Posted December 01, 2020
Hello!
I really like the concept of the modern day grand strategy and played the first Realpolitiks, also HOI4, Stellaris, Vic2 etc, so I decided yesterday to buy the RP2 through GOG.
I know currently we are in alpha/beta test phase, so if you would like to send me salary for my test hours invested please tell me and I send my account. :)
As far as I understand currently you guys need feedback so I try to give it by sections.
Story:
I choose Russia to play with, lots of province so lots of options there good starting position but not USA. :)
My PC meet the minimum requirement and the game run smoothly while the Saving/Loading times were on the slow side.
In the first few years I did the following:
- Started wars with most of the countries where I have starting cores and taken the provinces.
- Generated new cores with spies
- Researched diplomacy projects to make warmonger modifier better.
- Keept an eye on warloss and warmonger penalty and started new wars while it was low
- Built 2-3 Garbage dump to generate money
- Built hordes of lvl2 farms (they feels cheap as hell) to generate gdp + pop.
- Built hordes of universities to generate lot of HDI.
- Played like 4 hours.
Bugs:
1. When I fought with Estonia and Ukraine, they sent armies to my territory to occupy my areas, once the war ended with the peace deal their armies didnt teleported back home, but stayed on my territory.
2. When some of my wars ended while others were still ongoing, my armies in the enemy occopied territory teleported away to Vladivostok from Europe once the enemy accepted my peace deal. I am not sure if this is a bug or intended. It would make sense to teleport to the nearest barrack or to capital however to another end of the world?
3. When I fought with Ukraine a strange thing happened in one of my battles, 4 Ukraine infantry gone to the middle of the battlemap and they were invincible. Like a ghost unit, they neither did or received any dmg as far as I can tell, while the battle was in a province where Ukraine had a barrack so new infantry was joined the battle 1by1 as far as I can tell I was able to damage those ones. I was able to workaround this by disregarding the ongoing battle and sent some demands through peace deal offer to Ukraine who accepted my territory claims and the war ended so the battle ended too.
4. After my war in Ukraine, Turkey declared war on me while my warloss/warmonger was still high. At this point I thought „Cool, now the AI do something and start to challange me!” however to my absolute horror in one the large battles I had with them in my own territory the previous 4 Ghost ukraine infantry appaered... Ukraine was not part of this war, and the 4 ghost infantry was not able to get damage again. I thought I will disregard them and let the auto-army-commander handle it. The war raged on, I occupied most of Turkey that one battle was still ongoing, I pressed fast forward to check and saw there are no damage done by neither side... After a while the combat window bugged and the icons /units doesnt react to anything while the enemy flag changed to USA flag...
5. When my war with Turkey started they were in a Bloc with Iraq and Lebanon. After a few month Iraq left the Bloc. I got pop message which doesnt look inteneded it was sg like „Iraq_left_bloc_white”. After this, I had 2 war, one with Turkey and Lebanon and a new one with Iraq. I sent peace deal offer to Iraq after blitzed some of their territory with a very low stacked infantry, they accepted it. However after this I was not able to open the Turkish war peace deal window. I had only 2 icon at the upper status window, each of these were a battle and there was no icon for the war-status where I can initiate the peace deal.
6. When I blitzed in my Iraq war, I was able to „pull out” my low stacked army from a battle. I just paused the game selected the army and clicked into a new province. This happened when my 3 infantry stack meet a 110 unit Iraq stack. Not sure if this bug or intended.
Balance:
1. Farms feels far too cheap to build and maintain, even if a country is poor, if they have enough empty territory it is worth to place farms everywhere and later they can be destroyed and new building can be added if needed. Ofc I am not an expert but it may worth considering increasing the cost.
2. Warlosses. Something doesnt feels right, I got very huge war losses in some of the battles where I clearly on the upper side (250+). I am not sure how the war losses calculated but I think unit loss should be weighted and tone done a bit and occupied territory maybe affect it more than unit loss?
3. Diplomacy – Aggresive actions - Claim core. I wanted to be effective and take all of the enemy lesser provinces in war, make peace, and then later Claim their capital with Diplamcy-Claim Core (40% chance). This never happens, 10/0 success. Maybe I was just not lucky but by this fact I think maybe it isnt inteded to get a capital by this way. If this is true, please consider invalidate this action type against capitals.
4. Spy and General Traits. My spies get xp and sometimes they got level up! This is good, so clicked on the status window to the lvlup-icon and was able to pick 2 traits like „Hooks on polticans” / „Incite soldiers”, but what the hell these do? I was not able to find any tooltip or information about the traits actual effect. So I went with the flow and picked thing to diversify my spy traints. To this point I have no idea what the traits actually do and how to use them. Please consider adding tooltips. On the other hand, I had tons of battles as you can read above however non of my army leading generals got any xp or level up so far.
5. Tech Tree. I think you should think about the concept to make some techs mutually exclusive. For me in the Russia Tech tree I saw 2 branch: „Hegemony approach” // „Open approach” I researched „Hegemony approach” then I saw I was also able to research open approach too. I felt more powerfull after getting both tax+miltary bonus but some of these doesnt make sense. I think some of the tech should be one or the other but not both like: „Turn toward religion vs Turn away from religion” Public healthcare vs Private healthcare” Public transport vs Private transport”. If a player can get every single tech without exclusion then the player would not really care what is the thing and just go for the bonus/penalty/cost balance of the project. I need to decrease unhappieness? lets do it, now increase gdp? lets to that.
6. I am at the start of the game, but I really have no idea how the Environmental degradation // Unhappiness // Rebelion risk factors works. Maybe I was just a noob to not find these, but I really looked for this information. Rebellion risk only goes up once unhappiness reach 100%? Environmental degradation increase unhappiness target only? Some better tooltip or ingame information would be nice.
Overall:
I love these type of games, and I had a blast last night, wanted to rule the world and build stable economy, the events made sense and was fun to read them and balance all the negative stuff. I have 3 save from the last night game from different states and I really hope today I will be able to continue with my saves, this invincible Ukraine ghost army thing can be game breaking if it ruins every battle of mine. English isnt my first language so if something needs more clarification or if you needs my save files to upload somewhere please do tell me.
I really like the concept of the modern day grand strategy and played the first Realpolitiks, also HOI4, Stellaris, Vic2 etc, so I decided yesterday to buy the RP2 through GOG.
I know currently we are in alpha/beta test phase, so if you would like to send me salary for my test hours invested please tell me and I send my account. :)
As far as I understand currently you guys need feedback so I try to give it by sections.
Story:
I choose Russia to play with, lots of province so lots of options there good starting position but not USA. :)
My PC meet the minimum requirement and the game run smoothly while the Saving/Loading times were on the slow side.
In the first few years I did the following:
- Started wars with most of the countries where I have starting cores and taken the provinces.
- Generated new cores with spies
- Researched diplomacy projects to make warmonger modifier better.
- Keept an eye on warloss and warmonger penalty and started new wars while it was low
- Built 2-3 Garbage dump to generate money
- Built hordes of lvl2 farms (they feels cheap as hell) to generate gdp + pop.
- Built hordes of universities to generate lot of HDI.
- Played like 4 hours.
Bugs:
1. When I fought with Estonia and Ukraine, they sent armies to my territory to occupy my areas, once the war ended with the peace deal their armies didnt teleported back home, but stayed on my territory.
2. When some of my wars ended while others were still ongoing, my armies in the enemy occopied territory teleported away to Vladivostok from Europe once the enemy accepted my peace deal. I am not sure if this is a bug or intended. It would make sense to teleport to the nearest barrack or to capital however to another end of the world?
3. When I fought with Ukraine a strange thing happened in one of my battles, 4 Ukraine infantry gone to the middle of the battlemap and they were invincible. Like a ghost unit, they neither did or received any dmg as far as I can tell, while the battle was in a province where Ukraine had a barrack so new infantry was joined the battle 1by1 as far as I can tell I was able to damage those ones. I was able to workaround this by disregarding the ongoing battle and sent some demands through peace deal offer to Ukraine who accepted my territory claims and the war ended so the battle ended too.
4. After my war in Ukraine, Turkey declared war on me while my warloss/warmonger was still high. At this point I thought „Cool, now the AI do something and start to challange me!” however to my absolute horror in one the large battles I had with them in my own territory the previous 4 Ghost ukraine infantry appaered... Ukraine was not part of this war, and the 4 ghost infantry was not able to get damage again. I thought I will disregard them and let the auto-army-commander handle it. The war raged on, I occupied most of Turkey that one battle was still ongoing, I pressed fast forward to check and saw there are no damage done by neither side... After a while the combat window bugged and the icons /units doesnt react to anything while the enemy flag changed to USA flag...
5. When my war with Turkey started they were in a Bloc with Iraq and Lebanon. After a few month Iraq left the Bloc. I got pop message which doesnt look inteneded it was sg like „Iraq_left_bloc_white”. After this, I had 2 war, one with Turkey and Lebanon and a new one with Iraq. I sent peace deal offer to Iraq after blitzed some of their territory with a very low stacked infantry, they accepted it. However after this I was not able to open the Turkish war peace deal window. I had only 2 icon at the upper status window, each of these were a battle and there was no icon for the war-status where I can initiate the peace deal.
6. When I blitzed in my Iraq war, I was able to „pull out” my low stacked army from a battle. I just paused the game selected the army and clicked into a new province. This happened when my 3 infantry stack meet a 110 unit Iraq stack. Not sure if this bug or intended.
Balance:
1. Farms feels far too cheap to build and maintain, even if a country is poor, if they have enough empty territory it is worth to place farms everywhere and later they can be destroyed and new building can be added if needed. Ofc I am not an expert but it may worth considering increasing the cost.
2. Warlosses. Something doesnt feels right, I got very huge war losses in some of the battles where I clearly on the upper side (250+). I am not sure how the war losses calculated but I think unit loss should be weighted and tone done a bit and occupied territory maybe affect it more than unit loss?
3. Diplomacy – Aggresive actions - Claim core. I wanted to be effective and take all of the enemy lesser provinces in war, make peace, and then later Claim their capital with Diplamcy-Claim Core (40% chance). This never happens, 10/0 success. Maybe I was just not lucky but by this fact I think maybe it isnt inteded to get a capital by this way. If this is true, please consider invalidate this action type against capitals.
4. Spy and General Traits. My spies get xp and sometimes they got level up! This is good, so clicked on the status window to the lvlup-icon and was able to pick 2 traits like „Hooks on polticans” / „Incite soldiers”, but what the hell these do? I was not able to find any tooltip or information about the traits actual effect. So I went with the flow and picked thing to diversify my spy traints. To this point I have no idea what the traits actually do and how to use them. Please consider adding tooltips. On the other hand, I had tons of battles as you can read above however non of my army leading generals got any xp or level up so far.
5. Tech Tree. I think you should think about the concept to make some techs mutually exclusive. For me in the Russia Tech tree I saw 2 branch: „Hegemony approach” // „Open approach” I researched „Hegemony approach” then I saw I was also able to research open approach too. I felt more powerfull after getting both tax+miltary bonus but some of these doesnt make sense. I think some of the tech should be one or the other but not both like: „Turn toward religion vs Turn away from religion” Public healthcare vs Private healthcare” Public transport vs Private transport”. If a player can get every single tech without exclusion then the player would not really care what is the thing and just go for the bonus/penalty/cost balance of the project. I need to decrease unhappieness? lets do it, now increase gdp? lets to that.
6. I am at the start of the game, but I really have no idea how the Environmental degradation // Unhappiness // Rebelion risk factors works. Maybe I was just a noob to not find these, but I really looked for this information. Rebellion risk only goes up once unhappiness reach 100%? Environmental degradation increase unhappiness target only? Some better tooltip or ingame information would be nice.
Overall:
I love these type of games, and I had a blast last night, wanted to rule the world and build stable economy, the events made sense and was fun to read them and balance all the negative stuff. I have 3 save from the last night game from different states and I really hope today I will be able to continue with my saves, this invincible Ukraine ghost army thing can be game breaking if it ruins every battle of mine. English isnt my first language so if something needs more clarification or if you needs my save files to upload somewhere please do tell me.
Post edited December 01, 2020 by Karesz6