Posted October 18, 2010
high rated
Hi all! This is my first post. As a once avid pen and paper roleplayer, I saw RoA on GOG.com and thought to myself "Hey, I've been looking for a hardcore RPG that faithfully reproduces the pen and paper system upon which it was based."
I wasn't disappointed - I was however, completely at a loss when it came to the spells and what they actually did. So, I scoured the internet with my Google-Fu, and found some basic descriptions. Then, I compiled the descriptions with the information from the manual to create a hopefully easy to understand "spellbook" for all of us who like the game.
Please let me know if any of the information is wrong - since I've only played the game a small bit (not knowing what the spells did bugged me enough to create this in the first place), I can't be sure my information is 100% correct. However, it's a start.
I got the descriptions from the Amiga manual (which you can get right here.)
Part 2 is here.
Clairvoyance Spells
Analyze All Arcane Things
Lore: Magician/Magicienne
Attributes: WD/WD/IN
AP Cost: 10
Duration: One Use
'Tell me what their nature brings.' Allows the caster to analyze the nature of a magical artifact
Attributes Revealed Be
Lore: Elf
Attributes: WD/IN/CH
AP Cost: 7
Duration: One Use
'Thy self reveal to me.' Reveals an opponent's combat values.
Eagle's Eye And Lynx's Ear
Lore: Elf
Attributes: WD/IN/DX
AP Cost: 5
Duration: Short
'Sharpened senses tell me clear.' Raises the perception value by 7 points.
Exposami Creatures Rife
Lore: Elf
Attributes: WS/WS/IN
AP Cost: 5
Duration: One Use
'Show to me the tracks of life.' Reveals the presence of living beings nearby
Odem Arcanum Sensum Such
Lore: Elf
Attributes: WD/IN/CH
AP Cost: 5
Duration: One Use
'Do I sense the magic touch?' Shows whether an item or person has a magical aura.
Penetrating Wood And Stone
Lore: Magician/Magicienne
Attributes: WD/WD/ST
AP Cost: 5
Duration: One Use
'Through the walls I look alone.' Allows the caster's gaze to penetrate solid walls. This reveals a larger area on automapping.
Sensibal Clear And Well
Lore: Elf
Attributes: WD/IN/CH
AP Cost: 5
Duration: One Use
'All feelings I can tell.' Allows the caster to read an Opponent's feelings.
Combat Spells
Accurate Eye And Hand That's True
Lore: Elf
Attributes: IN/AG/DX
AP Cost: 5
Duration: 3 Rounds
'To the target, strike it do.' Forms a magic line from the bow to its target, guiding the arrow and helping it hit the spot it is aimed for.
Ecliptifactus Darkness Might (Power?)
Lore: Magician/Magicienne
Attributes: CR/WD/ST
AP Cost: 10
Duration: Combat End
'Fighting comrade from the night.' The caster`s shadow turns substantial and fights at his or her side.
Fulminictus Thunderbolt
Lore: Elf
Attributes: WD/AG/ST
AP Cost: Equals Damage Caused
Duration: One Use/Permanent
'Hit my foe and kill him.' A magic lightning strike causing tremendous damage.
Ignifaxus Lance Of Fire
Lore: Magician/Magicienne
Attributes: Unknown
AP Cost: Equals Damage Caused
Duration: One Use/Permanent
Although much is unknown about this spell and its origins, witnesses say it conjures a lance of fire that burns the opponent targeted.
Iron Rust And Rotted Wood
Lore: Magician/Magicienne
Attributes: WD/CH/AG
AP Cost: 5
Duration: One Use/Permanent
'The teeth of time do blades no good.' Makes an opponent's weapon rot away. The caster has to touch it first, though.
Lightning Find Thee
Lore: Elf
Attributes: WD/IN/AG
AP Cost: 5
Duration: 3 Rounds
'Lightning blind thee.' Blinds an opponent with a harsh, blinding magic light making the opponent unable to attack or parry.
Plumbumbarum Brachadead
Lore: Magician/Magicienne
Attributes: CH/AG/ST
AP Cost: 5
Duration: Combat End
'Arms and armament be as lead.' The arms of the caster's opponent turn heavy as lead making attacks and parries difficult.
Terror Broom
Lore: Witch/Warlock
Attributes: CR/IN/CH
AP Cost: 4
Duration: One Use/Permanent
Lets a witch's broom or warlock's staff move and attack by itself.
Terror Power, Terror Might
Lore: Magician/Magicienne
Attributes: CR/IN/CH
AP Cost: Varies
Duration: 1-20 Rounds
'Hit the foe as none can.' Pushes the spell's target into a berserker-like rage allowing him or her to do more damage to the opposition.
Communications Spells
Necropathia Putrid Head
Lore: Magician/Magicienne
Attributes: CR/WD/CH
AP Cost: Special
Duration: Special
'Tell me from among the dead.' Allows the caster to contact the spirits of the deceased
Witch's Eye
Lore: Witch/Warlock
Attributes: IN/IN/CH
AP Cost: 2
Duration: Special
This spell allows war locks and witches to recognize each other by looking at their eyes.
Demonology Spells
Banish Spirits
Lore: Druid/Druidess
Attributes: CR/CR/CH
AP Cost: 13
Duration: One Use/Permanent
Banishes ghosts and spirits, removing the magical energy that allows their presence.
Blood And Furor, Deadly Fate
Lore: Magician/Magicienne
Attributes: CR/CR/CH
AP Cost: 13
Duration: Combat End
'In this combat, be my aide.' Conjures up a Lower Demon.
Conjure Spirits
Lore: Druid/Druidess
Attributes: CR/CR/CH
AP Cost: Varies
Duration: Special
Conjures up ghosts and spirits.
Heptagon And Eye Of Toad
Lore: Magician/Magicienne
Attributes: CR/CR/CH
AP Cost: 26
Duration: Combat End
'Horned head Demons, cross the moat.' Conjures up a Horned (i e High) Demon.
Skeletarius Air Of Doom
Lore: Magician/Magicienne
Attributes: CR/CR/CH
AP Cost: 15
Duration: Combat End
'Rise up now from grave and tomb.' Allows the caster to turn killed opponents to undead doing his bidding in combat.
Summon Crows
Lore: Witch/Warlock
Attributes: CR/CH/CH
AP Cost: 13
Duration: One Use/Permanent
Conjures up a flock of crows that attack the caster's opponents.
Dispell Spells
Destructibo Arcanite
Lore: Magician/Magicienne
Attributes: WD/WD/DX
AP Cost: Varies
Duration: Special
'Magic powers, hide Away.' Draws all astral energy from a magic artifact, thus turning it into a mundane non magical item.
Domination Dispell
Lore: Druid/Druidess
Attributes: WD/IN.CH
AP Cost: 8-20
Duration: Permanent
Removes a "Domination" enchantment.
Garidianum Paradee
Lore: Magician/Magicienne
Attributes: IN/CH/ST
AP Cost: Varies
Duration: Combat End
'From magic harm thou protect me.' Conjures up a protective dome resistant against a great number of magical attacks (such as Fulminictus or demon attacks)
Illusions Begone
Lore: Magician/Magicienne
Attributes: WD/IN/CH
AP Cost: Level of Illusion*2
Duration: One Use/Permanent
Dispells all illusions in a small area. Can be used against Duplication.
Transformation Dispell
Lore: Witch/Warlock
Attributes: CR/WD/CH
AP Cost: 5-20
Duration: Permanent
Removes a "Transformation" enchantment.Domination Spells
Astral Theft
Lore: Druid/Druidess
Attributes: CR/WD/ST
AP Cost: 6
Duration: Special
Withdraws astral points from the spell's target and allows the caster to use these to power a spell.
Ball And Chain
Lore: Elf
Attributes: WD/CH/ST
AP Cost: 12
Duration: Combat End
Keeps the spells target from wandering away.
Bambaladam
Lore: Elf
Attributes: IN/CH/CH
AP Cost: 8
Duration: Combat End
'Your friend I am.' The spell's target thinks the caster a friend In combat, this means an end to all attacks on him or her.
Confusion
Lore: Druid/Druidess
Attributes: WD/WD/CH
AP Cost: 8
Duration: Combat End
This spell results in its target being quite confused, reducing his or effectiveness in combat.
Dance!
Lore: Druid/Druidess
Attributes: CR/WD/CH
AP Cost: 6
Duration: Combat End
Forces the target to dance until exhausted.
Evil Eye
Lore: Druid/Druidess
Attributes: CR/CH/CH
AP Cost: 8
Duration: Combat End or Until Attacked By Player
Turns an opponent against his or her own companions in combat. Character must be one square away to cast.
Great Need
Lore: Witch/Warlock
Attributes: WD/IN/CH
AP Cost: 8
Duration: Combat End
Causes an overwhelming unspecified desire in the spell's target causing him or her to ignore anything else.
Horriphobus Deadly Fear
Lore: Magician/Magicienne
Attributes: CR/IN/CH
AP Cost: 7
Duration: Combat End
'All you see and all you hear.' Causes a blind panic in the caster's opponent. In combat it causes him or her to run away.
Master Of Animals
Lore: Druid/Druidess
Attributes: CR/CR/CH
AP Cost: 8
Duration: Combat End
Same effect as Bambaladam, but only on animals.
Meekness
Lore: Witch/Warlock
Attributes: CR/CH/CH
AP Cost: 5
Duration: Combat End
Allows the caster to tame wild animals.
Respondami Veritu
Lore: Magician/Magicienne
Attributes: WD/IN/CH
AP Cost: 5
Duration: Special
'Tell me now and tell me true.' Forces the target to speak the truth.
Somnigravis Thousand Sheep
Lore: Elf
Attributes: WD/CH/CH
AP Cost: 8
Duration: Combat End
'So fall down, be fast asleep.' Lets the target fall asleep. Can be used in combat.
Elements Spells
Conjure Elemental
Lore: Druid/Druidess
Attributes: CR/WD/CH
AP Cost: Varies
Duration: Combat End
Conjures up an elemental to fight for the party.
I wasn't disappointed - I was however, completely at a loss when it came to the spells and what they actually did. So, I scoured the internet with my Google-Fu, and found some basic descriptions. Then, I compiled the descriptions with the information from the manual to create a hopefully easy to understand "spellbook" for all of us who like the game.
Please let me know if any of the information is wrong - since I've only played the game a small bit (not knowing what the spells did bugged me enough to create this in the first place), I can't be sure my information is 100% correct. However, it's a start.
I got the descriptions from the Amiga manual (which you can get right here.)
Part 2 is here.
Clairvoyance Spells
Analyze All Arcane Things
Lore: Magician/Magicienne
Attributes: WD/WD/IN
AP Cost: 10
Duration: One Use
'Tell me what their nature brings.' Allows the caster to analyze the nature of a magical artifact
Attributes Revealed Be
Lore: Elf
Attributes: WD/IN/CH
AP Cost: 7
Duration: One Use
'Thy self reveal to me.' Reveals an opponent's combat values.
Eagle's Eye And Lynx's Ear
Lore: Elf
Attributes: WD/IN/DX
AP Cost: 5
Duration: Short
'Sharpened senses tell me clear.' Raises the perception value by 7 points.
Exposami Creatures Rife
Lore: Elf
Attributes: WS/WS/IN
AP Cost: 5
Duration: One Use
'Show to me the tracks of life.' Reveals the presence of living beings nearby
Odem Arcanum Sensum Such
Lore: Elf
Attributes: WD/IN/CH
AP Cost: 5
Duration: One Use
'Do I sense the magic touch?' Shows whether an item or person has a magical aura.
Penetrating Wood And Stone
Lore: Magician/Magicienne
Attributes: WD/WD/ST
AP Cost: 5
Duration: One Use
'Through the walls I look alone.' Allows the caster's gaze to penetrate solid walls. This reveals a larger area on automapping.
Sensibal Clear And Well
Lore: Elf
Attributes: WD/IN/CH
AP Cost: 5
Duration: One Use
'All feelings I can tell.' Allows the caster to read an Opponent's feelings.
Combat Spells
Accurate Eye And Hand That's True
Lore: Elf
Attributes: IN/AG/DX
AP Cost: 5
Duration: 3 Rounds
'To the target, strike it do.' Forms a magic line from the bow to its target, guiding the arrow and helping it hit the spot it is aimed for.
Ecliptifactus Darkness Might (Power?)
Lore: Magician/Magicienne
Attributes: CR/WD/ST
AP Cost: 10
Duration: Combat End
'Fighting comrade from the night.' The caster`s shadow turns substantial and fights at his or her side.
Fulminictus Thunderbolt
Lore: Elf
Attributes: WD/AG/ST
AP Cost: Equals Damage Caused
Duration: One Use/Permanent
'Hit my foe and kill him.' A magic lightning strike causing tremendous damage.
Ignifaxus Lance Of Fire
Lore: Magician/Magicienne
Attributes: Unknown
AP Cost: Equals Damage Caused
Duration: One Use/Permanent
Although much is unknown about this spell and its origins, witnesses say it conjures a lance of fire that burns the opponent targeted.
Iron Rust And Rotted Wood
Lore: Magician/Magicienne
Attributes: WD/CH/AG
AP Cost: 5
Duration: One Use/Permanent
'The teeth of time do blades no good.' Makes an opponent's weapon rot away. The caster has to touch it first, though.
Lightning Find Thee
Lore: Elf
Attributes: WD/IN/AG
AP Cost: 5
Duration: 3 Rounds
'Lightning blind thee.' Blinds an opponent with a harsh, blinding magic light making the opponent unable to attack or parry.
Plumbumbarum Brachadead
Lore: Magician/Magicienne
Attributes: CH/AG/ST
AP Cost: 5
Duration: Combat End
'Arms and armament be as lead.' The arms of the caster's opponent turn heavy as lead making attacks and parries difficult.
Terror Broom
Lore: Witch/Warlock
Attributes: CR/IN/CH
AP Cost: 4
Duration: One Use/Permanent
Lets a witch's broom or warlock's staff move and attack by itself.
Terror Power, Terror Might
Lore: Magician/Magicienne
Attributes: CR/IN/CH
AP Cost: Varies
Duration: 1-20 Rounds
'Hit the foe as none can.' Pushes the spell's target into a berserker-like rage allowing him or her to do more damage to the opposition.
Communications Spells
Necropathia Putrid Head
Lore: Magician/Magicienne
Attributes: CR/WD/CH
AP Cost: Special
Duration: Special
'Tell me from among the dead.' Allows the caster to contact the spirits of the deceased
Witch's Eye
Lore: Witch/Warlock
Attributes: IN/IN/CH
AP Cost: 2
Duration: Special
This spell allows war locks and witches to recognize each other by looking at their eyes.
Demonology Spells
Banish Spirits
Lore: Druid/Druidess
Attributes: CR/CR/CH
AP Cost: 13
Duration: One Use/Permanent
Banishes ghosts and spirits, removing the magical energy that allows their presence.
Blood And Furor, Deadly Fate
Lore: Magician/Magicienne
Attributes: CR/CR/CH
AP Cost: 13
Duration: Combat End
'In this combat, be my aide.' Conjures up a Lower Demon.
Conjure Spirits
Lore: Druid/Druidess
Attributes: CR/CR/CH
AP Cost: Varies
Duration: Special
Conjures up ghosts and spirits.
Heptagon And Eye Of Toad
Lore: Magician/Magicienne
Attributes: CR/CR/CH
AP Cost: 26
Duration: Combat End
'Horned head Demons, cross the moat.' Conjures up a Horned (i e High) Demon.
Skeletarius Air Of Doom
Lore: Magician/Magicienne
Attributes: CR/CR/CH
AP Cost: 15
Duration: Combat End
'Rise up now from grave and tomb.' Allows the caster to turn killed opponents to undead doing his bidding in combat.
Summon Crows
Lore: Witch/Warlock
Attributes: CR/CH/CH
AP Cost: 13
Duration: One Use/Permanent
Conjures up a flock of crows that attack the caster's opponents.
Dispell Spells
Destructibo Arcanite
Lore: Magician/Magicienne
Attributes: WD/WD/DX
AP Cost: Varies
Duration: Special
'Magic powers, hide Away.' Draws all astral energy from a magic artifact, thus turning it into a mundane non magical item.
Domination Dispell
Lore: Druid/Druidess
Attributes: WD/IN.CH
AP Cost: 8-20
Duration: Permanent
Removes a "Domination" enchantment.
Garidianum Paradee
Lore: Magician/Magicienne
Attributes: IN/CH/ST
AP Cost: Varies
Duration: Combat End
'From magic harm thou protect me.' Conjures up a protective dome resistant against a great number of magical attacks (such as Fulminictus or demon attacks)
Illusions Begone
Lore: Magician/Magicienne
Attributes: WD/IN/CH
AP Cost: Level of Illusion*2
Duration: One Use/Permanent
Dispells all illusions in a small area. Can be used against Duplication.
Transformation Dispell
Lore: Witch/Warlock
Attributes: CR/WD/CH
AP Cost: 5-20
Duration: Permanent
Removes a "Transformation" enchantment.Domination Spells
Astral Theft
Lore: Druid/Druidess
Attributes: CR/WD/ST
AP Cost: 6
Duration: Special
Withdraws astral points from the spell's target and allows the caster to use these to power a spell.
Ball And Chain
Lore: Elf
Attributes: WD/CH/ST
AP Cost: 12
Duration: Combat End
Keeps the spells target from wandering away.
Bambaladam
Lore: Elf
Attributes: IN/CH/CH
AP Cost: 8
Duration: Combat End
'Your friend I am.' The spell's target thinks the caster a friend In combat, this means an end to all attacks on him or her.
Confusion
Lore: Druid/Druidess
Attributes: WD/WD/CH
AP Cost: 8
Duration: Combat End
This spell results in its target being quite confused, reducing his or effectiveness in combat.
Dance!
Lore: Druid/Druidess
Attributes: CR/WD/CH
AP Cost: 6
Duration: Combat End
Forces the target to dance until exhausted.
Evil Eye
Lore: Druid/Druidess
Attributes: CR/CH/CH
AP Cost: 8
Duration: Combat End or Until Attacked By Player
Turns an opponent against his or her own companions in combat. Character must be one square away to cast.
Great Need
Lore: Witch/Warlock
Attributes: WD/IN/CH
AP Cost: 8
Duration: Combat End
Causes an overwhelming unspecified desire in the spell's target causing him or her to ignore anything else.
Horriphobus Deadly Fear
Lore: Magician/Magicienne
Attributes: CR/IN/CH
AP Cost: 7
Duration: Combat End
'All you see and all you hear.' Causes a blind panic in the caster's opponent. In combat it causes him or her to run away.
Master Of Animals
Lore: Druid/Druidess
Attributes: CR/CR/CH
AP Cost: 8
Duration: Combat End
Same effect as Bambaladam, but only on animals.
Meekness
Lore: Witch/Warlock
Attributes: CR/CH/CH
AP Cost: 5
Duration: Combat End
Allows the caster to tame wild animals.
Respondami Veritu
Lore: Magician/Magicienne
Attributes: WD/IN/CH
AP Cost: 5
Duration: Special
'Tell me now and tell me true.' Forces the target to speak the truth.
Somnigravis Thousand Sheep
Lore: Elf
Attributes: WD/CH/CH
AP Cost: 8
Duration: Combat End
'So fall down, be fast asleep.' Lets the target fall asleep. Can be used in combat.
Elements Spells
Conjure Elemental
Lore: Druid/Druidess
Attributes: CR/WD/CH
AP Cost: Varies
Duration: Combat End
Conjures up an elemental to fight for the party.
Post edited March 23, 2016 by gully_dwarf