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I thought this might be interesting for you people:

Sandar D'Truz has a little public service announcement for you...
Post edited September 03, 2018 by viperfdl
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viperfdl: I thought this might be interesting for you people:

Sandar D'Truz has a little public service announcement for you...
Yes please!
I just leave it here
https://www.youtube.com/watch?v=nfQetVBJrQI

1 hour gameplay demo
I hope this game will bring devs money so they continue Rebel Galaxy, which needs patch (like the unfinished subsystems) and easily could have an expansion.
Or they should make a Captain Harlock game, using RG engine.
Post edited September 16, 2018 by ERISS
Well, Rebel Galaxy: Outlaws is visually about as close as you can get to a remake of Wing Commander: Privateer (ship models, cockpit layouts, religious nutcases in spaceships...).

However, they *did* have something else in mind. Travis Baldree (one of the Double Damage devs) uploaded this a while ago:

https://www.youtube.com/watch?v=jV0VNDbqILY

Basically, they pitched the prototype to EA as a Star Wars game. EA declined. Double Damage continued developing the game into what will be Rebel Galaxy: Outlaws.

While I regret the loss of what might have been a decent Star Wars game, at least it won't become a microtransaction-ridden multiplayer-only POS like the rest of EA's sorry portfolio, so there's that. There's been a lack of decent space trucking games lately.
Elite is boring and grindy as heck, No Man's Sky's emphasis is on exploration, Star Citizen won't be done anytime soon if at all, and Everspace is a roguelike with high difficulty and no permanent upgrades (yeah, I know that you unlock blueprints and stat upgrades, but that lovely fusion blaster of doom +3 is gone once you go boom, and go boom you will).

So, bring on Aunt Juno, the space western soundtrack and the dogfighting, I'm ready for the a trip into the black once again.
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vonHardenberg: Well, Rebel Galaxy: Outlaws is visually about as close as you can get to a remake of Wing Commander: Privateer (ship models, cockpit layouts, religious nutcases in spaceships...).
And I feared I was the only one that recognized the very strong resemblance to Privateer. :)
Anyway, it looks great. Hopefully it will also come to gog,com.
I'm so hyped for this, I liked Privateer a lot and having modern version without the quirks of the old WC engine and a few innovations is a dream come true.
Post edited November 28, 2018 by Det_Bullock
Mpf. According to the devs, RG:O will be a timed exclusive to Epic Games new storefront. While I'm all for more competition in the game store business, timed exclusives are bad and annoying...
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vonHardenberg: Mpf. According to the devs, RG:O will be a timed exclusive to Epic Games new storefront. While I'm all for more competition in the game store business, timed exclusives are bad and annoying...
It's especially bad for the PC game, because when the 12 months "timed exclusive" are over, nobody will remember this even existed.

I don't think they need our money anymore, as that going to come from consoles on day one. The usual story.
I think the problem lies deeper.

Besides Epic cutting a much better deal for smaller devs than steam (free unreal engine license and 88% as opposed to the 70% Steam offers to smaller devs), there's also the issue that there's about 25 new games released on steam every day, most of them barely deserving the name. You get next to no shop exposure anymore, and Steam does jack all to actually curate or at least weed out the gutter trash.

So, unbeknownst whether Epic pays for exclusivity or not, there's the point that it might be better to be a big fish in a small pond than to be a whale in an ocean full of garbage. The Switch store seems to confirm that theory, seeing that a lot of indie devs get more money from that than they ever had from Steam. And then there's that ugly little rumor of steam shortchanging some due to a "technical fault".

Of course I'm royally pissed the game won't be on GOG for what, a whole bloody year, but I can understand the devs motivations - they're doing this for money after all, and if they expect to get more this way, well, who am I to argue?

For the books, the game uses no DRM and can be run without the Epic launcher, so there's at least that.
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vonHardenberg: RG:O will be a timed exclusive to Epic Games new storefront. , timed exclusives are bad and annoying...
Not new, so many games are already only on Steam for long.
Just don't buy on Epic, Steam or other drm, there are many other games to help for the wait.
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jtsn: I don't think they need our money anymore, as that going to come from consoles on day one. The usual story.
Consoles, maybe with exception of Switch (it is not yet over saturated), are currently as bad, if not worse, for indie games as Steam.
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vonHardenberg: Mpf. According to the devs, RG:O will be a timed exclusive to Epic Games new storefront. While I'm all for more competition in the game store business, timed exclusives are bad and annoying...
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jtsn: It's especially bad for the PC game, because when the 12 months "timed exclusive" are over, nobody will remember this even existed.

I don't think they need our money anymore, as that going to come from consoles on day one. The usual story.
A couple of things Travis, from Double Damage has said:

In all his years making these small indie games, vast majority of the sales for the games came after 12 months.

70% of the sales for Rebel Galaxy was on the PC, 30% on the consoles. He stated that PC gamers are his main audience.

So yeah, nobody is going to forget about the game in 12 months, chances are when it appears on Steam / GoG it will be another big increase in revenue for rthem at that time, and then it will continue to sell even more after that.

And it is still very likely that the console wills still only represent 30% of the sales.
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vonHardenberg: I think the problem lies deeper.

Besides Epic cutting a much better deal for smaller devs than steam (free unreal engine license and 88% as opposed to the 70% Steam offers to smaller devs), there's also the issue that there's about 25 new games released on steam every day, most of them barely deserving the name. You get next to no shop exposure anymore, and Steam does jack all to actually curate or at least weed out the gutter trash.

So, unbeknownst whether Epic pays for exclusivity or not, there's the point that it might be better to be a big fish in a small pond than to be a whale in an ocean full of garbage. The Switch store seems to confirm that theory, seeing that a lot of indie devs get more money from that than they ever had from Steam. And then there's that ugly little rumor of steam shortchanging some due to a "technical fault".

Of course I'm royally pissed the game won't be on GOG for what, a whole bloody year, but I can understand the devs motivations - they're doing this for money after all, and if they expect to get more this way, well, who am I to argue?

For the books, the game uses no DRM and can be run without the Epic launcher, so there's at least that.
Yeah, Travis actually stated they are expecting less money for the first year, so in the short term, but they are hoping it pays off bigger in the long term, and create a better revenue share across the whole industry for the indie developers.
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vonHardenberg: RG:O will be a timed exclusive to Epic Games new storefront. , timed exclusives are bad and annoying...
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ERISS: Not new, so many games are already only on Steam for long.
Just don't buy on Epic, Steam or other drm, there are many other games to help for the wait.
Epic doesn't have a store wide DRM at all. If a game developer wants to have DRM then the developer has to find a DRM solution from a third party and put it in the game themselves.
Post edited December 11, 2018 by eisberg77
"So yeah, nobody is going to forget about the game in 12 months, chances are when it appears on Steam / GoG it will be another big increase in revenue for rthem at that time, and then it will continue to sell even more after that.

And it is still very likely that the console wills still only represent 30% of the sales. "

1 - No no i've already forget about this game, i discover one day it was out ...
2 - For the consoles, it's only 30% cause "Sony offerd the game for free !!", so why we will buy it, and even before, they're no advert for this game ! so don't complain people don't buy it on console if they don't talk about thieir games, or release it 6 months after pc release ...

This guy doesn't now at all how the market and customer are .... i will be totaly disgusted when i one year, no one will buy this game, cause we will spend our time on another, not limited to one pc store ....

Personnaly i don't care if i don't play this game, it's not like we didn't had 40 years and 20 000 games of video games to play ;).

So this man can live in his dream, but the real world is not that ...