Posted June 23, 2015
high rated
v1.1.1 / GOG-3 Changelog (added 23.06.2015):
Patch Highlights:
- fixes 50 small bugs and a couple bigger ones including survivors sometimes becoming invisible or locked in place.
- activates a rare questline where you can discover the origin of the zombie disease
Full Changelog:
- start new players in fullscreen mode
- fixed prevent dead guys from converting / being converted
- fixed some events happening too soon
- fixed power plant part being produced after bought
- fixed fractional zombie mob sizes
- fixed blurry scrollbox faces after resize
- fixed better explained airplane passenger list changes
- fixed previous children can now never be married okay no more 14yo brides
- fixed gangwar mall no longer needs to be beside your fort
- fixed better explained reset campaign
- fixed riffs "0 missions" goal sticking around
- fixed airplane to nowhere
- fixed try harder to keep survivor squads together when ending missions
- fixed soldiers returning home and ending up outside the fort
- fixed fixed gender on a bunch of kickstarter character names
- fixed update picture for resurrected survivors so they don't look dead
- fixed referring to children as "true"
- fixed returning to recruits but they've changed to a different event
- fixed schmoozing about priority policy needs level 8 leader
- fixed equip menu appearing behind mission menu
- fixed event where you ask if you should give yourself ammo
- fixed multiple Lilly(sic) Badejos
- fixed invisible survivors (hopefully...)
- fixed kids helping out with "[missioning]"
- fixed rounding respect value for 50% trade requirement
- fixed disabling ambience triggers song change
- fixed factions taking quest buildings
- fixed advance villain plot if you haven't found HQ after 200 days
- fixed various typos
- fixed cancel alliance missions on war, alliance or destruction
- fixed corrupt savegames from units saved without survivors
- fixed guy hiding on farm's rifle
- fixed vancouver study plant mission
- fixed bridges turning black when blowing them up - now indestructible
- fixed gustav sells fuel more reliably
- fixed chosen ones complain about policy after they are destroyed
- fixed gustav talking about mertsi repeatedly
- fixed made starting the origin questline easier
- fixed pinch zoom remembers state
- fixed mac software mode bug
- fixed parents forgetting children & vice versa
- fixed inaccessible buildings in a faction you've been attacking
- fixed (maybe) unclickable squares bug
- fixed ba-bonk when main leader is overrun by zombies while recovering
- fixed wrong formal survivor names in attack text
- fixed ice cream quest continuing after pig farmers destroyed
- fixed cure being available to research too early
- fixed recruit leadership requirements now accept fractional values
- fixed (again) "arg3" and wrong names in attack results
- fixed no more airplane in hope, too confusing and busted
- fixed clipboard sizes and stretched faces / equipment
Patch Highlights:
- fixes 50 small bugs and a couple bigger ones including survivors sometimes becoming invisible or locked in place.
- activates a rare questline where you can discover the origin of the zombie disease
Full Changelog:
- start new players in fullscreen mode
- fixed prevent dead guys from converting / being converted
- fixed some events happening too soon
- fixed power plant part being produced after bought
- fixed fractional zombie mob sizes
- fixed blurry scrollbox faces after resize
- fixed better explained airplane passenger list changes
- fixed previous children can now never be married okay no more 14yo brides
- fixed gangwar mall no longer needs to be beside your fort
- fixed better explained reset campaign
- fixed riffs "0 missions" goal sticking around
- fixed airplane to nowhere
- fixed try harder to keep survivor squads together when ending missions
- fixed soldiers returning home and ending up outside the fort
- fixed fixed gender on a bunch of kickstarter character names
- fixed update picture for resurrected survivors so they don't look dead
- fixed referring to children as "true"
- fixed returning to recruits but they've changed to a different event
- fixed schmoozing about priority policy needs level 8 leader
- fixed equip menu appearing behind mission menu
- fixed event where you ask if you should give yourself ammo
- fixed multiple Lilly(sic) Badejos
- fixed invisible survivors (hopefully...)
- fixed kids helping out with "[missioning]"
- fixed rounding respect value for 50% trade requirement
- fixed disabling ambience triggers song change
- fixed factions taking quest buildings
- fixed advance villain plot if you haven't found HQ after 200 days
- fixed various typos
- fixed cancel alliance missions on war, alliance or destruction
- fixed corrupt savegames from units saved without survivors
- fixed guy hiding on farm's rifle
- fixed vancouver study plant mission
- fixed bridges turning black when blowing them up - now indestructible
- fixed gustav sells fuel more reliably
- fixed chosen ones complain about policy after they are destroyed
- fixed gustav talking about mertsi repeatedly
- fixed made starting the origin questline easier
- fixed pinch zoom remembers state
- fixed mac software mode bug
- fixed parents forgetting children & vice versa
- fixed inaccessible buildings in a faction you've been attacking
- fixed (maybe) unclickable squares bug
- fixed ba-bonk when main leader is overrun by zombies while recovering
- fixed wrong formal survivor names in attack text
- fixed ice cream quest continuing after pig farmers destroyed
- fixed cure being available to research too early
- fixed recruit leadership requirements now accept fractional values
- fixed (again) "arg3" and wrong names in attack results
- fixed no more airplane in hope, too confusing and busted
- fixed clipboard sizes and stretched faces / equipment