Posted January 08, 2011
First.. I've been playing rpgs, both PnP and crpg, for as far back as I can remember. I cut my teeth on AD&D then moved on to Traveller, Call of Cthulu, Rolemaster, Merp and no matter how complicated (deep) they became (no d20 systems when I started playing), they were always intuitive and I NEVER had any trouble picking up a character, getting on with it and just picking it up as I played, even by the time I moved on to crpg (I talking REAL rpgs here, not the simple ones everyone seems to play these days) I was so thoroughly grounded in playing them I rarely had to use manuals except for explicit descriptions. (Drakensand still uses it's old, deep number based PnP ruleset and I've never even looked at the manual for that one)
But, oh FFS, Arkania uses such an obsure way of doing things, and not only that.. but it is mostly down right stupid, it's the first game I've ever come across where magic using is easier than melee weaponry.
Quite frankly the weaponry is idiotic, it's not simply a 'different way of doing things' is utterly counter-intuitive.. weapon classification is a joke.... brooms, maces, morningstars are included in CUTTING weapons and war axes are 2 HANDED SWORDS. and that's just a couple of examples of the stupidity that abounds. I mean what brain donor thought this made sense?.. And all this amount to my dwarf with an axe attack of13 in reality getting a 7/4
And all that is before I even mention how combat runs... fuuuuuu. each battle takes an aeon if you play it manually and if you let the pc do it there no way to separate ranged attacking and melee so effectively you get archers and magic users blocking the immediate squares around the enemy making the the melee fighter stand about waitng for them to die so they can get their shot..... yes it 'can' be done but only by stopping the combat and manually positioning everyone and all the while the enemies are getting free hits.
And the less said about trying to heal up, or raise the dead, the better.
It's not going to stop me playing it, because as stated I'm an rpg junkie... but jesus christ, not a nice system at all.
The ONLY saving grace these games have is that I bought them here, and they were dirt cheap.
But, oh FFS, Arkania uses such an obsure way of doing things, and not only that.. but it is mostly down right stupid, it's the first game I've ever come across where magic using is easier than melee weaponry.
Quite frankly the weaponry is idiotic, it's not simply a 'different way of doing things' is utterly counter-intuitive.. weapon classification is a joke.... brooms, maces, morningstars are included in CUTTING weapons and war axes are 2 HANDED SWORDS. and that's just a couple of examples of the stupidity that abounds. I mean what brain donor thought this made sense?.. And all this amount to my dwarf with an axe attack of13 in reality getting a 7/4
And all that is before I even mention how combat runs... fuuuuuu. each battle takes an aeon if you play it manually and if you let the pc do it there no way to separate ranged attacking and melee so effectively you get archers and magic users blocking the immediate squares around the enemy making the the melee fighter stand about waitng for them to die so they can get their shot..... yes it 'can' be done but only by stopping the combat and manually positioning everyone and all the while the enemies are getting free hits.
And the less said about trying to heal up, or raise the dead, the better.
It's not going to stop me playing it, because as stated I'm an rpg junkie... but jesus christ, not a nice system at all.
The ONLY saving grace these games have is that I bought them here, and they were dirt cheap.