Posted October 22, 2015
GoGbros, Rebel Galaxy has just received an update on steam. (I do not own it there I just follow the forums as the devs seem to be there) changelist as follows:
Patch1.03
Rebel Galaxy Patch to version 1.03
22 OCTOBER - TRAVIS
Found and fixed erratic Commodity Market crash (and there was great rejoicing!) Special thanks to a certain OTG Wraith who found the repro steps.
Missions do not update their events while you are mid-jump. There were some extremely rare cases where some important ones could fire and you wouldn't see them as a result.
If corrupted/garbage saves exist in your save folder, they will be ignored, rather than crashing the game at startup.
(Windows Only for Now) Saves now have several new safety features, both in the way they are written ( a temp copy first, which is copied to final), but they also create a backup of the PRIOR save, before overwriting it. This will be a 'historic' save, which has the extension zbs_bkup and we can use it for recovery in catastrophic situations (heaven forbid!)
Minor turret tweak on non-fast mode to smooth out some low-end jitters in precision mode.
Rebel Galaxy Patch to version 1.02
21 OCTOBER - TRAVIS
MAC-SPECIFIC FIXES
Mac mouse positioning/camera control issues with various resolutions have been resolved.
In Mac windowed mode, your mouse cursor will become visible when it exits the window, and re-hide upon re-entering (fixes an issue where mousing over the dock shows your mouse, but we can't detect it)
Mac turret mode control improved for mouse/keyboard users.
WINDOWS-SPECIFIC FIXES
You can now enable/disable fullscreen cursor clipping from the launcher.
Expiremental 'fast mouse' mode is now available in the launcher.
Fast mouse mode has had various improvements and tweaks in order to increase precision and responsiveness.
XP machines should now be able to run the game
GENERAL FIXES
If Motion blur was disabled, depth of field was not working properly for skinned characters. 'blurry conversations'. Fixed.
Precision turret control responsiveness has been improved
Abandoning a dead drop mission AFTER you had picked up the cargo would leave it in your hold. Fixed.
'leftover' dead drops from the above bug will now be 'cleared out' as long as you have no active dead-drop missions on load
Mouse camera pitch adjustments will not 're-correct' to default pitch until a 2 second delay has passed.
or you can read it here for those who do not mind visiting steam:
http://steamcommunity.com/games/290300/announcements/detail/94932965242896174
hopefully we get the update soon.
Patch1.03
Rebel Galaxy Patch to version 1.03
22 OCTOBER - TRAVIS
Found and fixed erratic Commodity Market crash (and there was great rejoicing!) Special thanks to a certain OTG Wraith who found the repro steps.
Missions do not update their events while you are mid-jump. There were some extremely rare cases where some important ones could fire and you wouldn't see them as a result.
If corrupted/garbage saves exist in your save folder, they will be ignored, rather than crashing the game at startup.
(Windows Only for Now) Saves now have several new safety features, both in the way they are written ( a temp copy first, which is copied to final), but they also create a backup of the PRIOR save, before overwriting it. This will be a 'historic' save, which has the extension zbs_bkup and we can use it for recovery in catastrophic situations (heaven forbid!)
Minor turret tweak on non-fast mode to smooth out some low-end jitters in precision mode.
Rebel Galaxy Patch to version 1.02
21 OCTOBER - TRAVIS
MAC-SPECIFIC FIXES
Mac mouse positioning/camera control issues with various resolutions have been resolved.
In Mac windowed mode, your mouse cursor will become visible when it exits the window, and re-hide upon re-entering (fixes an issue where mousing over the dock shows your mouse, but we can't detect it)
Mac turret mode control improved for mouse/keyboard users.
WINDOWS-SPECIFIC FIXES
You can now enable/disable fullscreen cursor clipping from the launcher.
Expiremental 'fast mouse' mode is now available in the launcher.
Fast mouse mode has had various improvements and tweaks in order to increase precision and responsiveness.
XP machines should now be able to run the game
GENERAL FIXES
If Motion blur was disabled, depth of field was not working properly for skinned characters. 'blurry conversations'. Fixed.
Precision turret control responsiveness has been improved
Abandoning a dead drop mission AFTER you had picked up the cargo would leave it in your hold. Fixed.
'leftover' dead drops from the above bug will now be 'cleared out' as long as you have no active dead-drop missions on load
Mouse camera pitch adjustments will not 're-correct' to default pitch until a 2 second delay has passed.
or you can read it here for those who do not mind visiting steam:
http://steamcommunity.com/games/290300/announcements/detail/94932965242896174
hopefully we get the update soon.
Post edited October 22, 2015 by Lord_Kane