vonHardenberg: Mpf. According to the devs, RG:O will be a timed exclusive to Epic Games new storefront. While I'm all for more competition in the game store business, timed exclusives are bad and annoying...
jtsn: It's especially bad for the PC game, because when the 12 months "timed exclusive" are over, nobody will remember this even existed.
I don't think they need our money anymore, as that going to come from consoles on day one. The usual story.
A couple of things Travis, from Double Damage has said:
In all his years making these small indie games, vast majority of the sales for the games came after 12 months.
70% of the sales for Rebel Galaxy was on the PC, 30% on the consoles. He stated that PC gamers are his main audience.
So yeah, nobody is going to forget about the game in 12 months, chances are when it appears on Steam / GoG it will be another big increase in revenue for rthem at that time, and then it will continue to sell even more after that.
And it is still very likely that the console wills still only represent 30% of the sales.
vonHardenberg: I think the problem lies deeper.
Besides Epic cutting a much better deal for smaller devs than steam (free unreal engine license and 88% as opposed to the 70% Steam offers to smaller devs), there's also the issue that there's about 25 new games released on steam every day, most of them barely deserving the name. You get next to no shop exposure anymore, and Steam does jack all to actually curate or at least weed out the gutter trash.
So, unbeknownst whether Epic pays for exclusivity or not, there's the point that it might be better to be a big fish in a small pond than to be a whale in an ocean full of garbage. The Switch store seems to confirm that theory, seeing that a lot of indie devs get more money from that than they ever had from Steam. And then there's that ugly little rumor of steam shortchanging some due to a "technical fault".
Of course I'm royally pissed the game won't be on GOG for what, a whole bloody year, but I can understand the devs motivations - they're doing this for money after all, and if they expect to get more this way, well, who am I to argue?
For the books, the game uses no DRM and can be run without the Epic launcher, so there's at least that.
Yeah, Travis actually stated they are expecting less money for the first year, so in the short term, but they are hoping it pays off bigger in the long term, and create a better revenue share across the whole industry for the indie developers.
vonHardenberg: RG:O will be a timed exclusive to Epic Games new storefront. , timed exclusives are bad and annoying...
ERISS: Not new, so many games are already only on Steam for long.
Just don't buy on Epic, Steam or other drm, there are many other games to help for the wait.
Epic doesn't have a store wide DRM at all. If a game developer wants to have DRM then the developer has to find a DRM solution from a third party and put it in the game themselves.