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Anybody else tried blocking its net access through your firewall?! - For some reason I can't run it without full internet access except the first time I deny it. Otherwise I get one of (several) now infamous dll errors (and yes, I've already done all those fixes).

So, I'd just like to know if anyone else is experiencing this / is willing to try it and see for themselves, so I can figure out if this is an isolated case (ie me and my own firewall / specific settings therein), or a wider "silent" issue.

Edit: I should point out for clarity:

If im connected online or not - the games runs fine if ALLOWED access to the net.
If I am connectded online - the game runs fine ONLY the first time I run it if denied access to the net.
Post edited October 26, 2015 by Sachys
This question / problem has been solved by lazydogimage
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Sachys: If im connected online or not - the games runs fine if ALLOWED access to the net.
If I am connectded online - the game runs fine ONLY the first time I run it if denied access to the net.
That ^ is odd. Don't have the game, but since no one else has responded. Does your firewall differentiate between localhost & internet or even localhost, LAN & internet?
So, if I understood correctly, without a network connection the game runs fine when allowed "access to the net" (likely a localhost connection then), but only the first time if you have a network connection. Does it run without a network connection more than once if denied access? Does your firewall allow you to REJECT rather than DROP packets? REJECT-ing is fine for outgoing connections (do DROP incoming) and you don't have to wait around for it to timeout. There are even some games that just hang indefinitely. Not sure why it works that first time though.
Post edited October 27, 2015 by Gydion
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Gydion:
Nah, I've a good few games similar on here (Xenonauts for example will NOT run without steam or internet access).


As I've said - without inhibiting the game, it runs fine. If I inhibit the game, it will run the first time, but not after - giving me one of a myriad of dll errors.
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Sachys: If im connected online or not - the games runs fine if ALLOWED access to the net.
If I am connected online - the game runs fine ONLY the first time I run it if denied access to the net.
I was actually tempted to put this on the dev Q&A right now under the genrral forum, but I dont see the point as it will either be trolled, or ignored.

As to the rest of what you're asking - I HAVE NO IDEA WHAT THAT MEANS! O________o
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Sachys: As to the rest of what you're asking - I HAVE NO IDEA WHAT THAT MEANS! O________o
When you DROP a packet it is silently discarded. If you REJECT it you immediately send a negative response back. Some firewalls allow you to specify the behavior.
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Sachys: I was actually tempted to put this on the dev Q&A right now under the genrral forum, but I dont see the point as it will either be trolled, or ignored.
I guess you could say you are having connection problems, but they would likely just tell you to turn off/allow through the firewall.
Post edited October 27, 2015 by Gydion
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Gydion: When you DROP a packet it is silently discarded. If you REJECT it you immediately send a negative response back. Some firewalls allow you to specify the behavior.
Hmmm... will have to look into this then and see whats what.
I will raise this with the dev on the steam forums, I will keep this updated.

Steam forum thread: http://steamcommunity.com/app/290300/discussions/0/490124466453992159/
Post edited October 28, 2015 by Lord_Kane
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Gydion:
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Sachys: Nah, I've a good few games similar on here (Xenonauts for example will NOT run without steam or internet access).

As I've said - without inhibiting the game, it runs fine. If I inhibit the game, it will run the first time, but not after - giving me one of a myriad of dll errors.
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Sachys: If im connected online or not - the games runs fine if ALLOWED access to the net.
If I am connected online - the game runs fine ONLY the first time I run it if denied access to the net.
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Sachys: I was actually tempted to put this on the dev Q&A right now under the genrral forum, but I dont see the point as it will either be trolled, or ignored.

As to the rest of what you're asking - I HAVE NO IDEA WHAT THAT MEANS! O________o
Out of sheer interest, do you have the steam version of Xenonauts or the Gog version also what firewall are you using?

I may not be able to answer your problem in the long run but wish to test some stuff myself and would be happy to share my results if they amount to anything.
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Sachys: Anybody else tried blocking its net access through your firewall?! - For some reason I can't run it without full internet access except the first time I deny it. Otherwise I get one of (several) now infamous dll errors (and yes, I've already done all those fixes).

So, I'd just like to know if anyone else is experiencing this / is willing to try it and see for themselves, so I can figure out if this is an isolated case (ie me and my own firewall / specific settings therein), or a wider "silent" issue.

Edit: I should point out for clarity:

If im connected online or not - the games runs fine if ALLOWED access to the net.
If I am connectded online - the game runs fine ONLY the first time I run it if denied access to the net.
I ran this game the other day on my laptop and it wasn't connected to the Internet. I am positive there was no wifi connection because it was at a family members house that doesn't have wifi (only wired Internet connection). I didn't have any issues. I played it for a good hour or two before I got myself blown up.
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Sachys: Anybody else tried blocking its net access through your firewall?! - For some reason I can't run it without full internet access except the first time I deny it. Otherwise I get one of (several) now infamous dll errors (and yes, I've already done all those fixes).

So, I'd just like to know if anyone else is experiencing this / is willing to try it and see for themselves, so I can figure out if this is an isolated case (ie me and my own firewall / specific settings therein), or a wider "silent" issue.

Edit: I should point out for clarity:

If im connected online or not - the games runs fine if ALLOWED access to the net.
If I am connectded online - the game runs fine ONLY the first time I run it if denied access to the net.
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maurader: I ran this game the other day on my laptop and it wasn't connected to the Internet. I am positive there was no wifi connection because it was at a family members house that doesn't have wifi (only wired Internet connection). I didn't have any issues. I played it for a good hour or two before I got myself blown up.
might want to reread the last two lines of what you've replied to!
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lazydog: Out of sheer interest, do you have the steam version of Xenonauts or the Gog version also what firewall are you using?

I may not be able to answer your problem in the long run but wish to test some stuff myself and would be happy to share my results if they amount to anything.
sorry bud - didnt get a notification on this.
both are gog, and the zonealarm free firewall build from may this year (stating the month as I'm not sure how often it updates that component). feel fre to send a chat message for any further info if ya prefer.
Post edited October 30, 2015 by Sachys
zome alarm still exists? wow, that progarm is so old school.

neither on my win8 pc nor my win10 notebook the win-firewall asked my anything when i started the game.
Post edited October 30, 2015 by Cyphox
Hi Sachys

After a bit of testing, the game is trying to connect to 127.0.0.1 which is local host (a loop back to your own machine).

If you tell your firewall to block this, the game does seem to try to want to change some dlls in order to keep running which if I allowed, resulted in the game failing to launch at all in my case.

I reset my firewall to allow the local host connection and the game ran fine.

I have tested the games ability to run with or without an internet connection after this step and all is good.

I am no expert when it comes to networking but believe this is a fairly harmless connection and you should just change the ruleset on your firewall to allow.

Why the game should want to connect to local host in the first place is a mystery to me, perhaps someone more knowledgeable than I can comment- but I believe one possible reason is that it is merely doing this as some sort of workaround to needing to connect to the net in the first place.

Not a great deal of help I know but in short I believe your issue is being created by your firewall and nothing more sinister than that. Hope this helps you.
Post edited November 06, 2015 by lazydog
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lazydog: Hope this helps you.
I'd say thats a big fat SOLVED! - cheers!
Actually, no. It doesn't just connect to Localhost.
It's establishing a Connetction to ks384123.kimsufi com over here.
And I sure as Heck would love to know why.
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BlackSun: Actually, no. It doesn't just connect to Localhost.
It's establishing a Connetction to ks384123.kimsufi com over here.
And I sure as Heck would love to know why.
that's not Rebel Galaxy, that Galaxy, err GOG Galaxy, sending debugging/operational information back to the cloud. CDP uses kimsufi as part of that infrastructure.
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johnnygoging: that's not Rebel Galaxy, that Galaxy, err GOG Galaxy, sending debugging/operational information back to the cloud. CDP uses kimsufi as part of that infrastructure.
RebelGalaxyGOG.exe is the Process, and that's the Game EXE.
though, the GOG there definitely suggests there's some GOG-exclusive Stuff in there.

Either Way, no matter WHAT it's sending, it bugs me that it does.
I'm used to be a Part of the Equation, in like, do you want to send Data to us, yes / no?
Since it's sending nearly continuously, not only if something bad happened.