Posted June 27, 2017
I wonder if there is time and space for Rebel Galaxy 2.
There is a gap for arcade style space game with firefly vibe. Easy to get into. Players are rather postivie about pirating games, so pirates in spaaace should suit them.
But what to add/change?
More ships, weapons, enemies is natural direction.
There could be some cheap slow ship with many broadside but few turrets early on. Since we start with so many fast ships, but if prefer big guns need wait till end of story.
Maybe carriers at some points? Where we can release squadron of fighters or bombers, and control them as agile xwing.
There could be more specialized weapons: canon with a veeery long range but low power, or with very short but immerse power, or very good only against shield/armour, very good against only capitals or fighters, or capital torpeadoes, or jamming weapons with little power, or immobilize cannon, or gravity wheel.
The monuvribility could be slower in general, it is too easy to just swap sides. This is what deflectors are for.
Trade could be better.
There is too many junk goods, costing so little they never get relevant.
There could be just one or two goods junk and parts, which could drop from dead enemies in huge quantity. Or just plain credits. So something will drop from fallen enemies.
Blackmarket goods should cost more, since they are not easy to move around.
At producers stations there could be more goods, there is hardly 10 to make it worth coming.
There could be more green events.
There could be better tool for price comparison. For example in map view list with stock and out of stock could be visible all the time.
Maybe there could an inflation, that the prices of goods will raise with our net worth, so it will always be relevant (at least a bit).
There could be a fixed trade routes, where we can ambush traders, but if we camp for too long militia will show up and smash us.
There could be a crew, who we can upgrade, talk to, and get some quest.
There could be deeper interaction with factions. Maybe some storyline for each, which allows them achieve some sector dominance.
Generally more storyline quest is welcome, with some choices. A bit like rpg, but in the storyline aspect.
What you think?
There is a gap for arcade style space game with firefly vibe. Easy to get into. Players are rather postivie about pirating games, so pirates in spaaace should suit them.
But what to add/change?
More ships, weapons, enemies is natural direction.
There could be some cheap slow ship with many broadside but few turrets early on. Since we start with so many fast ships, but if prefer big guns need wait till end of story.
Maybe carriers at some points? Where we can release squadron of fighters or bombers, and control them as agile xwing.
There could be more specialized weapons: canon with a veeery long range but low power, or with very short but immerse power, or very good only against shield/armour, very good against only capitals or fighters, or capital torpeadoes, or jamming weapons with little power, or immobilize cannon, or gravity wheel.
The monuvribility could be slower in general, it is too easy to just swap sides. This is what deflectors are for.
Trade could be better.
There is too many junk goods, costing so little they never get relevant.
There could be just one or two goods junk and parts, which could drop from dead enemies in huge quantity. Or just plain credits. So something will drop from fallen enemies.
Blackmarket goods should cost more, since they are not easy to move around.
At producers stations there could be more goods, there is hardly 10 to make it worth coming.
There could be more green events.
There could be better tool for price comparison. For example in map view list with stock and out of stock could be visible all the time.
Maybe there could an inflation, that the prices of goods will raise with our net worth, so it will always be relevant (at least a bit).
There could be a fixed trade routes, where we can ambush traders, but if we camp for too long militia will show up and smash us.
There could be a crew, who we can upgrade, talk to, and get some quest.
There could be deeper interaction with factions. Maybe some storyline for each, which allows them achieve some sector dominance.
Generally more storyline quest is welcome, with some choices. A bit like rpg, but in the storyline aspect.
What you think?
Post edited July 02, 2017 by felixsylvaris