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Changelog for installer update / (Mac) (added 16 December 2017):

- Installer update - No game files were changed.
Changelog for Patch 1.0 - 21_10 (Windows only) (added 21 October 2015):

- In fullscreen or windowed fullscreen mode, the cursor clips to the screen now. (this can be disabled for users that don't want it).
- No matter what you remap it to, ESC will always open the ingame menu. You could previously remap ESC to an ingame control and it became impossible to open the menu to reset it, which meant you had to delete your keybinds and restart, which was annoying.

GOG-2 -> GOG-3 (Mac installer only)

Corrected signature issue with Mac backup installer
Post edited September 05, 2018 by ggzx12
Changelog for Patch 1.03 (added 22 October 2015):

1.03 Changelog
- Found and fixed erratic Commodity Market crash (and there was great rejoicing!) Special thanks to a certain OTG Wraith who found the repro steps.
- Missions do not update their events while you are mid-jump. There were some extremely rare cases where some important ones could fire and you wouldn't see them as a result.
- If corrupted/garbage saves exist in your save folder, they will be ignored, rather than crashing the game at startup.
- (Windows Only for Now) Saves now have several new safety features, both in the way they are written ( a temp copy first, which is copied to final), but they also create a backup of the PRIOR save, before overwriting it. This will be a 'historic' save, which has the extension zbs_bkup and we can use it for recovery in catastrophic situations (heaven forbid!)
- Minor turret tweak on non-fast mode to smooth out some low-end jitters in precision mode.

1.02 Changelog

MAC-SPECIFIC FIXES
- Mac mouse positioning/camera control issues with various resolutions have been resolved.
- In Mac windowed mode, your mouse cursor will become visible when it exits the window, and re-hide upon re-entering (fixes an issue where mousing over the dock shows your mouse, but we can't detect it)
- Mac turret mode control improved for mouse/keyboard users.

WINDOWS-SPECIFIC FIXES
- You can now enable/disable fullscreen cursor clipping from the launcher.
- Experimental 'fast mouse' mode is now available in the launcher.
- Fast mouse mode has had various improvements and tweaks in order to increase precision and responsiveness.

GENERAL FIXES
- If Motion blur was disabled, depth of field was not working properly for skinned characters. 'blurry conversations'. Fixed.
- Precision turret control responsiveness has been improved
- Abandoning a dead drop mission AFTER you had picked up the cargo would leave it in your hold. Fixed.
- 'leftover' dead drops from the above bug will now be 'cleared out' as long as you have no active dead-drop missions on load
- Mouse camera pitch adjustments will not 're-correct' to default pitch until a 2 second delay has passed.
Changelog for Patch 1.040 (added 26 October 2015):

- Tons of escort mission improvements. Escorted ships will blow the crud out of any asteroids in their way. Your ship also won't noodle off into the distance if they react to damage from other ships. Also, escort missions are always to outposts - not stations just on the other side of an annoying planet. Lots of good stuff.
- Can disable camera shake from the launcher if it makes you ill
- Fixed a rare mission-related crash
- Nasty Surprise mission doesn't have as huge of a Faction penalty
- Antimatter drive mk1 and EMP Nova weapons aren't available ( they weren't intended to be for sale, and EMP Nova doesn't even work!)
- Fixed a few mission spawns that were confusing/inappropriate factions
- Mission waypoints on a jumpgate also show the NAME of the target system
- The Radovich is no longer flagged as a miner. I.E. it won't independently decide to blow up asteroids on your behalf.
- Fixed rare secondary weapon swapping crash.
- Fixed super-rare case where a bunch of moons around a planet would cause a station to spawn IN a planet
- In cases where the window is resized from the desired resolution to something that actually fits on the desktop, mouse aspect ratio is corrected so that mouse clicks aren't 'off'
- AI turrets properly take into account range increase from range extenders in all situations
- Fragment Recovery mission Hexxite is indestructible until revealed by a pulse
- Korian Super Swarm mission tweaked
- Militia bribe chance increased
- Player turrets now have extra simulation ticks in low-fps situations to prevent bobbling in low FPS. (hopefully)
- Meet Zenya mission - conversation activation range doubled, and an additional tip reminding you to scan ALL traders was added.
- To reduce exploitability, traders will only offer to purchase between 1 and 5 of your cargo components ( no more guaranteed high-priced sale of 20 meteoric diamonds, sorry! )

Changelog for Patch 1.041 (added 26 October 2015):

- Fixed 'fast turret' issue at moderate to low FPS
- Bribing militia officials with super-high militia faction rep now properly advances the conversation.
- Dreadnaught Assault mission can't be put in an uncompleteable state by murdering the dreadnaught in 15 seconds flat with an OP ship.
Post edited September 05, 2018 by ggzx12
Changelog for Patch 1.05 (added 29 October 2015):

IMPORTANT: NOTE THAT THE SAVE VERSION INCREASES WITH BUILD 1.05 - SAVES CREATED OR UPDATED IN 1.05 ARE INCOMPATIBLE WITH ANY PRIOR VERSIONS OF THE GAME

- Tactical options for all 16 turrets on Blackgate are available
- Subsystem damage on turrets past 12 wasn't being stored, but now is
- If you abandon a dead drop or retrieval mission then pick up the cargo AFTERWARD, it isn't marked for delivery, so you can eject or sell it. Also, retrieval mission cargo that gets jettisoned to a container due to other equipment on board the ship that was destroyed properly retains its tracking data
- Can't bypass guild rank requirements in tradein situations
- As a precautionary measure, if saves fail to compress at save time, don't write ANYTHING, to ensure that backups never get overrun. You will receive a message box in this circumstance, letting you know what happened.
- If you have no missions, the on-station mission log won't erroneously show hidden mission data, and works the same as in-flight mission log now.
- If you enter Charon, then immediately leave (or dock and undock), a gold diamond will be placed on the gate so that you don't have to go to the map to remember where it is.
- Protect against an unbelievably rare chance that a mission could fail and complete at the same time
- Fix for scanning traders in a merchant protect mission after the mission is terminated causing a crash
- Potential DX9 crash fixes for some users?
- Fixed various path issues with UNC documents folders and my documents that windows refused to report.
- Some new tweaks added to keep mission ships that are approaching you from following you ALL THE WAY ACROSS THE DAMN SOLAR SYSTEM if you decide to bug out.
- Display of button on death screen was mapped to the 'A' control, not the 'Confirm' control which could lead to confusion if one was remapped. Also now always accepts ESC.
- On dreadnaught ships w/ broadside beams there were cases where a near hit wouldn't register. Fixed.
- Atmospheric damage scales w/ shield capacity, so that you don't become effectively invincible to atmo damage later.
- Added camera zoom settings (Located in the in-game settings submenu)
- Can't run 2 simultaneous copies of the game. Sneaking suspicion this was how some folks got save corruption, by simultaneously trying to save on 2 copies at the same time (since both receive controller input)

Note for users with 'leftover' delivery/dead drop components. These will 'clean up' upon loading a game, after there are no dead drop or delivery missions in your log, and no story missions that require any deliveries. After that they shouldn't recur
Changelog for Patch 1.062 (added 30 October 2015):

- If you have throttle set to zero and pull back (brake) you will engage a slow reverse
- Random escort missions now do a pre-check to cull out any flightpaths that lead through planets. (hooray!)
- Fixed mouse hover crash in dx9 on tactical menu if hovering over the gold selected button
- Mercs will now properly restore their tactics on load
- Escortees in escort quests don't get engine impairment due to damage.
- cargo that somehow gets positioned 'inside' your ship will still tractor properly
- Bribes in high militia faction situations properly trigger the achievement
- Additional save protections - additional checks for file locks, and an 'emergency' save dump if a file is locked as unreadable.
- Escort failure distances are larger
Changelog for Patch 1.07 (added 18 November 2015):

- Saves do not generate backups unless the playtime is >10 minutes - that way people won't accidentally obliterate their backups if they get a corrupted save fr, and then hit 'new game'.
- Many delivery missions have had their ambush ranges altered so you have more reaction time, and in some cases the number of opponents has been reduced
- You can autodock by touching the station even if a cargo is nearby
- Certain 'rack' ship scaffolding models have been reconfigured so that their targeting centerpoint is better located.
- Fixed some incorrectly hostile traders in a mission
- You can 'stealth-dock' at hostile Outsiders stations if you have a story mission on them (citizenry stations already allowed this) without having to fly off and wait for them to de-aggress
- Fix UI diamond placement issue (need to show on jumpgates) for out-system dead drop missions
- Quadrophonic/5.1 sound issues in some setups resolved (FMOD has implemented fix)
- Made it 100% impossible to dock while dying
- Rufus escort mission now always chooses an outpost, never a planet, & now uses the same path-checking code as other escort missions to ensure it doesn't pass too close to one. (Only affects newly-acquired versions if this mission)
- (PC) Launcher can be skipped with SKIPLAUNCHER commandline option
- In some rare drop-retrieval side missions where you can intimidate them into giving you the cargo, they'll properly count toward retrieval (Orion Slaves)
- Fix for Blackgate sometimes using a different color badging setup.
Changelog for Patch 1.07b (added 08 January 2016):

Fixes accrual based achievements for GoG (destroy 10 pirate lords, etc.)
Changelog for Patch 1.08 (added 27 May 2016):

Multi-language support
- English
- Spanish
- French
- German
- Russian
- Japanese
- Chinese

Bug Fixes:
- A rare threaded sound related crash has been fixed.
- Various minor text fixes

Changes:
*For all you achievement hunters, Pirate Lord events now occur more frequently past the first solar system.
Changelog for Patch 1.08 hotfix (added 16 June 2016):

- Fixed an issue in non-english builds where components wouldn't properly appear on other ships as loot (i.e. Pirate Lords). Note that any existing ships in your universe will be unchanged, but new ships will properly get loot drops if appropriate (they're still quite rare). To 'clear out' ships, you can use a jump drive to jump to another solar system and back, which will repopulate the regions.
- Fixed some minor German translation issues.
Changelog for Internal Update / GOG-23097 (Windows) (added 20 August 2018):

- [WIN] fixed Galaxy Overlay configuration, no changes to game files