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yap

edit: this game could use a volume slider for its own music but not yours so that you can match volumes of the game's music to your own.
Post edited December 13, 2015 by johnnygoging
so about having the game for 3 or 4 weeks. about 66 hours finished.

spoilers

great game. the final battle wound down at about the same time I feel love every million miles wound down. then I want you to know played after. then 10000 pesos played on the way back to Juno. after exiting from the station to quit the game after talking to Juno, the joker played.

fun game. good follow up to freelancer. thanks again to Double Damage. the boys of Runic do it again. nice job.

I will leave the ship names here that I can remember

Hammerhead - Rasputin

Turath - Rustwagon

Icarus - Spike.. I think. went back to the Turath.

Scarab - Cool Blue

Dravius - Deep Blue

Vanguard - Ol' Reddy

Radovich - Stripe

Manticore - Sweet Shades

McKinley - Bone Mantis

Deep Horizon - Sweet Satchels

Sorcerer - Burgandy Bastard

not necessarily quite the order. I moved back and forth between trading ships a couple times especially once I got the Radovich and the Gear Jammer ships. I went back into the Rasputin once for a while to go scrapping to have something fast to run away in Midway (my system before Charon system) once I got the best shield to try and find some better weapons before I had enough good weapons to fight in the system.

really fun game.
All my ships go by the name 'Cadence Break', one of a handful of recurring titles or names I use to put some roleplaying flair to any game I play (even racing games!).

As you can imagine, it got me scratching my head when I found a station called 'Dancey Break', and then a few more ending with the word Break.

It is a great game, definitely one of the best space games. Some of the interface design isn't all that good and I believe I've seen quite a few broken quests and some really odd constructions by the Random Number Generator. My only concern is that even some 30 hours into the game it is fairly easy, just a lot of mopping up until the next difficulty spike happens... then you upgrade some gear and it's back to methodically slaughtering swarms of enemies every five minutes. I miss the tension of the really early game where every fight felt like your pushing your ship to the very breaking point, desperately trying to use every opportunity to outdamage and outlast the opposition.

I think the greatest stroke of genius about the game is that the gameplay is strictly horisontal. Think about other space games you have played with full movement: How meaningful is it constantly tumble in every direction in every fight? In the end, all space games have flat universes where up and down movement is a minor variation that doesn't really improve the combat or make the game world more believable.