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Why is my Rayman : Gold Edition so violent?
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What ... the ... hell? Rayman violent? =.=
Because the game was made by violent french fries.
If you think Rayman Gold is bad, Rayman 3 would probably put you in a coma.
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JurpoJarppinen: Why is my Rayman : Gold Edition so violent?
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Munkee79: If you think Rayman Gold is bad, Rayman 3 would probably put you in a coma.
I heard that a 19 year old guy in Switzerland went berserk after playing Rayman straight for 28 hours. He started beating up random bystanders sporting a demented grin and yelling "My fists are not bound by any human laws"
Post edited August 13, 2012 by Sargon
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Munkee79: If you think Rayman Gold is bad, Rayman 3 would probably put you in a coma.
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Sargon: I heard that a 19 year old guy in Switzerland went berserk after playing Rayman straight for 28 hours. He started beating up random bystanders sporting a demented grin and yelling "My fists are not bound by any human laws"
Probably he was just pissed at how hard the game is :P
I'm necroing this post, I know... I'm sorry :(
Post edited March 01, 2013 by SupahGamuh
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Sargon: I heard that a 19 year old guy in Switzerland went berserk after playing Rayman straight for 28 hours. He started beating up random bystanders sporting a demented grin and yelling "My fists are not bound by any human laws"
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SupahGamuh: Probably he was just pissed at how hard the game is :P
I'm necroing this post, I know... I'm sorry :(
No problem, but I must disappoint you and reveal that this incidence never occurred in real life. It was just a joke of mine.
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Munkee79: If you think Rayman Gold is bad, Rayman 3 would probably put you in a coma.
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Sargon: I heard that a 19 year old guy in Switzerland went berserk after playing Rayman straight for 28 hours. He started beating up random bystanders sporting a demented grin and yelling "My fists are not bound by any human laws"
Such a violent murder-death-simulator and i wonder why anyone hasn't tried to get this game banned, because how violent it is.
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Sargon: I heard that a 19 year old guy in Switzerland went berserk after playing Rayman straight for 28 hours. He started beating up random bystanders sporting a demented grin and yelling "My fists are not bound by any human laws"
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JurpoJarppinen: Such a violent murder-death-simulator and i wonder why anyone hasn't tried to get this game banned, because how violent it is.
Very true. The thing that really irks me however is Mario. His method of murder is to stomp unfortunate bystanders to death. If you think about it, it really is a very nasty way to die. I'd rather die by a bullet to the chest than by having my head crushed by the boots of an Italian plumber with a bad attitude. How has Nintendo been able to get away with this for so long?
Post edited March 09, 2013 by Sargon
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JurpoJarppinen: Such a violent murder-death-simulator and i wonder why anyone hasn't tried to get this game banned, because how violent it is.
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Sargon: Very true. The thing that really irks me however is Mario. His method of murder is to stomp unfortunate bystanders to death. If you think about it, it really is a very nasty way to die. I'd rather die by a bullet to the chest than by having my head crushed by the boots of an Italian plumber with a bad attitude. How has Nintendo been able to get away with this for so long?
He also seems fond of lighting them on fire.
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Sargon: Very true. The thing that really irks me however is Mario. His method of murder is to stomp unfortunate bystanders to death. If you think about it, it really is a very nasty way to die. I'd rather die by a bullet to the chest than by having my head crushed by the boots of an Italian plumber with a bad attitude. How has Nintendo been able to get away with this for so long?
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L33TPWNER: He also seems fond of lighting them on fire.
Yes. This game series have had a profound negative impact upon several generations of impressionable youths and children. The Mario games promotes pyromania, violence, cruelty to animals, high-risk jumping challenges, sewer diving, flag-pole sliding, the use of psychoactive drugs and other anti-social behavior.