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Im an rpg fan so i try to get most of them from gog havent got part 3 yet but when i start hard time to get some good characters i try a bit of playing but when i go to the first dungeon that one in the start town i notice that i miss a lot of time while the bandits mostly hit so mostly i end with reloading does anyone has some advise how to start because i really want to play this diamond in the rough.
Pump up your strength. It raises carrying capacity, attack/parry value and the damage dealt. Even for mages I wouldn't raise another stat before it is 20.
Try to create characters with 13 in all positive stats (only for charisma and your finger skill which are useless for combat a lower stat is acceptable), high negative stats aren't too bad and can be lowered at level up.

At creation and level up put points into weapon skills (raise only the attack value, parry is unimportant except for archers who should have maxed unarmed parry skill and maybe mages who you want to fight defensively)

Even more important than the chance to hit or get hit is reducing damage taken with armor.

Enemies can only parry once per round, so if you attack an enemy with 4 characters he'll only be able to parry once and can't defend versus the remaining 3 attacks.
alright thanks but does higher negative doesnt get any problems in the game?
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hercufles: alright thanks but does higher negative doesnt get any problems in the game?
For the most part, no. The only negative stat you should be worried about is the superstituion stat, as this directly affect your magic resistance.

The finger skill is needed for opening lock, so your dungeon leader (most of the time the dwarf) should have it rather high.

Take your time in the chracter creation. It is possible to 13 in all positive stats. I disagree on mage, there you should advance intellegence. And mages use the spear skill, as they are never unarmed.

The "killer group" has at 1 Warrior/Knight, 1 Dwarf, 1 Mage, 3 Elves. All the other classes are inferior to those three. (But still fun to play)

Take you time to read about the skills and especially the spells. The best magical weopons of RoA are in part one. Use odem arcanum to spot those!

How good is your German? There is a very comprehensive German RoA site:

http://nlt-hilfe.crystals-dsa-foren.de/

Apart from that stick to kmonsters advice.
thanx well my native language is close to german so some words i understand and thanks for the advise im gonna boot up and try again :)
Low negative stats are better than high negative stats, but negative stats are not checked as often as positive stats. Every skill use and every spell cast checks for 3 positive stats.

There's a bridge in RoA1 characters with fear of heigths might refuse to cross, forcing you to turn back and use another way, so lowering this stat to 5 or so at level up won't hurt.

If you cast a spell which doesn't target a locked door or enemies like the armor spell and have at least 13 in all 3 spell related stats and 7 skill you'll always succeed, the same applies to all stats 12 and 8 skill or all stats 8 and 12 skill ...

Intelligence isn't checked far more often than the other stats for casting, therefore there's not need to prefer it over strength which grants many benefits outside casting.

Definitely raise the teleport spell to at least -4 so you can cast it when you want to use it later.

Always have your mage trade 10 spell raises for 3-8 mana and try to get the last enchantment for his/her wand as fast as possible.
Post edited March 27, 2011 by kmonster
ok thanks for the info pfff there is a lot to learn with this game but thats the fun thing about it i think that its complicated