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I've finished the story and wanted to tool around blowing things up and farm the best gear, etc. During a mercenary mission i was taking on a destroyer and another one warped in and flanked me. Shields and hull gone i figured that id just quit and reload and try again. Wrong, since it seems the act of exiting the game saves over the one and only save file, my game is now broken, what a waste.


I really don't understand why there is only a single save file with no backups or temp saves or any ability to directly dictate when your game saves. I just don't get it. I'd prefer not to cheat or use a trainer to recover my game, is there any other recourse to unbreak this stupid overwrite of my saved game
Why didn't you just let yourself die? There's like literally no penalty for dying anyways, you just reload at the last save, which for me has always been the last station.

Though, if it respawns you now from that freshly made save when you die, that would certainly be shitty. I guess lesson of the day is don't try to weasel out of a death in a game that doesn't actually punish you for dying anyways.
Post edited November 14, 2015 by voterfraud
This game flows like a waterfall, I think completely eliminating the save game juggle act reinforces the idea that this is an ever moving experience, not a meta-gaming toy to tinker with. The design is super tight. Just relax, lose yourself in the universe and keep your mind solely on the game fantasy, forget about everything else. Treat it like Hotline Miami, you're fumbling your way forward and dying is part of the "beat" of the game.

I wish more games were like this. I know that what I'm going to say is not related to your problem of being "saved" into a corner, but it is a defense of the one save slot idea. People would start seeing games in a very different light if they couldn't backtrack because they didn't like how one choice plans out or catching the "save before choosing the ending" syndrome. A game, from start to finish, becomes YOUR story if you accept it as a whole and not treat it as a metaphysical branching story. A single save slot forces this perspective on the player.

I think it's time for another playthrough of Mass Effect 3, which for me means I have to take the character through 1 and 2 first, forcing myself to use only one slot for the ENTIRE experience.

All that said, my sympathies for having saved yourself into a corner unintentionally. There really is no way to get out of the mess?
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Sufyan: A single save slot forces this perspective on the player.
I also like the original idea of 1 save but it becames a HORROR if the save gots corrupt or if you got stuck by a bug and don't realize it before the save! I was forced to restart from scratch after 10 hrs. No big deal for me but it could be extremely frustrating. So I plead for more than just 1 save slot.
There is a back-up save. I presume this is the previous save. So, for example, you would have a save for leaving a station, and another for entering that station as a back-up. That , hopefully, would help to get around any corruption issue.

One could just make a hard copy of the save file and make their own permanent back up for any point in the game as well. But, this would only be a means of future-proofing.

My major gripe with the save system is that occasionally I would like to actually quit without saving. For instance, many of the missions available, especially for the Mercenary Guild, don't mention who the player will be fighting. Since, on my second play-through, I am trying to keep both the Red Devils and Militia Friendly, I often have to bail on these missions. This is no problem, unless I have inadvertently killed a small frigate (or whatever) and incurred a faction hit.

However, killing the RebelGalaxy.exe process in the Task Manager seems to work well enough as a fallback to leave the game without forcing a save. I don't feel too bad about doing it either, since the vagueness of some of the missions is a constant annoyance to me.
Post edited November 16, 2015 by Krypsyn
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Krypsyn: My major gripe with the save system is that occasionally I would like to actually quit without saving. For instance, many of the missions available, especially for the Mercenary Guild, don't mention who the player will be fighting.
Yes, that is my biggest issue as well, almost every game I've ever played in the last 25 or so years of expressly asks you to decide to save or not, or at least warns you that quitting will save the game.

If the devs wish a single save in the game, so be it, but a simple, "Exiting to main menu will save your game, do you wish to proceed?", would have saved me quite a headache.


Oh well, once i get sick of Starpoint Gemini 2 perhaps I'll take another shot at it.