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In addition to a modern control scheme and making remastered visuals available to us, there could be an option to disable the extreme head bobbing.

Unfortunately, this specific aspect defeated me as it lead to some really nasty motion sickness which reached the breaking point in Chapter 2 during the first encounter with those skeleton mechs and numerous stepped corridors.

I'm usually alright with the FPS genre, but I just couldn't go on. It's a real shame because I really wanted to see the story through, and watching someone else play it just wouldn't be right.

Seeing as how they're releasing Killing Time: Resurrected soon, I can't help but think this would be up Nightdive's alley as well.
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s3rialthrill3r: In addition to a modern control scheme and making remastered visuals available to us, there could be an option to disable the extreme head bobbing.

Unfortunately, this specific aspect defeated me as it lead to some really nasty motion sickness which reached the breaking point in Chapter 2 during the first encounter with those skeleton mechs and numerous stepped corridors.

I'm usually alright with the FPS genre, but I just couldn't go on. It's a real shame because I really wanted to see the story through, and watching someone else play it just wouldn't be right.

Seeing as how they're releasing Killing Time: Resurrected soon, I can't help but think this would be up Nightdive's alley as well.
I experienced motion sickness as well due to the narrow field of view and head bobbing being so intense. I hope Nightdive gets to update this gem.