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Hi all! This is my first post. As a once avid pen and paper roleplayer, I saw RoA on GOG.com and thought to myself "Hey, I've been looking for a hardcore RPG that faithfully reproduces the pen and paper system upon which it was based."

I wasn't disappointed - I was however, completely at a loss when it came to the spells and what they actually did. So, I scoured the internet with my Google-Fu, and found some basic descriptions. Then, I compiled the descriptions with the information from the manual to create a hopefully easy to understand "spellbook" for all of us who like the game.

Please let me know if any of the information is wrong - since I've only played the game a small bit (not knowing what the spells did bugged me enough to create this in the first place), I can't be sure my information is 100% correct. However, it's a start.

I got the descriptions from the Amiga manual (which you can get right here.)

Part 2 is here.

Clairvoyance Spells

Analyze All Arcane Things
Lore: Magician/Magicienne
Attributes: WD/WD/IN
AP Cost: 10
Duration: One Use
'Tell me what their nature brings.' Allows the caster to analyze the nature of a magical artifact

Attributes Revealed Be
Lore: Elf
Attributes: WD/IN/CH
AP Cost: 7
Duration: One Use
'Thy self reveal to me.' Reveals an opponent's combat values.

Eagle's Eye And Lynx's Ear
Lore: Elf
Attributes: WD/IN/DX
AP Cost: 5
Duration: Short
'Sharpened senses tell me clear.' Raises the perception value by 7 points.

Exposami Creatures Rife
Lore: Elf
Attributes: WS/WS/IN
AP Cost: 5
Duration: One Use
'Show to me the tracks of life.' Reveals the presence of living beings nearby

Odem Arcanum Sensum Such
Lore: Elf
Attributes: WD/IN/CH
AP Cost: 5
Duration: One Use
'Do I sense the magic touch?' Shows whether an item or person has a magical aura.

Penetrating Wood And Stone
Lore: Magician/Magicienne
Attributes: WD/WD/ST
AP Cost: 5
Duration: One Use
'Through the walls I look alone.' Allows the caster's gaze to penetrate solid walls. This reveals a larger area on automapping.

Sensibal Clear And Well
Lore: Elf
Attributes: WD/IN/CH
AP Cost: 5
Duration: One Use
'All feelings I can tell.' Allows the caster to read an Opponent's feelings.

Combat Spells

Accurate Eye And Hand That's True
Lore: Elf
Attributes: IN/AG/DX
AP Cost: 5
Duration: 3 Rounds
'To the target, strike it do.' Forms a magic line from the bow to its target, guiding the arrow and helping it hit the spot it is aimed for.

Ecliptifactus Darkness Might (Power?)
Lore: Magician/Magicienne
Attributes: CR/WD/ST
AP Cost: 10
Duration: Combat End
'Fighting comrade from the night.' The caster`s shadow turns substantial and fights at his or her side.

Fulminictus Thunderbolt
Lore: Elf
Attributes: WD/AG/ST
AP Cost: Equals Damage Caused
Duration: One Use/Permanent
'Hit my foe and kill him.' A magic lightning strike causing tremendous damage.

Ignifaxus Lance Of Fire
Lore: Magician/Magicienne
Attributes: Unknown
AP Cost: Equals Damage Caused
Duration: One Use/Permanent
Although much is unknown about this spell and its origins, witnesses say it conjures a lance of fire that burns the opponent targeted.

Iron Rust And Rotted Wood
Lore: Magician/Magicienne
Attributes: WD/CH/AG
AP Cost: 5
Duration: One Use/Permanent
'The teeth of time do blades no good.' Makes an opponent's weapon rot away. The caster has to touch it first, though.

Lightning Find Thee
Lore: Elf
Attributes: WD/IN/AG
AP Cost: 5
Duration: 3 Rounds
'Lightning blind thee.' Blinds an opponent with a harsh, blinding magic light making the opponent unable to attack or parry.

Plumbumbarum Brachadead
Lore: Magician/Magicienne
Attributes: CH/AG/ST
AP Cost: 5
Duration: Combat End
'Arms and armament be as lead.' The arms of the caster's opponent turn heavy as lead making attacks and parries difficult.

Terror Broom
Lore: Witch/Warlock
Attributes: CR/IN/CH
AP Cost: 4
Duration: One Use/Permanent
Lets a witch's broom or warlock's staff move and attack by itself.

Terror Power, Terror Might
Lore: Magician/Magicienne
Attributes: CR/IN/CH
AP Cost: Varies
Duration: 1-20 Rounds
'Hit the foe as none can.' Pushes the spell's target into a berserker-like rage allowing him or her to do more damage to the opposition.

Communications Spells

Necropathia Putrid Head
Lore: Magician/Magicienne
Attributes: CR/WD/CH
AP Cost: Special
Duration: Special
'Tell me from among the dead.' Allows the caster to contact the spirits of the deceased

Witch's Eye
Lore: Witch/Warlock
Attributes: IN/IN/CH
AP Cost: 2
Duration: Special
This spell allows war locks and witches to recognize each other by looking at their eyes.

Demonology Spells

Banish Spirits
Lore: Druid/Druidess
Attributes: CR/CR/CH
AP Cost: 13
Duration: One Use/Permanent
Banishes ghosts and spirits, removing the magical energy that allows their presence.

Blood And Furor, Deadly Fate
Lore: Magician/Magicienne
Attributes: CR/CR/CH
AP Cost: 13
Duration: Combat End
'In this combat, be my aide.' Conjures up a Lower Demon.

Conjure Spirits
Lore: Druid/Druidess
Attributes: CR/CR/CH
AP Cost: Varies
Duration: Special
Conjures up ghosts and spirits.

Heptagon And Eye Of Toad
Lore: Magician/Magicienne
Attributes: CR/CR/CH
AP Cost: 26
Duration: Combat End
'Horned head Demons, cross the moat.' Conjures up a Horned (i e High) Demon.

Skeletarius Air Of Doom
Lore: Magician/Magicienne
Attributes: CR/CR/CH
AP Cost: 15
Duration: Combat End
'Rise up now from grave and tomb.' Allows the caster to turn killed opponents to undead doing his bidding in combat.

Summon Crows
Lore: Witch/Warlock
Attributes: CR/CH/CH
AP Cost: 13
Duration: One Use/Permanent
Conjures up a flock of crows that attack the caster's opponents.

Dispell Spells

Destructibo Arcanite
Lore: Magician/Magicienne
Attributes: WD/WD/DX
AP Cost: Varies
Duration: Special
'Magic powers, hide Away.' Draws all astral energy from a magic artifact, thus turning it into a mundane non magical item.

Domination Dispell
Lore: Druid/Druidess
Attributes: WD/IN.CH
AP Cost: 8-20
Duration: Permanent
Removes a "Domination" enchantment.

Garidianum Paradee
Lore: Magician/Magicienne
Attributes: IN/CH/ST
AP Cost: Varies
Duration: Combat End
'From magic harm thou protect me.' Conjures up a protective dome resistant against a great number of magical attacks (such as Fulminictus or demon attacks)

Illusions Begone
Lore: Magician/Magicienne
Attributes: WD/IN/CH
AP Cost: Level of Illusion*2
Duration: One Use/Permanent
Dispells all illusions in a small area. Can be used against Duplication.

Transformation Dispell
Lore: Witch/Warlock
Attributes: CR/WD/CH
AP Cost: 5-20
Duration: Permanent
Removes a "Transformation" enchantment.Domination Spells

Astral Theft
Lore: Druid/Druidess
Attributes: CR/WD/ST
AP Cost: 6
Duration: Special
Withdraws astral points from the spell's target and allows the caster to use these to power a spell.

Ball And Chain
Lore: Elf
Attributes: WD/CH/ST
AP Cost: 12
Duration: Combat End
Keeps the spells target from wandering away.

Bambaladam
Lore: Elf
Attributes: IN/CH/CH
AP Cost: 8
Duration: Combat End
'Your friend I am.' The spell's target thinks the caster a friend In combat, this means an end to all attacks on him or her.

Confusion
Lore: Druid/Druidess
Attributes: WD/WD/CH
AP Cost: 8
Duration: Combat End
This spell results in its target being quite confused, reducing his or effectiveness in combat.

Dance!
Lore: Druid/Druidess
Attributes: CR/WD/CH
AP Cost: 6
Duration: Combat End
Forces the target to dance until exhausted.

Evil Eye
Lore: Druid/Druidess
Attributes: CR/CH/CH
AP Cost: 8
Duration: Combat End or Until Attacked By Player
Turns an opponent against his or her own companions in combat. Character must be one square away to cast.

Great Need
Lore: Witch/Warlock
Attributes: WD/IN/CH
AP Cost: 8
Duration: Combat End
Causes an overwhelming unspecified desire in the spell's target causing him or her to ignore anything else.

Horriphobus Deadly Fear
Lore: Magician/Magicienne
Attributes: CR/IN/CH
AP Cost: 7
Duration: Combat End
'All you see and all you hear.' Causes a blind panic in the caster's opponent. In combat it causes him or her to run away.

Master Of Animals
Lore: Druid/Druidess
Attributes: CR/CR/CH
AP Cost: 8
Duration: Combat End
Same effect as Bambaladam, but only on animals.

Meekness
Lore: Witch/Warlock
Attributes: CR/CH/CH
AP Cost: 5
Duration: Combat End
Allows the caster to tame wild animals.

Respondami Veritu
Lore: Magician/Magicienne
Attributes: WD/IN/CH
AP Cost: 5
Duration: Special
'Tell me now and tell me true.' Forces the target to speak the truth.

Somnigravis Thousand Sheep
Lore: Elf
Attributes: WD/CH/CH
AP Cost: 8
Duration: Combat End
'So fall down, be fast asleep.' Lets the target fall asleep. Can be used in combat.

Elements Spells

Conjure Elemental
Lore: Druid/Druidess
Attributes: CR/WD/CH
AP Cost: Varies
Duration: Combat End
Conjures up an elemental to fight for the party.
Post edited March 23, 2016 by gully_dwarf
Thanks for this. I was just tearing my hair our trying to find this info in the manual that GOG provides.
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HunterZ: Thanks for this. I was just tearing my hair our trying to find this info in the manual that GOG provides.
No problem! I'm glad someone else found a use for the information.
Bump. I wouldn't be able to play the game without this list.

Also, it would be helpful if you linked part 2 in the main post.
Post edited May 31, 2014 by Dude902
Bump and thanks OP.
Many spells dont work or are useless in Blade of Destiny, it might be helpful to mark those
Sorry I haven't responded in a while. I hadn't realized anyone else had commented on the thread.
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Dude902: Bump. I wouldn't be able to play the game without this list.

Also, it would be helpful if you linked part 2 in the main post.
Part 2? There's only my main post. Or is there another thread? If so, send me the link and I'll gladly add it.

EDIT: It's been so long I had forgotten. Someone very helpful bumped it. You can find Part 2 here.

@jamotide

I don't know which ones are useless and don't work. If someone out there does know, I will gladly edit my main post and mark those as appropriate.

I haven't gotten very far in RoA because I moved on to other games. I can't remember why, but occasionally I'll just stop playing something and play something else due to a variety of factors (boredom usually being the main culprit).
Post edited March 23, 2016 by gully_dwarf