All my ships go by the name 'Cadence Break', one of a handful of recurring titles or names I use to put some roleplaying flair to any game I play (even racing games!).
As you can imagine, it got me scratching my head when I found a station called 'Dancey Break', and then a few more ending with the word Break.
It is a great game, definitely one of the best space games. Some of the interface design isn't all that good and I believe I've seen quite a few broken quests and some really odd constructions by the Random Number Generator. My only concern is that even some 30 hours into the game it is fairly easy, just a lot of mopping up until the next difficulty spike happens... then you upgrade some gear and it's back to methodically slaughtering swarms of enemies every five minutes. I miss the tension of the really early game where every fight felt like your pushing your ship to the very breaking point, desperately trying to use every opportunity to outdamage and outlast the opposition.
I think the greatest stroke of genius about the game is that the gameplay is strictly horisontal. Think about other space games you have played with full movement: How meaningful is it constantly tumble in every direction in every fight? In the end, all space games have flat universes where up and down movement is a minor variation that doesn't really improve the combat or make the game world more believable.