing a building anymore on any difficulty setting. Deaths / Injuries / Loneliness / Boredom, etc. cause unhappiness as standard. Again all this as a consequence of having fewer survivors - happiness fluctuates too much otherwise.
* Survivors carried over to a new level are NOT nerfed on any difficulty setting.
* Reduced the meeting with / trade with delay to one day. I thought the standard of having to wait three days / turns before speaking with someone again was just far too tedious.
* Apartments / Suburbs now each house 3 instead of 2 people. You can house a larger population, but farms become more important. It's easier to run low on food, especially on higher difficulties.
* Injury chance levelled across all difficulties. Higher than standard on lower, slightly lower than standard on higher difficulties.
* Days between deaths levelled across all difficulties. After someone dies all survivors are save for five days - except on the highest difficulty level, where there's no holding back. As survivors are rarer now I gave this a bit of a stop.
* Survivors learn skills slightly slower on the lowest difficulty setting. Default for all others.
-------
I am experimenting with making injury / death a 100% chance, at the moment. That is, that if an injury or death might happen they absolutely do happen - if that works out OK I'll upload a relevant file. Thinking with that is that again survivors ought to be valuable - but also to force you to use different people on dangerous missions, and to make helmets really, really useful, too. Have some ideas for other changes, too, but that might be for a second version.
I've altered some of the config settings of the game to my taste. Wouldn't call this a mod as the game has quite a bit of externalised control over a lot of aspects of the game. It's just config file editing. I am fairly happy with these settings - played the story mode with them, as well as a number of random missions and it at least seems to balance quite well. Happy for comments/ feedback, though.
Download
Available here:
http://confession-box.org/download/Mnemon.txt
Right-click and save as .txt. As it is a .txt file leftclick just shows the content.
How to install:
Go into the settings menu, then modding, click install and point it to the .txt file
Manual install in windows means to simply copy the txt.file into
\Users\%Username%\AppData\Roaming\com.sarahnorthway.rebuild3\Local Store\mods
%Username% is your Windows Account name. You might have to create the mods folder. Am afraid I don't know where it ought to go on a mac - as the Rebuild 3 website doesn't say, either.
What it does, and why I changed things:
* There's fewer survivors on the map - but the same chance for them on all difficulty levels. This makes this a bit closer to Rebuild 1 / 2.
* There's fewer people coming by and joining on the lower difficulties, then standard. With above this makes survivors more important / valuable.
* Children grow up slightly quicker. That compensates for above change a little.
* Chance for same-sex marriage slightly increased. I know this might be controversial, but this is mainly gameplay related. With fewer total survivors I'd increased the chance as there are far fewer marriages otherwise. It's still not a 50 percent chance. If you absolutely need a flavour / setting related aspect - as in prison, often, even nominally heterosexual folk tend to couple up with the same sex if there's few avilable potential partners.
* Survivors are much, much more likely to come with a random starting perk. Sometimes two. Makes for more flavoured survivors - they aren't a blank sheet anymore. And yes, that means some of them just are stinky :).
* The chance that a survivor is devout when joining is significantly reduced.
* Preaching spreads devout slower than per default. These changes so that churches are less of a nuisance - I tended to replace them all with bars otherwise.
* Cultists, on the other hand, spread just as fast as ever. That way the Chosen Ones are a bit less of a thread, as you have fewer devout people, but they do remain one. If Cultists take hold, beware.
* A survivor joins with full happiness on all difficulty levels now.
* Lowered the speed with which unhappiness grows in the late game. It still grows with time, but gentler.
* You DO NOT lose happiness when losing a building anymore on any difficulty setting. Deaths / Injuries / Loneliness / Boredom, etc. cause unhappiness as standard. Again all this as a consequence of having fewer survivors - happiness fluctuates too much otherwise.
* Survivors carried over to a new level are NOT nerfed on any difficulty setting.
* Reduced the meeting with / trade with delay to one day. I thought the standard of having to wait three days / turns before speaking with someone again was just far too tedious.
* Apartments / Suburbs now each house 3 instead of 2 people. You can house a larger population, but farms become more important. It's easier to run low on food, especially on higher difficulties.
* Injury chance levelled across all difficulties. Higher than standard on lower, slightly lower than standard on higher difficulties.
* Days between deaths levelled across all difficulties. After someone dies all survivors are save for five days - except on the highest difficulty level, where there's no holding back. As survivors are rarer now I gave this a bit of a stop.
* Survivors learn skills slightly slower on the lowest difficulty setting. Default for all others.
-------
I am experimenting with making injury / death a 100% chance, at the moment. That is, that if an injury or death might happen they absolutely do happen - if that works out OK I'll upload a relevant file. Thinking with that is that again survivors ought to be valuable - but also to force you to use different people on dangerous missions, and to make helmets really, really useful, too. Have some ideas for other changes, too, but that might be for a second version.
Post edited May 03, 2017 by Mnemon