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Made me sad.
I got immersed in the world and enjoyed it so much that I want more of it. :-)
Only odd thing is all system states on the galaxy map have settled back to low and very low, once the story finished. o.O


Anyone else finished it and wanna comment?
The threat level is based on your ship's total worth and for me the end mission provided enough loot to go from yellow/red to normal or less on all systems.

For anyone looking for a ballpark for the end mission I did it in the cheap militia destroyer (Arcturus?) with MK 6 shields and broadside beams. The rest of the gear was MK 4.
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srlapo: The threat level is based on your ship's total worth and for me the end mission provided enough loot to go from yellow/red to normal or less on all systems.
Ah that explains why.
I had just sold off teh loot and gotten the rest of my gear up to mk6.
I use the mercinary destroyer, btw; it's nice and agile!
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srlapo: For anyone looking for a ballpark for the end mission I did it in the cheap militia destroyer (Arcturus?) with MK 6 shields and broadside beams. The rest of the gear was MK 4.
I did it in the Arcturus as well with a mix of MK 4 and 5.

The ending left me feeling down as well. It's really screaming for an expansion or a sequel.
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Obviously: The ending left me feeling down as well. It's really screaming for an expansion or a sequel.
:-D Maybe in time.
I felt the same way - wishing there was more. :)

The devs official response to questions about future DLC was "we prefer to make new games" and that got me thinking about what Rebel Galaxy looks like as a whole...

What would happen if you were developing and testing a new engine for a space RPG...? You create placeholder content -- just enough for a truly playable test -- and then you realize that the test content is good enough to release as a short game... So you do that, and (aside from making a small profit) you also put the engine through the best possible real-world test on the widest range of hardware possible. That's what Rebel Galaxy seems like, and it fits with the short campaign, limited art/dialogue and the devs not having any plans for DLC at all. My guess is that they aren't bothering as they're now hard at work on the REAL project -- which will roll out under an engine that's already survived its first trial-by-fire... ;)
spoilers

does anybody know whether trying your lot in the with the pirates changes the game significantly? I imagine your reps flip but how does it all figure into the double jack thugs? they don't have any ships of their own and I'd imagine going that way you end up flying red evil stuff. anybody played that way can share somethings about it maybe without ruining any story stuff (up to you)?
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Species8472rc3: I felt the same way - wishing there was more. :)

The devs official response to questions about future DLC was "we prefer to make new games" and that got me thinking about what Rebel Galaxy looks like as a whole...

What would happen if you were developing and testing a new engine for a space RPG...? You create placeholder content -- just enough for a truly playable test -- and then you realize that the test content is good enough to release as a short game... So you do that, and (aside from making a small profit) you also put the engine through the best possible real-world test on the widest range of hardware possible. That's what Rebel Galaxy seems like, and it fits with the short campaign, limited art/dialogue and the devs not having any plans for DLC at all. My guess is that they aren't bothering as they're now hard at work on the REAL project -- which will roll out under an engine that's already survived its first trial-by-fire... ;)
Interesting theory. I wonder if it'll pan out.
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johnnygoging: spoilers

does anybody know whether trying your lot in the with the pirates changes the game significantly? I imagine your reps flip but how does it all figure into the double jack thugs? they don't have any ships of their own and I'd imagine going that way you end up flying red evil stuff. anybody played that way can share somethings about it maybe without ruining any story stuff (up to you)?
I've no idea.
Try it and let the rest of us know what happens! :-)
Post edited March 06, 2016 by ast486
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johnnygoging: does anybody know whether trying your lot in the with the pirates changes the game significantly? I imagine your reps flip but how does it all figure into the double jack thugs? they don't have any ships of their own and I'd imagine going that way you end up flying red evil stuff. anybody played that way can share somethings about it maybe without ruining any story stuff (up to you)?
Yes, it's possible to gain a neutral standing with the Red Devils, even while keeping a neutral standing with the militia. So i finished the main quest on a hellion pirate frigate on mk6 equipment. All minor pirate factions (doublejack, murath scavengers, korians, greel) will still hate you.
The game needs sequel. It was great demo of what is possible, but there is so much more with to do with more ships, guns, quests, enemies.